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-   -   MP: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76 (http://forum.shrapnelgames.com/showthread.php?t=47701)

WraithLord November 4th, 2011 04:08 PM

Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
 
Looks peachy :)

see:
Game: YARG3
Turn number 30
Next turn due: 09:05 GMT on Monday November 7th

This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread - http://forum.shrapnelgames.com/showt...724#post782724

Arcoscephale 2h file received
Shinuyama 2h file received
Bandar Log 2h file received
C'tis 2h file received
Eriu Waiting for 2h file
Ashdod Waiting for 2h file
Man 2h file received
Marignon 2h file received
Pangaea 2h file received
T'ien Ch'i 2h file received
Ulm Waiting for 2h file
Vanheim 2h file received
Shangri-La 2h file received
Svarogia Waiting for 2h file
Arga Dis Waiting for 2h file
Pythium Waiting for 2h file

Last updated at 20:07 GMT on Friday November 4th
Current time: 20:07 GMT

WraithLord November 9th, 2011 04:28 AM

Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.
 
OP updated with identity of defeated players.

Executor November 10th, 2011 06:35 AM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
Maybe we should get someone to set Pythium AI.

WraithLord November 10th, 2011 08:43 AM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
I could set to send his turn to our admin (if he'd kindly give it to me). Then rdonj could set him AI.

Squirrelloid November 10th, 2011 12:28 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
I subbed briefly and while doing so looked at the scoregraphs.

You may wish to run future YARG games at regular or even easy research. The dominant nations are almost entirely those which require little research for a strong early game. Your settings are biasing game performance in a rather substantial manner.

WraithLord November 10th, 2011 01:03 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.

Executor November 10th, 2011 02:31 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
I'm inclined to agree with Squirrelloid, tho I myself prefer hard research settings.
It's hard for me to explain why without pointing fingers at certain nations here so I'll refrain from it till the games end.
But I'll say this, hard research tends to favor certain nations a hell of a lot more than others.

BTW, I wouldn't say EA TC needs much research and indeed falls into a bless nation category. Psycho played TC and had a rather good with warriors of the five elements if I remember.

WraithLord November 10th, 2011 03:17 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
I'm all for a good discussion on this once this game ends. Other than making the game interesting (by this twist to the settings) I have no preference this way or the other.

Squirrelloid November 10th, 2011 03:33 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
Quote:

Originally Posted by WraithLord (Post 788337)
Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.

Those are (and were) strong early game nations. And Van only got goodies because of a nerf that happened after those games too (removing hammers hurt thug nations a lot, adn removing SDRs inordinately impacted Van with its hyper-inefficient hunters).

I will also refrain from saying more while a game is in progress.

Stagger Lee November 13th, 2011 10:51 AM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
So much for redemption! Arco signing out. Good luck all! :cool:

WraithLord November 13th, 2011 01:10 PM

Re: YARG3, non newb MA+ENP2 RAND game. 15/18 players remain.
 
Thank you for playing Stagger Lee. I'm looking fwd to seeing you in YARG4 and to hearing your opinion re. the settings.

Slobby November 28th, 2011 07:05 PM

Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.
 
Quote:

Originally Posted by Executor (Post 788323)
Maybe we should get someone to set Pythium AI.

I second the motion.

WraithLord November 29th, 2011 04:35 AM

Re: YARG3, non newb MA+ENP2 RAND game. 15/18 players remain.
 
I'll do something about it - as in look for a volunteer to get the turn and set Pyth to AI.

EDIT: rdonj, could you please divulge the identity of Pythium player with us?

WraithLord November 29th, 2011 05:43 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
We're in luck, Dimaz has graciously agreed to turn Pythium to AI.

rdonj November 29th, 2011 06:59 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Pythium was played by Deadnature.

WraithLord November 29th, 2011 08:12 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Thanks. OP updated.

WraithLord December 4th, 2011 05:10 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Added 48h due to server troubles.

TwoBits December 4th, 2011 05:51 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Things look really weird at Llamaserver. The game appears to have already hosted, even though it was not due to do so, I think until around 18:00 on the 4th.

Plus, it seems that several races have mysteriously "disappeared".

Executor December 4th, 2011 10:49 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
I don't think the game hosted. Score graphs still seem to be in order, no changes.

llamabeast December 4th, 2011 12:35 PM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
I'm worried this game may have hosted erroneously. Many apologies if it did - a rollback may be in order.

Those nations which didn't submit seem to have been removed from the staling record (a really weird and unexpected bug), which adds a bit to the confusion.

rdonj December 5th, 2011 05:42 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
It sounds like there's been pretty significant damage one, and I haven't heard any objections against a rollback yet, so I'm going to go ahead with it. One rollback coming up, hopefully there won't be too much rethinking of turns in light of the rollback or any other unexpected issues.

WraithLord December 5th, 2011 04:35 PM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
llamabeast, thank you for the heads up and for handling the recent problems.

