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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Thanks for letting me know you're still here NaivePhilosopher.
Seems we were not so lucky with attackdorne, I'll keep delaying the game a little longer, hopefully he'll come back. If he doesn't show up I'll try to find a sub. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I've been having some issues with my internet connection, looks like I got a stale out of it. Rats. I should be good with the delay for this current turn, however.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Good to have you back, I was worried for a bit. If you need more time I will gladly postpone the game more, just let me know, in any case I will be watching the clock for you.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Sorry guys, I need a little extra time for this turn, bit busy atm. I've delayed the game 24 hours.
Cheers. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
24 hours added on my behalf. Birthday and all...
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Well, this should be interesting.
Fighting my own nation in the game finale. :) |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Has it been fun, this game? I always like hearing about mod nation games. Does anyone have any feedback for the authors of particular nations?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Very! At least for me. I should have plenty of feedback on Haida Gwaii, went trough some of them with Valerius in the mod thread here on Shrapnel a while back.
Also, some changes are in order with Svarogia. Certain things will get nerfed and others improved but I'll wait till the game is finished and some potential feedback from GSFnl before updating it. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Be prepared to be run over by undead :). Though it a shame you got to forge the Chalice this turn :mad:. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Well I think it's only fitting I should get to forge it seeming as how I killed the previous owner. :)
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Huh, for some reason I though the game hosted tonight, which I found weird, so I postponed it.
Anyway, don Pablo, do you have any idea how that Adept of the Iron Order got 800 kills in that battle? I watched it a few times and he only casts paralyze. Figure it's a replay bug probably. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
24 hour delay granted for don Pablo.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
We might have to do something about Al Nadim. He staled the last turn and he doesn't seem to be here.
If he doesn't turn up soon I'll try to find a sub. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I don't like to give information in a non graph game. But he is almost finished. I think that's the reason he's not motivated any more.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Yes, I know. It may be best to just put him to AI even.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Hi. I will be taking on the doomed cause of Al-Nadim. There's enough left that I think it's worth playing a few more turns. I can't promise that I'll spend huge amounts of time working on turns but it will definitely be better than setting the nation AI.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Executor, can you also delay hosting by 12 hours? Thanks.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Thanks again for stepping in Valerius, any amount of effort is much better than an AI controlled nation.
Postponed by 12 hours. Let me know if you need more time, I'll probably be keeping an eye for you regardless. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I'm not sure what to think of the recent developments in this game.
I understand that when someone goes awol in a game and is set to A.I. this will give massive advantage for the one(s) playing against him/her. But what transpired here is the exact opposite of the spectrum. Not only is a player against whom I was easily winning replaced by a veteran but also my two enemies go from no cooperation to pre-planned battle tactics. And on top of that, Shangri-La is set to A.I.. Valerius, I think it's wonderful you could sub for one of the players that has left. Against the previous player I would have stand a good chance to win, gain equality with Hadai and remain winning chances, but I can never win against you both and might as well resign and congratulate Executor with his win. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Valerius offered to set Al Nadim AI, he also offered to maybe play out some turns depending on the situation, naturally I took him up on his offer.
Also, I am not cooperating with Valerius in any way. We have not exchanged any words regarding this game expect the transferring of the nation to him. Shangri La has in fact gone AI this turn, but as you can see all his forts are conquered and almost all forces killed. In fact he has a single province left with only several stranded mages and a lone Grendelkin. He couldn't do any more harm either way. He was effectively killed a few turns back when he lost his capital. I enjoy winning (or losing) my games solely on my skill. I scarcely do diplomacy and I never plan or set in motion joint attacks, also, I would not like to win any game on some technicality since that would take away the pleasure of winning from me so, please, GFSnl, if you feel cheated here for some reason or wronged in any way, I'd be happy to hear any and all your suggestions. I would even kindly ask Valerius to turn Al Nadim AI even. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
No,
the only one at fault here is Attack Drone who ruined a fine game by upsetting the balance one way or the other. I'm just a little disappointed that I kept warning Attack Drone you were strongest and had to be attack but instead he attacked me. Then when I'm beating him he cowers away to be replaced with a much stronger player. (who doesn't read it's mail to often :p). Otherwise he would have seen the peace offer. Anyway, It's clear you have far more resources. Probably more money than you can spend with Nature's Bounty up for so long. And it's 2 against one. My offer for resignation stands and it will be a deserved win for you. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
GFSnl, I think those are fair points. When I offered to make a last stand rather than just set AI I thought I'd have a few provinces to work with and I'd just script some final battles, but that turned out not to be the case.
