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Re: RetLT Scenario issues
Scenario #129 Crushing the pocket
Same issue. SS units use German flags |
Re: RetLT Scenario issues
The SS units show German flags because that's the way it was built as there was no SS tag at the time the scenario was created.
When the SS tag was introduced, I changed a few scenarios to test it out but there was no plan or reason to change every one of them and there is no requirement to use them if someone built a new scenario using SS troops now. it's in the game as an option, but does not have to be used |
Re: RetLT Scenario issues
Scenario #130 Cutting Hell's Highway
The stone bridge at 64,45 is shallow water |
Re: RetLT Scenario issues
Scenario 131 Frundsberg defends Hill 112
Several of the British halftracks are labeled as Lloyd carriers |
Re: RetLT Scenario issues
Scenario #132 Frundsberg at Malot
British Lloyd carriers Q4 and Q4 are really halftracks. |
Re: RetLT Scenario issues
Scenario #133 Hohenstaufen at Hill 113
German infantry unit N0 starts on the map but is listed as loaded on on N4 |
Re: RetLT Scenario issues
And that's exactly why that feature was added to the game. It's an easy fix once the carrier vehicles is identified......unload it and the doppleganger goes away.... then reload the carrier:up:
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Re: RetLT Scenario issues
Scenario #134 Frundsberg at Hill 188
Hedgerow at 70,22 is clear hex British halftracks AD4-7 are listed as Lloyd carriers |
Re: RetLT Scenario issues
Scenario #138 9SS PZ in the Ardennes
The building at 7,71 is really a rough hex. |
Re: RetLT Scenario issues
That one was an easy fix. I clicked on that hex with clear terrain and it now reports the building.
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Re: RetLT Scenario issues
Scenario #158 The road to Kozani pass
1. The German Fahrrad units play motorized sounds instead of bicycle sounds 2. British patrol Co is set to a speed of zero. |
Re: RetLT Scenario issues
Now corrected
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Re: RetLT Scenario issues
Did not want to post in the other thread but man you are flying through these. Thanks for those with less time makes selecting what to play easier.
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Re: RetLT Scenario issues
Agreed. This has got to be a big help to new ( or old ) players looking for a scenario to try.
Most of the early ones were made by CB Blackard and I might be wrong but his scenarios stopped coming around this date.... https://www.findagrave.com/memorial/...ruton-blackard I didn't know a lot about him but a couple of details fit but not all. The last scenario I have from him is timestamped June 29/ 2006 so it's still a mystery |
Re: RetLT Scenario issues
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Re: RetLT Scenario issues
Scenario #162 Gliders at Crete
I landed all of my gliders together but they seemed to be demoralized by all the abandoned gliders lying around and stayed pinned or worse for the rest of the scenario. Is there a way to stop them from getting suppression points from the gliders? |
Re: RetLT Scenario issues
I will put it on the list to investigate. When you say you landed them all together do you mean the same LZ ?
EDIT: The first turn on landing in my test they were pinned but after that as the AA positions were neutralized I was able to rally enough of them to start taking objectives. In the end I squeaked out a draw. I don't think it's the gliders so much as it is the pounding they take from the AA positions |
Re: RetLT Scenario issues
Sad news about CB, may he RIP. I think quite a few have passed on.
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Re: RetLT Scenario issues
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I barely managed a draw too. |
Re: RetLT Scenario issues
I landed 3-4 gliders on each LZ. He may have designed it to draw for historical reasons.. IDK
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We are pushing close to a quarter-century of development so yes, some of the early contributors could have passed away |
Re: RetLT Scenario issues
I seem to remember that wreck bug also happened on one of my scenarios (with the gliders). They certainly seem to suppress infantry.
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Re: RetLT Scenario issues
It *may* be that glider inf are picking up suppression like the crew of a destroyed tank....... BUT, landing in a glider under fire from 40mm AA is no cakewalk so added suppression from a hot LZ is not out of line and has nothing to do with the glider "wreaks"
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Re: RetLT Scenario issues
Glider wrecks are definitely the main cause of the suppression.
I tried and experiment where I landed all the gliders together near the top of the map and out of range of the AA guns. This took 9 turns. On the turn after they landed the squads were all ready. The next turn they were all suppressed without being fired on or seeing an enemy unit. |
Re: RetLT Scenario issues
I ran some tests on a newly built scenario to eliminate any chance this was something baked into a 20-year-old scenario but it's not and it's something both Andy and I thought had been sorted out ages ago
On the list to investigate and correct. There should be some suppression from the landing but it shouldn't linger or increase when nothing is happening to cause it to go up |
Re: RetLT Scenario issues
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https://nzhistory.govt.nz/war/the-ba...battle-day-1-3 Quote:
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Re: RetLT Scenario issues
I havent looked at the scenario, but landing gliders on adverse terrain (including rough) is a recepie for hard landings (causes casualties to passengers) or outright destruction - very bad for passengers!
