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-   -   MP: Lunar Sea - a second bout of modness. Closed - map selection underway. (http://forum.shrapnelgames.com/showthread.php?t=45117)

Dimaz April 30th, 2010 06:00 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
While we're at it, can you please delay current turn by 1 hour?

Gregstrom April 30th, 2010 06:58 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Delay i nplace.

Zeldor May 3rd, 2010 10:47 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Hey, my turn is in, I should be the last one, but I'm not...

Zeldor May 5th, 2010 08:43 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
There were some stales recently, I won't object to for example 36h hosting if needed. And at least change notifications to 10 or 12h, so people don't go to bed thinking there is lots of time to play the turn.

Burnsaber May 6th, 2010 12:51 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Yeah, sorry about my stale. I lost the key to my apartment and thus was not able to reach my computer in time.

Dimaz May 6th, 2010 04:54 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
48h would be even nicer, the start was lightning fast compared to other games I usually play in (I prefer slower ones), but now I already have some trouble making the turns in time. And 36h isn't going to change much as I usually have some 1-1.5 h a day to make the turns, at the same time (evening).
Burnasaber, I'm really sorry you staled, as I know how painful it can be in your position. Fortunately your forces were quite capable of defending themselves even without your attention this turn :)

Gregstrom May 6th, 2010 04:59 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'm happy enough to go to 36 or 48 hours, but I'd like to hear more opinions before making the change, just in case there's a tidal wave of vocal opposition.

Apsophos May 6th, 2010 06:47 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'm ok with either 36 or 48 hours.

Alpine Joe May 6th, 2010 03:27 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I favor 36 hours but with a 9 or 12 hour warning so I don't miss the turn during the sleep period.

Gregstrom May 6th, 2010 03:56 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Interval is now at 36h. Shout enough for 48h, and it shall be applied.

Dimaz May 7th, 2010 01:19 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Please add some extension to the current turn too (15h if possible).

Gregstrom May 7th, 2010 02:20 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Done.

Dimaz May 8th, 2010 12:01 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
It seems we're still at 24h schedule.

Gregstrom May 8th, 2010 03:29 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
True - odd... I'll put it in again.

Dimaz May 12th, 2010 01:13 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Guys, I'm having some sickness (38.5C) and cannot do the turn due to it, please add 24h, cause staling in current position will be very very bad. I'll do the turn as soon as possible in this situation.

Gregstrom May 13th, 2010 04:35 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Done. Best of luck both with getting well and with your in-game situation.

Dimaz May 13th, 2010 09:45 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Gregstrom, I'm still unable to do the turn as I just can't look at the display for more than 10 minutes without my eyes exploding. Can you just add 48h now and I'll finish when I can? And thanks for your concern.

Gregstrom May 13th, 2010 10:10 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
48h added on. Alternatively, try playing the turn with your eyes closed :p

Sensori May 13th, 2010 10:22 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Eyesplosion for the win! :D

But meh, get well soon etc, the sooner the better so we can continue. :p

Zeldor May 13th, 2010 11:10 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Sure, your health is more important. So get better and lose your war after that :P

Dimaz May 13th, 2010 01:20 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'm not going to lose the war ) Thanks everyone...

Dimaz May 15th, 2010 08:48 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'm a bit better and hope to finish the turn tonight.

Dimaz May 15th, 2010 12:36 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, after all it seems I'n going to lose the war :) If anyone else is interested, you can join fighting the Aby - cause now I'm fighting with 2 major nations without any support and going to lose eventually.

Apsophos May 15th, 2010 01:57 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Dimaz (Post 745697)
Well, after all it seems I'n going to lose the war :) If anyone else is interested, you can join fighting the Aby - cause now I'm fighting with 2 major nations without any support and going to lose eventually.

I'd join you as soon as I get rid of Ulm and TNN.
Oh, message to all players considering launching an early war: be sure to finish it quick or it's a lose-lose situation. (well, a lose-lose-lose situation in this case)

Dimaz May 17th, 2010 03:17 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I have to ask again about moving to 48h. During the week I won't be able to follow 36h schedule anymore.

Gregstrom May 17th, 2010 04:27 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, it's ok by me. If anyone has strident objections, make them heard now.

