.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Cursed be Iron, a game that ran over a year: winner OSSA, Pangaea, turn 125 (http://forum.shrapnelgames.com/showthread.php?t=47924)

Anaconda February 11th, 2012 08:24 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Bullock (Post 795236)

Btw thanks for feeding the subject it has been very useful.

One big sentence, showing small you. Wouldnt wonder if your parents hate you.

Immaculate February 11th, 2012 09:42 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Okay, take this to PMs please. This is not the place for your argument. Moderators should shut this argument down.

This is a game for the rest of us and this thread is to describe and organize that game.

Bullock February 12th, 2012 07:04 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Anaconda (Post 795280)
Wouldnt wonder if your parents hate you.

I definitely prefer this last word from someone pretending to be a mature person.

Morla February 16th, 2012 03:09 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Ohhhh, a few stales, crazy days. And pythum attacks me, we had a NAP, do u remember?

Immaculate February 18th, 2012 11:50 AM

Re: Cursed be Iron - THE GAME IS ON!
 
No- we did not have a NAP. I am pretty sure we didn't anyway... i certainly don't remember. if you show it to me i'll send you 1600gold as a 'sorry'.

Immaculate February 20th, 2012 12:39 AM

Re: Cursed be Iron - THE GAME IS ON!
 
did jotunheim just declare war on the entire world?

Anaconda February 27th, 2012 03:31 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Waiting Morla to show up untill tomorrow night. Just sent him an email about Machaka.

Morla March 2nd, 2012 01:37 PM

Re: Cursed be Iron - THE GAME IS ON!
 
hi all, sorry. I had internet problems, well no inet at all.

I will check Machaka status and if i am beaten or almost dead i will turn myself AI, i am really sorry.

Immaculate March 3rd, 2012 05:55 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I require an extension.

Immaculate March 5th, 2012 06:21 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Morla,

I am sorry about attacking your nation when you had no internet access. That sucks for you and is an unpleasant surprise. I hadn't realized that was happening since you posted on here in post #154.

Immaculate April 3rd, 2012 11:11 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I just spent 45 minutes on my turn and i am still not done and probably won't be able to get to this until fairly late tomorrow or even wednesday- can we extend the turn 24 hours please?

Thanks,
I.

Anaconda April 4th, 2012 09:04 AM

Re: Cursed be Iron - THE GAME IS ON!
 
ofc

Immaculate April 7th, 2012 12:06 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Anaconda,

Could you update the player list both on the llamaserver database and in the first post. Its a bit confusing to contact players when you don't know who is actually playing (especially for pangaea).

Immaculate April 7th, 2012 12:07 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Also:

Sorry ti'en chi. that was an accident. Our intentions are not hostile.

Anaconda April 9th, 2012 02:43 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Updated.

Is Pangaea still Bullock or did he get a sub? Also, point out other unaccuracies, please.

Immaculate April 9th, 2012 03:49 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I think its just bolluck being replaced. And i think the replacement was ossa?

Immaculate April 12th, 2012 11:59 AM

Re: Cursed be Iron - THE GAME IS ON!
 
EDIT:

I'm trying to find a sub to take over; i'm not really enjoying this anymore- its too late game- there's no real research goals to look forward to anymore- and there is too much micro. I'll keep playing since the first post specifically says not to go AI until the bitter end but i do hope to find a sub.

Anaconda April 15th, 2012 08:26 AM

Re: Cursed be Iron - THE GAME IS ON!
 
So we are postponing a bit to find a sub. Hes too important to go AI, I think.

Immaculate April 15th, 2012 10:18 AM

Re: Cursed be Iron - THE GAME IS ON!
 
No need- i'll still post one or two more turns. i won't go AI right away.

RonD April 15th, 2012 02:28 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I've been out of this game for awhile, so maybe the folks that remain feel differently. But I would worry that becoming the leader and then going AI because you lose interest is a good way to become unwelcome in future games.

Immaculate April 15th, 2012 02:37 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Yeah- thats exactly why i am looking for a sub. I agree completely with your point. If i cannot find a sub, i will continue to play- if for on other reason than what you point out. Wanna sub RonD?

momfreeek April 15th, 2012 07:45 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I'm quite enjoying getting piled on :p. Every turn brings new challenges.

PS: that Claws of Cocytos is SICK! Not sure what happens to those guys in Cocytos but they are not dead.. and they can come back I think.

Immaculate April 15th, 2012 07:46 PM

Re: Cursed be Iron - THE GAME IS ON!
 
you've played and continue to play extremely well momfreek.

momfreeek April 16th, 2012 08:25 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Immaculate (Post 801798)
you've played and continue to play extremely well momfreek.

thx!

My overall strategy hasn't been succesful though. 3 nations I've picked fights with, I've not beaten anyone outright... and now everyone hates me ^^. Still, I've had plenty of good battles and thats what the games all about for me.

Immaculate April 16th, 2012 08:51 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Explain to me why my grendel couldn't hurt your huntress- i don't understand what was happening. You seemed to be getting red fire effects but nothing else.

momfreeek April 16th, 2012 09:13 AM

Re: Cursed be Iron - THE GAME IS ON!
 