Those of us who don't want to modify their turns, can we rest assure that the previously sent .2h files are stored on the server?- Or would you recommend to resend the .2h files?

rdonj December 6th, 2011 05:13 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Resend your files just in case, I don't quite remember how it's supposed to work and it's better safe than sorry.

Executor December 6th, 2011 05:23 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
As I remember resending the turns is the worst possible scenario. Redoing the turn from scratch was the recommended procedure unless you wanted the game to crash.
I do however think Llamaserver stores the turns already sent and will use them on hosting, but don't take my word for it.

Executor December 6th, 2011 05:26 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Well, here are the instruction anyway:


This will cause the game to return to the previous turn.

Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.

A further reason is a difficulty with game file confusion. Imagine turn 10 has just come out, and someone starts to play the turn. Then the game is rolled back to turn 9, and processed again to make a new turn 10. Unless players delete the 2h file they produced from the original turn 10, Dominions will not know to ignore it and may get seriously confused. This can cause a lot of madness, e.g. soldiers becoming commanders and gaining magic paths, and so on. So if you do do a rollback, make sure to remind players to delete their 2h files.

Having said that, there are situations where rollbacks are called for, which is why I've included the option here.

Read this next bit carefully. I seem to be having difficulties explaining it coherently:

Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).

I hope all that makes sense!



So I guess only those who staled should send in turns, and whoever started the new turn (I think some nations sent in turn 39 already) should delete the files before downloading the new turn.

rdonj December 6th, 2011 05:31 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
Resending files is definitely the worst case in a situation where the game had an issue. There shouldn't be a problem with fixing the current problem, and the instructions in the llamaserver about deleting files is for the new, useless files for the turn that was rolled back. Those definitely should be deleted. It's best if you don't make alterations to the sent in turn if it's not necessary though. Anyway thanks for linking the actual message, its been a while since I've read it.

WraithLord December 6th, 2011 05:44 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
I'm aware of this: "Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten."

My concern is that, due to server problem, the 2h files from last turn will not be there. In which case, all who didn't stale last host will stale now. I guess we could do a 2nd roll back if that were to happen.

WraithLord December 11th, 2011 06:04 PM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
What a turn, on the 40th month three nations fell: TC, Bandar Log (and finally - Pythium AI).

Who were TC and Bandar?

wonderloss December 11th, 2011 09:37 PM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
I was Bandar Log.

rdonj December 12th, 2011 05:09 AM

Re: YARG3, non newb MA+ENP2 RAND game. 14/18 players remain.
 
And TC was played by tratorix.

Curious Yellow December 21st, 2011 05:21 AM

Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
 
Who was Man?

don_Pablo December 21st, 2011 07:04 AM

Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
 
Aethyr subbed by Squirrelloid?

rdonj December 24th, 2011 10:07 PM

Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
 
Err, sorry, didn't notice the new page. But yes don_pablo is correct.

Six December 26th, 2011 07:00 AM

Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
 
poor rdonj, trying to keep this all straight without actually being in the game =)

I had no idea who I was subbing for, but i took over Man on turn 29.

WraithLord December 26th, 2011 09:19 AM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
OP updated. we're down to 11.

Executor December 26th, 2011 09:27 AM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
Nearly half way down a?
I've got a sneaking suspicion who the rest of the players are...

yandav December 27th, 2011 03:40 PM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
I was the shameful ruler of Shangri-La.

sansanjuan December 27th, 2011 05:52 PM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
Arga Dis here. (set AI today with one non-fort prov left)

I had a great time playing and very much looking forward to YARG4.

My brief YARG-sanitised AAR.... (mainly fashonable whining on my starting cap spot ;) )

On drawing Arga Dis from the pool my initial reaction was.. "Arga..... who??". I must say I ended up being very happy with this mod nation. In my 6 or 7 solo Indy-9 test games I was always 18+ provs (with three or so blood hunting sites) by the end of year 1 with a fort or two in production. No awake SC needed for this nation so I went uber scales... blood and money. I did play one SP Arga Dis to end game against the hordes of a dozen "impossible" AIs to gauge effectiveness in some massive clashes. Arga Dis does very well in that arena.

Turn one of the restarted game saw me looking at beachfront property "#$@!" with no way to get underwater for many many moons. Only 4 provs to draw resources from to build out my armies.

Turn two revealed that two of the 4 remaining cap adjacent provs were specials and waaay beyond any year one armies. This left me with 2 provs to draw resources from in the near term. (sigh)

Turn three (crushed barbarians in cap adjacent prov)

Turn four... attack woodsmen and.. the damned woodsmen have unscouted air mages :doh:). My spartans go through a giant bug zapper. Prov taken but starting army decimated. (sigh)

end of year one tally.. 7 provinces, well below my 15 or so worst case scenario but.. still having fun.

