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-   -   Boot Camp - Finished - Soyweiser/Jotunheim wins! (http://forum.shrapnelgames.com/showthread.php?t=46238)

Valerius October 1st, 2010 12:12 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Soyweiser (Post 759559)
Quote:

Originally Posted by arnob (Post 759558)
I just check the defense, it left only 632. So just a few years and it should be good ...

Seriously? I doubt there are more than 2 people left inside. And the last few turns my troops should have taken of around 100 def each turn.

Maybe the turn you attacked Caelum recruited a bunch of troops and they're inside? Flyers are quite good a sieging/defending castles.

DragonRider October 1st, 2010 12:53 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
It's also possible to summon units into a fortress even after a siege has started. Having all your mages spam weak conjurations can be a good way to keep a castle standing if you're desperate. Caelum's research stalled a long time ago, though, so I kind of doubt there are any mages left in there.

Valerius October 1st, 2010 02:37 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Good point. And Caelum has easy access to Call of the Winds, which gives a nice boost to defense at an affordable price. Of course if he has no mages left that won't do him any good.

This also illustrates the difference between playing to the end and going AI early. Instead of the AI suiciding its forces by trying to break a siege, a player can force their attacker to expend considerable resources to breach the walls and take the fort. In the meantime they can launch attacks against lightly defended provinces if they still have any kind of raiding potential.

Soyweiser October 1st, 2010 04:15 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Yeah, but staying in your cap also makes you vulnerable to the tactic that you leave only one small defender, and go around the cap and conquer some more provinces. (And even if you attack this token force, your opponent now knows your current tactics, so change the way you place your troops (This is actually how I took out some of Caelums mages, few flanking forces, worked again and again. While he should have placed his troops in a far flank to prevent my troops from running around his main forces (I learned some placement tricks in a blitz long ago when my main force chased some stupid troops all over the battlefield, while a flanking force of mages blasted them to smithereens)).

Yeah, and the cap is now breached. Just piled a lot of giants at the door.

Valerius October 1st, 2010 04:25 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Soyweiser (Post 759707)
Yeah, but staying in your cap also makes you vulnerable to the tactic that you leave only one small defender, and go around the cap and conquer some more provinces.

Absolutely; hiding in forts is no way to win a war. But if the war is lost and that's all you have left it's worth making your opponent work as hard as possible to breach the walls and then storm the castle.

DragonRider October 1st, 2010 04:47 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Valerius (Post 759703)
Good point. And Caelum has easy access to Call of the Winds, which gives a nice boost to defense at an affordable price.

Don't the birds that you get from that spell have a massive penalty to siege effectiveness? I'm pretty sure I remember hearing that somewhere.

Valerius October 1st, 2010 06:20 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Right, forgot to mention that! Black hawks are ok at defending forts but horrible at sieging them. Here's some numbers from a test I ran: 32 black hawks were able to hold off 10 Str. 20 Jotuns but when the situation was reversed it required almost 140 hawks to make progress against those same 10 giants in their fort.

DragonRider October 1st, 2010 10:47 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Really. I had assumed that their siege and counter-siege potential were both equally abysmal, but I guess they're one of the most gem-efficient defenders after all.

Soyweiser October 2nd, 2010 09:33 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Crap! Bought the wrong commanders last turn. Wanted to buy a Jarl, for his H1, got a Herse... which is just sacred... That is what I get for trying to save gold and not buying the normal H2 priest. I feel very stupid now...

Soyweiser October 4th, 2010 12:04 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Hi Bootcamp, how is everybody doing? I would have really expected somebody to have cast a global by now. As most indies have been captured by now. (24 left, with a lot of them being water provinces).

I have some use for a crystal coin, anybody have one to trade? Could trade it for a Moonvine Bracelet for example.

Ps: I know it is still a long way off, but just to inform all of you guys. I'm at a lan party 15 and 16 Oct. So I don't think I will be able to do my turn. (There will be internet, but I don't think I will be logging into my mail there, nor have a lot of time to do my turn then. (I think we will be at turn 35 or something then)). Hopefully I'll remember this before the that weekend and post it again. But I will be kinda busy then (I'm one of the organizers of the party), so I would like to ask for an extension in advance.

DragonRider October 4th, 2010 10:29 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Soyweiser (Post 759900)
Hi Bootcamp, how is everybody doing? I would have really expected somebody to have cast a global by now. As most indies have been captured by now. (24 left, with a lot of them being water provinces).