I had too much defence so he was missing every attack. Fire brand flame procs on the square even if you miss but its insignificant damage vs invulnerability and fire resistance (14 ap fire dmg, no strength added).

I don't understand why i never got entangled.. perhaps I had enough attack to bypass your shield? Or perhaps I had enough strength to ignore it. Not sure

krpeters April 17th, 2012 06:38 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Immaculate cast LoLKatZ on me, and I failed my resistance check, so here I am volunteering to sub for Pythium. I'll try not to suck too badly. Which version of CBM are we using?

Immaculate April 17th, 2012 09:26 PM

Re: Cursed be Iron - THE GAME IS ON!
 
1.92 and thanks.

anaconda can you change the e-mail of the player and he can request turn resend?

I guess krpeters will have to PM you his e-mail address.

Anaconda April 18th, 2012 07:11 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Will change tonite

Immaculate April 18th, 2012 03:00 PM

Re: Cursed be Iron - THE GAME IS ON!
 
In that case you may need to provide a turn extension seeing as how i just got the 12h warning message.

krpeters April 18th, 2012 06:25 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Oh, wow, this is a monster of a game. Hmmm, it may take me a day or two to figure out what is going on. An extension would definitely be a good idea unless Immaculate wants to play this turn and I could start the next.

Anaconda April 18th, 2012 07:15 PM

Re: Cursed be Iron - THE GAME IS ON!
 
48H extenson granted, email changed. Keep me posted.

krpeters April 18th, 2012 07:30 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Thank you!!!

krpeters April 19th, 2012 08:38 PM

Re: Cursed be Iron - THE GAME IS ON!
 
OK, I submitted a turn. I'm not going to pretend it's a good one, but I think I'm getting the hang of this position. Definitely lots of potential for interesting strategies. I hope I survive long enough to try them!

krpeters April 22nd, 2012 12:19 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Well, if nothing else, this game will be a learning experience for me. For example, I confirmed my suspicions that Flames from the Sky is a waste against troops. But it turns out it's pretty handy against mages. Ouch!

momfreeek April 22nd, 2012 06:51 AM

Re: Cursed be Iron - THE GAME IS ON!
 
yeah, the stats I've got say "15AP fire dmg" so i figure thats almost certain death for an unarmoured human and about 50/50 vs 10hp+10 protection. Seems it even hits 50% of commanders inside forts.

krpeters April 24th, 2012 06:28 PM

Re: Cursed be Iron - THE GAME IS ON!
 
OK, good news -- my Harbringers aren't totally useless! Yay! Although I would have liked to have had a water bless.

In other news, I'm getting my turns in pretty quickly, that counts for something, right?

momfreeek April 25th, 2012 05:58 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Yah, mirror image seems to be a good counter to claws of kocytos.

krpeters April 27th, 2012 06:15 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Well, I see why Immaculate got frustrated -- Claws of Kokytos is seriously overpowered, insanely so in CBM. I suppose it's a good thing I have little experience building SC's -- Jotenheim can flatten them easily.

I guess I may as well start dumping gems into ethereal crossbows.

Immaculate April 27th, 2012 06:18 PM

Re: Cursed be Iron - THE GAME IS ON!
 
i do believe its (claws) range is limited? maybe start in the rear and wait for him to cast other spells and deplete his blood slaves?

momfreeek April 27th, 2012 07:01 PM

Re: Cursed be Iron - THE GAME IS ON!
 
I haven't got it to work on your harbingers.. yet (or is there some desync issue here?).

krpeters April 27th, 2012 07:26 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Oh, you're right. I saw the precision 100 and for some reason read range 100 as well instead of range 30.

And no, you haven't nailed any Harbringers yet, but I was just looking ahead at the likely intersection and doing the math. 200 gold and 2 virgins vs. 60 gems doesn't add up well for me :)

momfreeek April 27th, 2012 07:40 PM

Re: Cursed be Iron - THE GAME IS ON!
 
It sure does seem brutally effective (and cheap). I don't know if its a particular intended feature of Jotunheim or what.

It seems guys can come back from Kokytos (they are not counted as "dead" in the battle report, held artifacts are still "in play" and there is one artifact that helps "navigate the planes of hell".. one of the tomes).

Immaculate April 27th, 2012 07:42 PM

Re: Cursed be Iron - THE GAME IS ON!
 
its stupidly overpowered in my opinion but my opinions are often quantifiably wrong. its should be resistible but hard to resist- in my opinion (like +4 penetration?).
In a different game mictlan did a job on agartha with it, sending like three grendels to ice-hell in the first turn before they even got an action.... thats not balanced in my (obviously wrong) opinion.

momfreeek April 27th, 2012 07:56 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Well, I'm not disagreeing, but I'll sure keep trying to send these damn harbingers to hell ^^

Even if it was resistable I could spam it quite easily and retreat (one non-cap 250g commander + 2 blood slaves). Seems like it could be more expensive to cast.

krpeters April 28th, 2012 10:14 AM

Re: Cursed be Iron - THE GAME IS ON!
 