Invesigating the suppression issues and one factor is that the game code rates an abandoned vehicle in there with destroyed ones so may have to filter out STATUS_ABANDONED from the check for any nearby wrecks and routers. Testing continues. |
Re: RetLT Scenario issues
FYI, I have tested the fix and it does seem to solve the problem but testing will continue
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Re: RetLT Scenario issues
Scenario #165 The Axis breaks
The German trucks E3-E5 use the Italian flag. They should be set as captured. |
Re: RetLT Scenario issues
Scenario #173 Crossing the Meuse
1.French bunkers AD1 and B1 are at the top of the map well away from the rest of their companies. B1 has no firing arc on map. 2. German PZ2 L5 uses an armed truck icon |
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E3-E5 are FJg LMG |
Re: RetLT Scenario issues
Yes. I knew it was a vowel formation.
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Re: RetLT Scenario issues
Scn 174 Counter attack at Sedan
1. German PZ2s F0 and R0 use an armed truck icon. Oddly the other PZ2s use the correct one. 2. Wooden bridge hexes 95,84 and 79,44 are shallow water. 3. There is a building on the road at 94,156 |
Re: RetLT Scenario issues
Scenario #176 DAK: KG Ponath
The British halftracks in formations G and I are labeled as Lloyd carriers |
Re: RetLT Scenario issues
Scenario #177 DAK: 5PZ in action
1. German PZ2 B3 uses an armored car icon 2. British halftracks are labeled Lloyd carriers |
Re: RetLT Scenario issues
Scenario #181 RK for Kummel
British A0 Lloyd carrier is a halftrack |
Re: RetLT Scenario issues
Scenario #184 Servas's cross in gold
Lloyd carriers are halftracks. Oddly the picture on the unit info screen IS a Lloyd carrier. |
Re: RetLT Scenario issues
You are going to find a lot of that. The carriers were given the capacity to carry a full section simply because in reality, two carriers could usually carry a full section but I try to avoid things like Carriers(2) that use one Icon. Everyone accepted that until a few years ago when it was repeatedly pointed out one carrier could not carry 12 men so the "simplest" solution was to change the carrier to a HT that could carry 12. The game picks up the HT photo but scenarios allow custom photos AND NAMES to be added so the old scenarios happily show the "new" HT Icon but use the original name and in many cases, photo
Hindsight suggests perhaps simply renaming them carriers(2) would have, in the long run, saved a lot of aggravation if for no other reason than in scenarios pre 1942 ( like 181 and this one), HT's should not even be available. In cases like this I may simply change the Icon back to being a carrier and change the name to just "Carrier" and leave it at that. Chances are you may see a lot of that in this scenario series |
Re: RetLT Scenario issues
All the DAK scenarios seem to have this.
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Re: RetLT Scenario issues
It does not affect their playability so just ignore it for now and it does not affect them all
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Re: RetLT Scenario issues
I will increase the dosage of my OCD meds and move on. :)
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Re: RetLT Scenario issues
:up::up:
You won't find it again until 191 then 198 and then not until 332 I've written an SQL to find them |
Re: RetLT Scenario issues
Scenario #193 Carretera de la Coruna
Player 2 can not be set to human. I have never encountered this before. |
Re: RetLT Scenario issues
If you go to the scenario start screen and place the cursor over the Republican Player 2 button and look at the message bar you will get your answer..... It's set up as a Campaign game and in a Campaign game you cannot switch sides
Apparently, the designer really only wanted this played from the Nationalist side |
Re: RetLT Scenario issues
Thanks. I didn't notice that.
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Re: RetLT Scenario issues
It is very rarely used but it is a way to ensure players only play the side it was designed for.
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Re: RetLT Scenario issues
Scenario #200 Operation Rosselsprung
JU-52s play jet sounds |
Re: RetLT Scenario issues
2 Attachment(s)
Scenario #222 Under the Noel trees
V hex 2,26 can not be captured by the US player. It will turn to German flag from SS flag though. |
Re: RetLT Scenario issues
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Hmmmm..... that's weird. Will look into it |
Re: RetLT Scenario issues
Scenario #224 NKVD HQ Rostov
Russian units F0 and F1 are both 76.2 IGs but F0 uses an long barreled ATG icon |
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