I have some use for a crystal coin, anybody have one to trade? Could trade it for a Moonvine Bracelet for example.

Ps: I know it is still a long way off, but just to inform all of you guys. I'm at a lan party 15 and 16 Oct. So I don't think I will be able to do my turn. (There will be internet, but I don't think I will be logging into my mail there, nor have a lot of time to do my turn then. (I think we will be at turn 35 or something then)). Hopefully I'll remember this before the that weekend and post it again. But I will be kinda busy then (I'm one of the organizers of the party), so I would like to ask for an extension in advance.

The magicks required to forge a Crystal Coin should be known to me before the month is out. The question is...why should I be so willing to give it to the one who has so cruelly attempted to incite the other nations of the world against me, when I had never done any harm to you (a few months before exploding through Pythium and nearly matching my size, no less)? Especially given the fact that I would most likely need to see to its construction personally when there is so much to be done.

Perhaps a Moonvine Bracelet together with Boots of Youth would be a suitable offering to convince me to look past such matters. Or, if blood magic is beyond you, an additional 10-gem surcharge (payable in any combination of nature and death gems) would be acceptable in the boots' stead.

If an agreement can be reached, I should be able to see to it that the coin is in your possession by early autumn.

--Sjohara, Will of the Eternal Flame

Soyweiser October 8th, 2010 12:41 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Sorry about the horrible late reaction.

But apparantly my assumptions about the paths I had where vastly mistaken. I currently don't have the capabilities to make a moonvine bracelet.

Does the misfortune scale also give worse random magic picks? It almost looks like it :). In all my test games I always had at least one of the picks I wanted before end of the first year. This game none... And when I finally get a gygja with +1 magic it is a n2b2d2 one.

Valerius October 8th, 2010 02:47 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Soyweiser (Post 759900)
Ps: I know it is still a long way off, but just to inform all of you guys. I'm at a lan party 15 and 16 Oct. So I don't think I will be able to do my turn. (There will be internet, but I don't think I will be logging into my mail there, nor have a lot of time to do my turn then. (I think we will be at turn 35 or something then)). Hopefully I'll remember this before the that weekend and post it again. But I will be kinda busy then (I'm one of the organizers of the party), so I would like to ask for an extension in advance.

No problem. I'll make a note of it but please try to remind me as well next week.

Quote:

Originally Posted by Soyweiser (Post 760135)
Does the misfortune scale also give worse random magic picks? It almost looks like it :). In all my test games I always had at least one of the picks I wanted before end of the first year. This game none... And when I finally get a gygja with +1 magic it is a n2b2d2 one.

I don't think it does but sometimes it can seem like the random number generator is broken when you are waiting for a particular random path to appear. :)


Also, I notice C'tis and Abysia both staled this past turn so I'll keep an eye on things. Seems like they may both be at war but still have some strength left?

Ragnars Wolves October 8th, 2010 09:06 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Ahhhh, spreaking of that...I am out of town from the 16th (Thursday) until Monday the 20th.

I have 2 provinces left and no army...If not destroyed by then I will set myself to AI so as to not upset the flow of the game.

So PLEASE end it quickly....

Thanks to all for a fun and amusing game and I look forward to seeing you guys agian!!:)

arnob October 9th, 2010 02:40 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Thanks all for the game ! The winged man are no longer in game ...

Two much errors in the beginning, I will to it better the next time !

Be carefull of Marignon :-)

Arnob

Valerius October 9th, 2010 02:52 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Thanks for playing arnob and nice job playing it through to the end.

Ragnars Wolves, also nice job continuing to fight. It appears things went downhill after your good start?

It seems to me this game is moving at a quick pace in the sense that early wars are being fought and nations eliminated. That certainly makes for an action-packed game.

durecellrabbit October 9th, 2010 03:05 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Ragnar seemed to have a lot of Gladiators in his army so after a few fights he ran out of steam.

Ragnars Wolves October 9th, 2010 04:46 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
That isn't exactly true....

I got into a fight with one nation and 2 others broke naps and joined in on me. However, they BOTH waited the specified time and acted Honorably so I have no problem with either (good job, I should have seen it coming). But I realized I had NO chance so I decided to try a few things.

Gladiators...I didn't use them in my army excep as arrow catchers in front should i fight (since they would die anyway why not use cheap fodder).