In vanilla, it's a 200 fatigue spell, meaning you really do need a 3B 1W mage to cast it or a booster. Either way, you reduce the frequency considerably. It's CBM's change to 100 that really puts the hurt on, allowing any 2B 1W to pop it.

As for intent... well, we can just assume that Mictlan and Jotenheim have "immunity to SC" and see what effect it has on gameplay :)

Calahan April 28th, 2012 10:56 AM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by krpeters (Post 802986)
In vanilla, it's a 200 fatigue spell, meaning you really do need a 3B 1W mage to cast it or a booster. Either way, you reduce the frequency considerably. It's CBM's change to 100 that really puts the hurt on, allowing any 2B 1W to pop it.

Quick FYI (before the above point is used in any argument for or against anything)...

You can not use extra slaves to temporarily increase one casting level on the battlefiled in the same way you can use extra gems to do this. So for example, while a S2 mage can be giving 2 Pearls and will use them both to successfully cast Antimagic, you can not give 2 slaves to a B2 mage and expect him to cast Life for Life, as he can not use a slave to temporarily boost himself to the B3 needed to successfully cast this spell. As such a base B2W1 mage still won't be able to cast Claws without some form of help (booster, communion, whatever). So CBM has not changed the minimum base requirements for Claws in this sense. (ie. In both vanilla and CBM.1.92 you need a base B3W1 mage if no path boosting is involved)

Carry on.

Valerius April 28th, 2012 01:46 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Calahan (Post 802989)
You can not use extra slaves to temporarily increase one casting level on the battlefiled in the same way you can use extra gems to do this. So for example, while a S2 mage can be giving 2 Pearls and will use them both to successfully cast Antimagic, you can not give 2 slaves to a B2 mage and expect him to cast Life for Life, as he can not use a slave to temporarily boost himself to the B3 needed to successfully cast this spell. As such a base B2W1 mage still won't be able to cast Claws without some form of help (booster, communion, whatever). So CBM has not changed the minimum base requirements for Claws in this sense. (ie. In both vanilla and CBM.1.92 you need a base B3W1 mage if no path boosting is involved)

Fair point, but it's still a bad change since the reduced fatigue means you can script more castings in the first five turns. And the nations that benefit most from this, in particular Jotun with its recruit-everywhere skratti, didn't need the boost. Don't know why this change was made and hopefully it will either be undone or the casting requirements increased.

momfreeek April 28th, 2012 02:30 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Calahan (Post 802989)
You can not use extra slaves to temporarily increase one casting level on the battlefiled in the same way you can use extra gems to do this.

Oh, thats news, thx.

Can you use extra slaves to reduce fatigue? I'm not quite clear if thats just a side-benefit of the level boosting mechanic..

Calahan April 28th, 2012 03:35 PM

Re: Cursed be Iron - THE GAME IS ON!
 
Quote:

Originally Posted by Valerius (Post 802997)
Fair point, but it's still a bad change since the reduced fatigue means you can script more castings in the first five turns. And the nations that benefit most from this, in particular Jotun with its recruit-everywhere skratti, didn't need the boost. Don't know why this change was made and hopefully it will either be undone or the casting requirements increased.

Oh I didn't say it wasn't a bad change ;) I was just doing my usual correcting people who post faulty mechanics (I did it politely this time as well :shock:)

FWIW, I think Blood is horribly broken and OP in CBM (Edit - Removing SDR's is nothing more than a flesh wound), and not far off that in vanilla. But as least in vanilla Blood was kept in check with Gem Gens (Edit - And no, fixing a broken game feature with another broken game feature is not a good idea, in fact it's a truly awful idea. Thought I'd point this out before any Gem Gen lovers jump on this quote and use it for their stupid argument). But without Gem Gens Blood can just rule the game once you get a mega Blood economy going, since every Blood spell/ritual is either ridiculously cheap, ridiculously powerful, or both in most cases. And Blood summons are not exactly bottom of the food chain. But I've ranted about all this before in many CBM chats and nothing's been done about it, so I've just stopped moaning about it now (the community cheers :clap:)

---------------------
Quote:

Originally Posted by momfreeek (Post 803001)
Quote:

Originally Posted by Calahan (Post 802989)
You can not use extra slaves to temporarily increase one casting level on the battlefiled in the same way you can use extra gems to do this.

Oh, thats news, thx.

Can you use extra slaves to reduce fatigue? I'm not quite clear if thats just a side-benefit of the level boosting mechanic..

Oh you can still burn extra slaves to reduce fatigue, as that mechanic has nothing to do with using extra gems to temporarily raise your spell casting level.

In fact with Blood spells it's just about impossible to stop the the AI chomping through the slave pile and using as many slaves as his Blood level allows. As most of the Blood battlefield spells are such high fatigue that the AI will always look to reduce it as much as possible with slave burning. Although you can stop this during the first round of battle (several rounds if you want to get fancy) with clever commander placement, but it's very fiddly to do and generally not worth it since slaves are cheap as hell anyway (hint slaves need to be on a different commander to the mage using them).


All times are GMT -4. The time now is 07:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.