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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
I haven't gotten any new mails from the server yet.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Status page is saying:
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Well I've gotten about ten emails saying my turn was received. It must be a pretty hardcore turn. :cool:
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Yeah, that must be pretty hardcore. Givin' it to the server like that. You should be ashamed of yourself. Pace yourself man!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Sheesh. And here, I haven't recieved a turn in two days. Odd how that works out.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Llamaserver seems to be unstuck, but didnt host the turn.
Maybe we try a Force Host? http://www.llamaserver.net/doAdminAc...n=forcehosting |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Man, what a damn pain in the arse. 2 turns, 3 days but 16 pages of postings lol.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Yeah, we're a chatty bunch it looks like.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
THE RUMORS CONTINUE: As the next week started, we find that everyone has conquered their first province, except the C'tis, who have 3 provinces to their name? Perhaps another sign of an awake Pretender, already ready to take up the mantle of one true god!
T'ien Ch'i seems to have gotten lucky in their conquest, since they seem to be gaining in Gem Income. What could they have found out there in the world? The rumor mongers don't have an answer to that... yet. As to Dominion, it seems that the Abysia are in the lead, spreading knowledge of their God further than any other. What could the cause of this be? Otherwise, R'lyeh stay in the lead in army size, although whether this is useless chaff or elite guards, that is not for the rumors mongers to spread, only ones who face them will be able to tell you. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Just a guess, but a high dominion score like Abysia's might be indicative either of an awake pretender, or a high initial dominion scales for a bless strategy.
edit: I see R'lyeh already submitted their turn file for turn 3. I haven't even gotten mine emailed to me yet. Is that something I should worry about? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
What exactly am I resending? My 2h file from the previous turn?
please forgive the newbness. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Oh, it's no problem. You need to go to the llamaserver page for our game, and near the bottom there's a link to "Request turn resend". Just click on that and then choose your nation, and it'll send you the turn.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Yes, I had to have my turn resent as well. Got it sent in now though.
As to the mystery of Abyssia's dominion, the answer is simple. Bubbles is a popular Pretender, already gaining momentum towards true godhood. Already the air grows warmer. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The censors of the Ermorian Empire have already started executing members of a group they have labeled a cult. Members of the cult are adamant that they were merely joking about taking "Bubble Baths" or playing with "Blowing Bubbles" but to the censors of the Empire... bubbles are no laughing matter.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The senseless persecution of innocents shall only strengthen our position! The holy Bubbles shall welcome all who flee the oppression of the Ermorian Censors. Even weak humans have a place in the Abyssian Empire. (even if it's only to fuel blood magics)
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
I wish only peace in our time, because a bloody war early in the game would weaken all of us too much.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
If you haven't got your turn, you should resend it using Kenno's explanation.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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I'm really surprised that there is only one awake pretender. Based on what I've seen so far I put C'tis on an awake Prince of Death and Abysia on a E9 Cyclops, neither are likely to be good early neighbours. Arco, Ermor, Man and Bandar Log all seem have an astral flavour about them. Just based on what is usually popular I'd guess Enchantresses for Arco and Man, Oracles for Ermor and Bandor Log. Tien Chi with astral and earth magic usually means a Lord of Plenty; for good reason it's a great chassis. Agartha has good dominion with nature and death magic, so my guess would be a Lord of Rebirth. Ashdod has heavy nature magic, but there are several different chassis, with different strengths, that could bring that to the table. He may try to make an early run at Mother Oak / Gift of Health. I don't have enough info yet to make a good guess about R'lyeh or Pythium other than to note that Pythium seems to be playing against it's strength. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Oh Lord of the Hunt, Lord of Plants and Trees, we know you have nature magic!
But strangely enough there is only one awake pretender. Good guess btw Nightfall. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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By the way, for the others, if you haven't read the entire nation blurb you get when selecting MA C'tis, you need to do so now, there is critical information in it... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Well that's just not fair! |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Nightfal, I'm guessing as Mictlan (sp?) you took some sort of imprisoned pretender, probably with fairly weak scales, so you could afford to pay for a F9W9 bless strategy. Maybe something other than a F9W9, but something along those lines. Maybe F9W4S4. Blood and death don't make for great blesses for your sacreds, and they're not large enough to really benefit from the tandem E-N seen a lot. But those jaguar warriors with F9W9 are pretty sick.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
[quote=Nightfall;795410]
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
...new turn...
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Hmm... id didnt seem to have taken my turn before the llamaserver troubles.. oh well.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
WTF. how growded is this map?
Oh, hello TC. Want an banana? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Somebody say NAP? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Gah! Two bandit events in a row! I swear I'm going with +3 luck next game so this doesn't happen >_<.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The Glorious nation of Ashdod is sending a private missive to Ermor presently.
at 13 provinces per player, it shouldn't be that crowded... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
When I send private messages, they don't go to my sent messages box. Are they still being sent?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
RUMORS SPREAD like wide fire through out the land of a giant nation forged by the C'tis, one big enough to swallow many nations. Only the nation of the T'ien Chi'i seem to be able to keep pace with them. On the other, Man seems to be pursuing a policy of isolation.
Despite the awake God, the message of the C'tis doesn't as far as other, perhaps the godling isn't to that strong in its domain. It is during these weeks that nations are starting to reach out, and borders are being established. No one nation wishes to strike the first blow it seems. The people proclaim that the Abysia are the wisest nation, knowing more about magic than any others. Where are these rumors coming from, and what do they mean? The leaders of the many nations must sort truth from fiction. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Just like to note the awesome turn rate, great job everyone.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
I agree. Hope we can keep the pace.
Btw, i think Man is inactive. I got a weird gift this turn. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
What's up!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Whats the weird Gift?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Sorry to ruin such a great pace but could I possibly get an extension on the next turn? This one's in but I won't be able to send a turn in until saturday evening llamatime.(48 hours from now)
I'd ask for a 36 hour extension just to be sure since turns are getting in rather fast. EDIT: Scratch that, 24 hour is more than enough. :o |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
np with me.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary :p
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