I may be giving away a secret (or maybe it isn't a secret) but I was reading a post about Pangea and Maenads. It was describing how those little buggers inside a fort could repair the fort and make the siege last forever.

I decided to try that with Gladiators, as long as they are NOT set on patrol they will NOT join the fight for the castle until the walls are broken (that is my understanding). It seemed to work ok.:p

Ragnars Wolves October 9th, 2010 05:29 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
BTW, thank you Valerius for setting this up and helping us get our feet wet. You did a GREAT job as admin and I think we all thank you for it!!!

DragonRider October 10th, 2010 01:17 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Has anyone heard from C'tis lately? They apparently staled last turn, and it's looking like there's a decent possibility that they'll stale again overnight. I'm not really sure what the standard policy is on this sort of thing. Should we delay hosting until we can find out what's happening?

Valerius October 10th, 2010 04:05 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Ragnars Wolves (Post 760234)
BTW, thank you Valerius for setting this up and helping us get our feet wet. You did a GREAT job as admin and I think we all thank you for it!!!

You're welcome! :) I hope everyone is enjoying the game.


Quote:

Originally Posted by DragonRider (Post 760247)
Has anyone heard from C'tis lately? They apparently staled last turn, and it's looking like there's a decent possibility that they'll stale again overnight. I'm not really sure what the standard policy is on this sort of thing. Should we delay hosting until we can find out what's happening?

I've been keeping an eye on the server, hoping C'tis' turn would arrive but no luck. I believe C'tis is at war so a stale would be unfortunate. Duncan_Frost hasn't responded to my message or logged in since the 6th so I'll postpone hosting by 24 hours and if I don't hear anything I'll look for a sub.

durecellrabbit October 10th, 2010 04:35 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Who's side of the war is C'tis on anyway?

Valerius October 11th, 2010 05:22 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Still no word from C'tis so I've delayed hosting again and posted for a sub.

Valerius October 11th, 2010 06:13 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Everyone please welcome Pjoo to the game as the new ruler of C'tis! If you have diplomatic agreements with C'tis please PM him to let him know.

Pjoo October 11th, 2010 07:10 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Vive la révolution! The most awesomest Pjoo drove away the spirit of the entity that was most definetly a spirit of an ancient Prince of Death that was banished into the Sphinx, and now Pjoo now inhabits the damn rock, pretending to be their pretender.

Quote:

Who's side of the war is C'tis on anyway?
As C'tis, I have to say I do not have the damnest idea, but as the new ruler of C'tis I have to recheck the geopolitical situation.

Any clarification on the current situation would be welcome, along with the diplomatic proposals are welcome, and encouraged.
When it comes to trade, I would need bunch of stuff, especially gems of the earthen variety. As I don't have damnest idea about the current non-aggression pacts, they will be considered null on turn 34 unless renewed. This is just so I get to review who I have them with and actually verify I have them.
Any aggression or threats, trying to get concession out of C'tis due to recent disarray will be met with the full power of the C'tian arsenal of magic. Tremble mortals!

Pjoo October 11th, 2010 07:51 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
New turn dawns!
Apparently you cannot edit your posts, but well... :/


Lizard News Channel is concerned about the new domestic policy concerning Skull Mentors, that has many of our Pretender-God-fearing, patriotic citizens weary. Apparently, Skull Mentors have been redistributed based on merit, instead of favoritism, which is radical change from the previous policies of Mr. Sphinx. While some of those liberal scum are happy about the change, claiming "It allows for more specialized researchers" and "it frees up the less experienced for forging and magic sites searching", and also point that the social experiment worked in Bandar-Logterdam, who are on their way to surpassing C'tis as the most magically advanced nation in the world, it is bad! We do not care about the Bandar-Logsterdam, who are bunch of astral-magic using moralless apes. The change is direcly in conflict with the C'tian values of Religion, Nation and Family values. Besides, rewarding talent and aiming for utilitarianism instead of rewarding the brown-noses is just unnatural!
Lizard News, Just and Unbiased

DragonRider October 11th, 2010 10:42 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Welcome to the game, Pjoo. I just sent you a PM with a bunch of important information about where C'tis stands at the moment.