Looking at the turn, it does seem like Executor and I are working together - but I've actually had no contact with him and I'm basically just fighting whoever attacks Al-Nadim. If I were playing this to win (rather than with a last stand mentality) I might well decide that Haida Gwaii was too strong and be open to a deal with Svarogia (graphs off and basically no scout network make it hard to judge strength unless I burn all my S gems on astral windows). However, that means I'd have to deal with late game micro on a big map and I'm afraid that's too much for me. It is of course up to you two to decide, but I will say that this is a big map and you've both put in a lot of work to be the finalists so it seems appropriate to end it with a good fight between the two of you. Perhaps it would be best if I should just set Al-Nadim AI as was originally requested. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Or I'm happy to set Al-Nadim AI or just stale if you think that would be better. But I really do think you two were heading towards a good final confrontation and wouldn't want to see it ruined. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Have to make excuses for my ad hoc accusations of cooperation. It looks like you both attacked the provinces with pin point precisions but on closer inspection Haida just attacked the coastal provinces with it's flying/sailing and just by chance didn't intersect with Al-Nadim.
Anyway, I can never dent Haida unless Al-Nadim would also go on the offense against him and even then it's not clear we'd had a chance. I can live with the result of Executor winning and I'll write him a nice review on the peculiars of Svarogia. I'm not finished with Dom 3 yet and I'll probably have ample chance to get my revenge :). |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
It is a shame attackdrone left, I completely agree with you GFSnl, he upset the end game quite a bit. I was quite looking forward to playing out this end game. I planned to make that northern province of your my stronghold in your territory and launch further attacks from there. Forted it with a wizards tower and started gateway-ing troops in while I simultaneously attacked all those coastal provinces and pushed with two big armies over the ports north and south.
Yes, I did just attacked every province I could reach with sailing and with those flying mages. Attacking you instead of me wasn't a particularly good choice for Al Nadim. I jumped at the opportunity to cast GONB at that point. Even then I though you'd join up against me but instead I got some 15 turns under GONB which just gets better the longer you have it naturally, since you'll just keep increasing your dominion. So I did, I forted and templed every province I could and kept recruiting Kachynas to spam summon those immortal thunderbirds (which are crap but still immortal in a powerful dominion :) ) At this point I think I have somewhere around 60 forts and an gold income of about 18 000. My gem income is up to 280-290 I think and I hold 4 globals and have most of the uniques, which includes the chalice as of recently fortunately, which opened a pretty damn good tart factory (tho they're not nearly as good as one might think with EDM) This was a very good game for me, shame it's ending so abruptly. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Yeah,
it was a really good game. I enjoyed it very much. I really like Svarogia and will try to give some feedback on the things I used. - The Osenja is great. She is especially good in the beginning when no one has researched anti magic. I used her for expansion and to crush my first adversary without a sweat. I took magic 3 scale specifically for her. It lowers magic resistance when someone tries to invade my dominion and she becomes the most cost effective researcher. She needs to be nerfed however. I didn't really use her for stealth communions with the Navi and the White Vila though as you probably intended. - Troops. I thought the best troop was the Svarogian rider. fast and cheap. With the enslave mind from the Osenja that was enough for the early game. Had I encountered heavily armored guys with not a lot of ranged I would have bought some Haiduk Beserkers but with the adversaries I encountered they died to much. I didn't take a nice bless so I can't comment on the Ancestral warriors. - I didn't use a lot of summons. They didn't seem worth it, or I must have missed some uses for them except for one. The Ala. Like I said on the threat at Dom3Mods she is great. A portable staff of storm on a great chassis. - The Moria and other stealth units are not worth their price I think. I did have a lot of problems finding good scouts and the one you get to recruit as a nation sucks with only stealth 5. Even then the Moria with stealth 0 would only be worth it if she would actually disease enemy units in a province and not only kill population. - The Vampir is a very nice bloodhunter. immortal and auto summons nice undead units. It should have been my spamming goal from the start. You want dozens of them. Would I play again with Svarogia I would go for them with an endgame goal of Utterdark. - The Navi has something. But I'm not sure how to use them effective. I'm really interested in how you viewed their roll when you created them. That's all that's coming to my mind now. I probably have more comments when certain subject are brought up. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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I figured as much she was the reason you took magic 3 scale, very good choice it seems. She will definitely be nerfed however, turned out to be too strong a unit. I will probably lower the range of her enslave mind to 10, that way she can still be used for enslaving and assassinations but it will be a risk to do so in any open battle where she would just run in front of the troops to enslave the enemy.
The Haiduk Berserker will probably get some sort of bonus. The Vampir is intended to be a two sided unit, each of which has a specific role. The Vampir is naturally supposed to domsummon chaff while the werewolf (which of course doesn't have the domsummon ability) is supposed to be very good at bloodhunting, blood magic generally and also even be used as a light raider due to his stealth. Regarding Navi, I figured they could be used to support armies as mini thugs. Some sort of reverse communion would be perfect for them as they could get mistform, blood vengance, luck and body ethereal rather easy. Anyway, this was my last turn, including my battle orders, in case anyone was interested in seeing what I was doing. |
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