Dimaz May 17th, 2010 03:56 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Please also add 12h to current turn (so it will be 48h).

Zeldor May 17th, 2010 04:17 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I don't object, killing Lanka will require some good planning :) I hope he uses his time on something else than trying to kill me though.

Gregstrom May 17th, 2010 04:23 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
12 hours, no objections, interval changed to 48h.

Alpine Joe May 21st, 2010 04:17 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
A tragic computer death has left me without access to dominions, and while a new one is on the way, I may be unable to do turns for another two weeks or so. Unless everyone is okay with delaying the game, which I doubt, and don't want to force on people, I will post a thread looking for a temporary sub. In the meantime, would it be possible to get a temporary delay on this turn while I try to locate a sub?

Gregstrom May 22nd, 2010 02:23 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I've put in 48 hours, and I'll add more if needed.

Dimaz May 25th, 2010 08:55 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Maybe we should just pause the game as Pan player is going to replace his computer by the weekend? Personally I hate stales and prefer to wait for a couple of days, but of course it depends on his position - he's not very active lately...

Gregstrom May 25th, 2010 09:42 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I'd be happy to wait for a couple of days also. There's the added twist that I'm going to be without net access from Thursday until Monday, so I'll probably want to get a sub or pause the game until then.

Zeldor May 25th, 2010 09:46 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Yeah, I have no problem with the pause, I hope I won't forget what I have to do :P

Gregstrom May 26th, 2010 02:15 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Argh, dammit! Apologies, Alpine Joe. I updated llamaserver and it promptly hosted anyway.

Dimaz May 26th, 2010 03:25 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Hehe, surprise surprise :)
Battleships loaded with demon hordes arrived just in time ;)

Zeldor May 26th, 2010 05:51 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well done. I was wondering if I should move my army from there. I needed meatshields, which are hard to put there with no direct border :P Anyway, good think that I attacked you - you are way too strong :)

Alpine Joe May 27th, 2010 08:58 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Hey All.
Sorry for holding up the game, but I have good news. My new computer arrived a day ahead of schedule, so we can resume normal hosting. thanks everyone for your patience.

Zeldor June 2nd, 2010 10:31 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Oh, end of weekend break, I will do my turn soon :)


BTW, anyone interested in joining Preponderance 2? Maybe Dimaz and Alpine Joe? You could make a team :)

Gregstrom June 2nd, 2010 10:59 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Win this and Utopia quickly, and I'll join Prepo 2.

Zeldor June 2nd, 2010 11:06 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Oh, Lunar Sea may last a while. How about just Utopia, next turn? :)

Gregstrom June 2nd, 2010 11:19 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
It's a start ;)

Dimaz June 2nd, 2010 01:56 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Don't worry too much, I'll win soon :)
About more games, sorry, but I don't join during spring/summer as I'll likely be without Internet access for a few weeks in July/August and I don't like staling and subs, except for Kuritza but now he's not here also.

Alpine Joe June 2nd, 2010 07:22 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I would actually be up for playing in Prepo 2

I will post in that thread.

Zeldor June 4th, 2010 05:03 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Greg:

Fix hosting time :P Anyway, I can do the turn tomorrow, not today, so don't fix it too much.

Gregstrom June 4th, 2010 07:28 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Hosting time is fixed (but because I did it this turn, he deadline hasn't changed). Could people get their turns in ASAP, please?

Dimaz June 8th, 2010 06:21 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Guys, please, tell me, how is it possible to miss with magic duel???
battle log:
Code:

...
(placing Zeldor's Golem)
auto placement player 8
deploycom Frateborn at 6 15
...
(casting md)
com Dimaz cast spell (favspell Magic Duel) (mayusegems 1)
...
(Golem targeted)
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2
...
(md lands 1 square above Golem)
blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
...


Zeldor June 8th, 2010 06:31 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I thought it was a draw, but it was also a bit "wtf" situation, huh... you can't draw with 7 levels more.

Dimaz June 8th, 2010 06:36 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
It wasn't a draw since both die in that case. It was MISS. So, wtf.

Dimaz June 8th, 2010 06:40 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
If you look more close, you'll see the difference in the spell effect position for 1st and second cast.
Losing Dakini and 12 storm demons due to bug seems rather annoying.


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