Pjoo October 12th, 2010 03:17 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Crystal Ball News Network reporting...
Lizard News Channel headquarters is reported to have been destroyed in a recent, unexplainable earthquake. No one survived, Abysia is suspected of the incident. Our experts say the lava-men have gained access to earth magics of mass destruction.
On the other news, Mr. Sphinx has made another promise in his Godhood ascension champaign! According to Mr. Sphinx's personal spokeslizard, if he is to win his campaign and become the new God, of the opposing pretender gods, only the jerks will go to be tortured in Tartarus! Some of the other pretenders will be getting accomodations with very good heating from the Inferno, while the most nicest will get to be Mr. Sphinx's own personal minions! Support Mr. Sphinx for Godhood!

Ragnars Wolves October 12th, 2010 07:16 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Gentlemen, I want to thank Valerius for putting this game together, and all of you for making my MP debut a fun (though short) one.

I will be leaving to go out of the country Thursday and have 2 provinces left. I have fought up till now but Staling isn't in my nature. I will complete turns up until Thursday Early Morning and then I will set it to AI so you don't have to wait on me. I would stick it out if I wasn't leaving, but see no reason to drag out the obvious and make everyone wait also....There is one Goody left, My Capitol is available for the one that can get there first and whip the defenders!!!

Good Luck guys and see you in the next one!!!!!!

For those of you in other games with me I will be back Monday noonish and have tried to work something out for each game.

Valerius October 13th, 2010 08:02 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Ragnar, thanks for fighting it out as long as possible. I think it's ok to set yourself AI when you leave (though if the rest of you prefer I can play out Pythium's last stand).

Pjoo, I'm enjoying the Lizard News Channel, now Crystal Ball News Nework, updates. Mr Sphinx may well have my support for Godhood. Unfortunately my vote doesn't count for anything but perhaps you'll manage to convince the other players of the justness of the lizard cause.

Ragnars Wolves October 13th, 2010 11:56 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
NP, I 'Think' I just set it to Ai and sent it in...I had done the turn and when I saw that I was not ging to get another one in I redid the turn by setting it AI...never done that so I wonder if it took.


Thanks all!!!!!!!!!!!!:D

Soyweiser October 14th, 2010 09:39 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Thanks for playing Ragnars Wolves!

I will be able to play this turn tonight (or earlier at least when it hosts) But I will not be able to play another turn before Sunday. So I would like to ask an extension for next turn till Sunday.

Valerius October 14th, 2010 12:02 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
No problem. I'll set it for late Sunday (maybe 23:00 GMT?).

Pjoo October 14th, 2010 03:11 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Crystal Ball News Network reporting live from the bottom of the ocean...
With the lifting of the ban on study of Hydromancy, our researchers have discovered that for some reason, distance that could on land be travelled in several months, only takes two underwater! While most common folk attribute this to cutting corners, our researchers are adamant that the water also creates some kind of anomaly in time-space-magic-continuum, whatever that is.
As the result, underwater provinces are being seized from the evil Ictyid Lords, to be used for troop transportation, logistics and undisclosed plans involving hugs and puppies.
The corals in the province, not being cold-blooded, in fact having no blood at all, have long time ago caught diseases and died, so their usage in armament industry is impossible, and while initially hopeful that the underwater provinces would provide a solid tax base, the population is insisting on paying with some strange enchanted calms, making the provinces useless for any materialistic gain.

Meanwhile, on the eastern front, C'tis army is making their way into Abysia, and have already scored several major tactical and strategic victories, while our so called allies have mostly been picking off the undefended provinces. While the war is expected to be over very shortly, some of the military leadership predicts there will be considerable issues with Abysian insurgent groups for years to come, but Mr. Sphinx is confident that the whole thing can be dealt with in few months and then our troops can come home.


Tomorrow we will discuss the rules of the law, as one of the Marshmasters stands accused of war crimes, most notably "Wasting of magical gems against single independent commanders". Possibly punishments when found guilty include, among other things, being beaten with pillows, having your toes sucked or having your hands cut off, made into a flail, and then be beaten with it, while torturer next to you keeps constantly asking "Why are you hitting yourself?"

-CBNN, the Dimensionwide Leader in News

Groundworm October 14th, 2010 05:02 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
The great nation of Shinuyama is pleased to announce that we will fashion Dwarven Hammers for any nation that requires one in exchange for nature gems.