The rest of the ARR can wait for you all to finish. Things look to be getting interesting. Good luck all.

ssj

GFSnl January 19th, 2012 03:35 PM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
Aarghh....

I'm dead :(

I had the pleasure of playing Marignon. With a coastal starting position and between two of the largest nations I had no choice but to attack Al-Nadim in the Early game. When he resisted mightily I was doomed and eventually conquered by others without having much influence on the world.

Alas, next Yarg will be better :).

WraithLord January 19th, 2012 03:55 PM

Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
 
Thank you guys for playing until the end.

For GFSnl to be out the competition must be mighty fierce :shock:

I'm glad you like the settings. We can do some modifications for YARG4 according to your feedback so plz make you opinion heard.

OP updated.

Bullock January 19th, 2012 04:14 PM

Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
 
Hey glad to hear i fought mightily lol.
i feel less shameful to know i ve been kicked that early by GFSnl ;)

Executor January 31st, 2012 08:00 PM

Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
 
Interestingly enough I'd still bet money on any of the top 6 nations...

Executor February 11th, 2012 03:34 AM

Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
 
Rdonj, perhaps you could invite (PM) someone to join the game? Maybe some defeated nation?

BTW, Ashdod gone, down to 7. :)

WraithLord February 11th, 2012 04:40 AM

Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
 
Who was Ashdod?

rdonj February 13th, 2012 02:50 PM

Re: YARG3, non newb MA+ENP2 RAND game. 8/18 players remain.
 
Executor - I did find two potential subs, so that's good now... I think.

And ashdod was played by danbo!

WraithLord February 13th, 2012 03:17 PM

Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
 
OP updated.

Still playing:
1. WraithLord
3. TwoBits
4. Executor
7. Slobby
8. don_Pablo
13. mockingbird
15. Curious Yellow

I am most curios as to who is who. Oh the suspense...

sansanjuan February 13th, 2012 08:52 PM

Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
 
Hey guys... HURRY UP and finish already! ;) Some of us are waiting for YARG4...
ssj

Executor March 3rd, 2012 05:49 PM

Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
 
WL, might I suggest keeping the timer on 96 hours until someone suggests otherwise? This game's been on for over half a year now and we're still not near completion. Delays are still going to be asked and probably a Llamaserver delay from time to time. Might be better not to unnecessarily increase the hosting period.

WraithLord March 3rd, 2012 05:59 PM

Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
 
Sounds good to me. Any objections anyone?

Executor June 25th, 2012 01:10 PM

Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.
 
Rejoice! A true God has ascended!
Thank God (me :p) for that. The mirco started to became a real issue for me around turn 60ish. I started to lose interest in the game somewhere along my war with Shiny. The last few turns were critical too, was ready to leave the game at one point but decided against it as it would be really ****ing unfair.

Well I think this game is a perfect example to how ridiculous Ulm with the Forge is. I hope this will be enough to convince people to remove it from Ulm. A random no diplo game was probably the best circumstance to test it under.

WL, I assume you're Vanheim? I recognized your play style. I'm wondering what made you cast AC finally?
I'm pretty certain I could have rolled over any one of you without loses at that point in the game, and could have fought the rest of you with relative ease. The AC changed that considerably.
I was forging 50 items a turn for quite some time. Those 3 large army of mine possessed about 500 items between them total. Every turn was enough to equip a strong army of mine with good items and add a few SCs and thugs.

As for those thugs I think I had about 30-40 banes total. You completely screwed me over when casting AC btw. ;)
I planned to use the gate stone to teleport a huge army on top oif one of your forts and hide 40 banes among the troops which would arrive in the regular phase with flying bots. The next turn would have been all your provinces captured in a single turn. I planned to have you completly defeated in about 4-5 tuns time. Kinda pissed off I never had the change to do that. :(

All in all I think game was pretty insane for me. I hit the 32000 research around turn 45. I could have done it faster but there was no point since I was the clear leader in research. Actually hit const 8 on turn 30 with hard research which I think stands for something. At one point I probably had over 100 lanterns. 100 gems for 600 research, another ridiculous thing.
Most of the items I could forge were laughably cheap. At one point I calculated that I could summon and equipped several thugs and a complete army with a load of stuff at the price of one your thugs or SCs.
It's quite possible that I forged over 1000 items over the course of the game. For a long time I recruited nothing but commander in every single province I could just so I could distribute bows, and other stuff to commanders. BTW, I could never recruit as many commanders as I could equip.

Best commanders to recruit was always spies. Give them bows and drag them along in hidding than reveal that at important battles. I think I won some major battle with Ashdod and Shiny that way. At one point I switched completely to them instead of mages. It was fun watching Vans and Svarogias income cut in half.

Anyway, it's been an interesting game to say the least. I hope all that transpired in it is enough to remove the Forge from Ulm.
I would also like to congratulate the rest of you all for joining up against the leader. I've never seen that happen in a no diplo game and wasn't really expecting it.

Rdonj, give me the names of my adversaries please!


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