Pjoo October 15th, 2010 06:03 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
We are having little magical difficulties. Tuning off the channel is suggested, as listening to it at the current time might result in your head exploding, and probably has already caused irreversible brain damage. Thank you for your understanding.

durecellrabbit October 16th, 2010 09:53 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
I got Saturday and Sunday mixed up, better be more careful.

Soyweiser October 17th, 2010 01:17 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Also, I'm back. (And need a new keyboard I think. Somehow a little bit of energy drink went into the keyboard and now a lot of keys behave very strange... typing is still possible. But I have no usable tab key). Also, the crystal ball extension on my keyboard has exploded... anybody know anything about that?

I already did my turn last night. And dropped into a coma after that.

Edit: and somebody has the luckiest pretender ever. I should have attacked that one. Especially now that the pretender's support army has moved away. (You know who you are).

DragonRider October 17th, 2010 06:37 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
"May it be known far and wide that on this day, the dawn of Winter in the Third Year of the New Age, Abysia's cathedral of sin at Urd has been reduced to rubble, along with the false idol worshiped there. The infernal spirit Kai'Ckul has been banished to the burning hells from whence it came, and the blood of its hapless worshipers simmers across the countryside.

Let this be a lesson to all would-be apostates of the world: Marignon has eyes in all places, and consorting with diabolical forces will not be tolerated under our righteous and glorious rule."

--Sjohara, Will of the Eternal Flame

durecellrabbit October 19th, 2010 06:42 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Is anyone making hammers? Also looking for someone who can make shields of gleaming gold.

Soyweiser October 20th, 2010 10:25 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
I'm making hammers. Only my pretender can make them. So I'll still ask 15 egems a pop.

Groundworm October 20th, 2010 11:40 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
I'm also capable of making hammers.

Pjoo October 20th, 2010 02:23 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Teh Learning Channel

"Let's Learn about water magic with our hydromancers! Lets give one of them a chance to speak!"

"So, umm, as you know, hydromancy in C'tis is pretty new, as it had been previously banned. However, now we have been given blessing by our beloved mr. Sphinx, and are making great leaps forward in the research of Hydromancy.

We had this problem of, well, holding the water gems. Due to their property of producing water all the time, they made the floors wet, or if carried, the clothes. It was infact the reason why the water magic was banned, the mages carrying the gems always looked like they had peed in their pants, and that reduced morale of our forces. But we have now solved this problem. We use buckets.

As you know, anything that can hold over 5 liters of water is a bucket and bucket can also hold other buckets. As buckets are used to hold water, and also other buckets, and water gems are used to hold water, water gems are buckets. Well, ctually, technically if they hold under 5 liters of water, they are cans, but most of them are ancient and have produced far more than that. Anyways, we only use bucket-grade gems, and while not all the synthetic water gems might be buckets, they produce water at constant rate, so eventually they'll mature into buckets.

But, as the water gems are buckets, and buckets are used to hold other buckets, water gems are carried in buckets. This is not everything though! As water gems are buckets, buckets are also water gems. Mathematic formula for that would be:

Water Gems = Buckets <=> Buckets = Water Gems

For those who do not understand the practical usage for such find, let me explain. Our mages can carry buckets full of water gems into battle in compact form, as they can also use the bucket, being a water gems, for their magics after they have used all the gems in the bucket! The testing hasn't begun yet, but our mages think this will give us an edge on the battlefield."

"This find is potentially so revolutionary that Hycromancy will actually be known as Bucketmancy!", another of them adds.

"Thanks to the Hydromancers' Guild for today's episode of Let's Learn! We have truly been enlighetend about the mysteries of bucketmancy!"

There are still some problems with usage of buckets, most notably tapping into water gem inside a bucket while casting acid rain deals serious damage to the bucket. Also, there seems to be a bloodthirsty seal on the loose, attacking anyone holding a teal bucket. But these issues are being taken care off! If you have any questions about today's show, please send a message in a bottle to message box 347 at 33101 Tampere.


Inspired by my talk with Executor about certain "math problem" involving buckets, hidden variables, protecting ma buckets, and other amusing things making probably about as much sense as this Let's Learn!

Soyweiser October 21st, 2010 07:30 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Here is something I wrote a couple of weeks ago when I invaded the cap of Caelum.

"Finally", Hulvid thought as his troops breached through the great wall surrounding the mountain city. "Start the construction of a gate. The bird-men might not need doors, but we do!" Hulvid shouted at his men, as he cautiously guided the remaining troops into the walled city. It all was eerily silent. Walking through the silent, once magnificent city, he started to remember.

It had all looked so very easy at the start. He could still remember the speeches Borme gave. "The winged bird-men are weak!", Borme, would should at the gathered troops "And the prosperous lands of their mountains are our birthright! Loki will oversee and protect us. With his guidance, no weapon can harm us!". At first he was right, the bird-men put up a valiant fight, but it was useless. Their bloodied and broken bodies littered the fields. And Hulvids and his troops where in high spirits, they would be home before winter! How wrong we where. How naive.

It all changed. The winged troops where replaced by mammoths, accursed mammoths. And the ineffective bows made way for destructive lightning. And easy victory changed into bitter struggle. Even now, after a long siege Hulvid dreams where troubled by the screaming face of Borme. Screaming for Loki's protection as the mammoths crushed him into a bloody pulp. While lightning rained down from the heavens, blowing giants to bits. Eventually the mammoths where defeated, and the lightning stopped. But at a high cost. Of the large initial invasion force only Hulvid remained. All his friends, dead. Not even enough of them left to properly perform the burial rites.

A shout from his scouts brought Hulvid's mind back to the gloomy city. They had found it! The fabled heart. The citadel of the frozen Crystal! It was magnificent. A true testament to the majesty of the Caelum people. The once proud people. Now all gone. During the siege there had always been the presence of the birdmen, flying around their capital. Harrying the attackers. But since this morning, they where all gone. Like they where swallowed by the sky itself. Hulvid didn't like it.

There was much he didn't like. The sudden disappearance of the Caelum people. The new humans already colonizing the fields around the mountain city. Them taking over Ravens Vale, a small town next to the imposing gateless walls of the enormous mountain city. Ravens vale, once the homes of the exiled wingless Caelum people, now the home of lowly humans. Bah! Humans, even vaetti had more uses. And the goblins also tasted a lot better.

He also didn't like the new priest his leaders had send them. While Borme was certainly a raving madman, his replacement was worse. There was just something wrong about the Skratti priest. The way he walked, the way he talked, the way he looked at the human settlers. The way he always seemed way to interested in female humans. To interested.

His troops had just discovered the seat of Caelum power. The fabled ice flower gardens. It was magnificent, almost as great as the iron forest back home. Almost. While walking through the silent but beautiful garden he wondered. Was Jotunheim going the correct way? Why was he given this strange axe to replace his sword. Why did his thoughts dwell more and more on violence? Could the axe... ? No! And why an axe, why not a simple rat tails whip, that would have stopped the Mammoths. Saved his friends. Hulvid doubted the Skrattir or the Gygjas even cared. And even the beauty of the frozen crystal gardens could not remove Hulvids unease.

Soyweiser October 21st, 2010 09:46 AM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Damn, Marignon staled. That means I take a bunch of his provs unopposed.

DragonRider October 21st, 2010 01:29 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Crap. CRAP! The turn ended like a full day before I thought it was going to. That was an IMMENSELY important turn. Like, to the point it might be impossible to recover from. About a third of my army either died without support or is now trapped without being able to meet up with the rest, and my research plan is utterly ruined. I'm so pissed off at myself right now.

Valerius October 21st, 2010 03:17 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
That sucks. :hurt: Losing track of the hosting time, etc., happens to almost everyone at some point but when it happens when the two main powers in the game are fighting it out it's really unfortunate.

Valerius October 21st, 2010 03:26 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Quote:

Originally Posted by Soyweiser (Post 760987)
Here is something I wrote a couple of weeks ago when I invaded the cap of Caelum.

...

Soyweiser, thanks for the post. As a spectator I'm enjoying the in-character comments from you and Pjoo. :)

Groundworm October 21st, 2010 08:30 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
Normally, I'm not in favor of rollbacks. However, if this was a particularly important turn in the conflict between the two dominant powers in the game, I'd say we give some serious consideration to the idea. How Jotunheim and Marignon are doing are important to more than just the two of them.

DragonRider October 21st, 2010 09:51 PM

Re: Boot Camp - Newbie intro to Dominions MP - Running
 
I'm certainly not about to demand that everyone else in the game be forced to redo a turn (or two) just because I'm a moron. Not to mention the fact that I now have knowledge of what Jotunheim did that turn and could try to counter it if I were given the chance.


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