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-   -   Vectorian Mainframe Productions (http://forum.shrapnelgames.com/showthread.php?t=6277)

Lord Kodos March 8th, 2003 04:55 AM

Re: Vectorian Mainframe Productions
 
Ive been busy lately.

Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide.
1047092015.txt
Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments, or better yet, post them here.

Have fun.

Angelicans/Romiians March 8th, 2003 04:57 AM

Re: Vectorian Mainframe Productions
 
Quote:

Originally posted by Lord Kodos:
One of my secret projects, if you havent geussed; is in fact a mod based off of Star Control 1 and 2(three stunk to the high heavens.)

If anyone has ideas/images/ things to suggest, go ahead.

<font size="2" face="Verdana, Helvetica, sans-serif">Though I'm not disagreeing with your comment on 3... Did you ever play it? *grins*

Lord Kodos March 8th, 2003 04:58 AM

Re: Vectorian Mainframe Productions
 
::looks around nervously::

...uhh...umm...maybe....

ZeroAdunn March 8th, 2003 08:27 AM

Re: Vectorian Mainframe Productions
 
Uh, shouldn't the worldship be the largest type of ship construction? I mean, your worldship isn't very big at all.

Lord Kodos March 8th, 2003 09:18 AM

Re: Vectorian Mainframe Productions
 
Yeah, ill fix it it will be bigger.

Also...

Can you give a ship a Tonnage Structure setting IE:
Tonnage Structure := 1

i need it if i am to add Anti Matter Races.

Idealy an Anti Matter race would not colonise any worlds, and have extremely powerfull shields. Once an Antimatter ship loses its shields, any attack can destroy it.

EDIT:So how large should the improved BattleMoon and Worldships be?

[ March 08, 2003, 07:19: Message edited by: Lord Kodos ]

ZeroAdunn March 8th, 2003 07:54 PM

Re: Vectorian Mainframe Productions
 
Sorry Kodos, you can't.

Lord Kodos March 8th, 2003 09:03 PM

Re: Vectorian Mainframe Productions
 
BAH!

Well...uhh...does anyone else have any ideas how one can implement anti matter ships?

Can a component have a tonnage of less then one? Like i dunno 0.5 KT?

Captain Kwok March 8th, 2003 09:25 PM

Re: Vectorian Mainframe Productions
 
Components must have whole number sizes.

Your ships could be full of 1kT components, most weapons do much more damage, so even a ship full of 50 1kT components can be destroyed in a single hit.

[ March 08, 2003, 19:29: Message edited by: Captain Kwok ]

Lord Kodos March 8th, 2003 09:30 PM

Re: Vectorian Mainframe Productions
 
I fixed the sizes for Battlemoons and worldships

The cost and size of a Battlemoon is now 10MT and the cost and size of a Worldship is now 20MT.

BTW 65000 is the largest a ship can be?

Lord Kodos March 8th, 2003 09:58 PM

Re: Vectorian Mainframe Productions
 
Hmm yeah maybe. Whats the lowest amount of damage the weakest weapon can do? LoL im too lazy to go check for myself, in case you havent noticed, I actually did work!

Lord Kodos March 8th, 2003 11:08 PM

Re: Vectorian Mainframe Productions
 
BA-BUMP

Feedback on that teaser please.

Fyron March 8th, 2003 11:14 PM

Re: Vectorian Mainframe Productions
 
Don't bump the thread after an hour. Be a little more patient. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos March 8th, 2003 11:18 PM

Re: Vectorian Mainframe Productions
 
New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[url=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL
Same rules apply as before, and feedback is still welcomed.

This should be the Last teaser before I implement the Anti-Matter ships.

Lord Kodos March 19th, 2003 12:48 AM

Re: Vectorian Mainframe Productions
 
QUESTION TIME!!!

1:Whats the least amount of damage a weapon does in standard SE4 Gold?

2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size?

Fyron March 19th, 2003 04:04 AM

Re: Vectorian Mainframe Productions
 
1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).

2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it.

Lord Kodos March 19th, 2003 05:11 AM

Re: Vectorian Mainframe Productions
 
5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT

Lord Kodos March 19th, 2003 06:48 AM

Re: Vectorian Mainframe Productions
 
Hmm...

For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty)

Fyron March 19th, 2003 06:57 AM

Re: Vectorian Mainframe Productions
 
No.

Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect.

Krsqk March 19th, 2003 03:49 PM

Re: Vectorian Mainframe Productions
 
Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships. http://forum.shrapnelgames.com/images/icons/tongue.gif

Lord Kodos March 20th, 2003 05:30 AM

Re: Vectorian Mainframe Productions
 
So how can I can make the AM ships able to filter out Energy weapons from physical ones.

And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron March 20th, 2003 06:18 AM

Re: Vectorian Mainframe Productions
 
Quote:

So how can I can make the AM ships able to filter out Energy weapons from physical ones.
<font size="2" face="Verdana, Helvetica, sans-serif">You can not do that directly.

An AM explosion would hurt an AM ship. I think you are not entirely sure of what anti-matter is, and are assigning a lot of qualities to it that it does not possess. Anti-matter is identical to matter in all macroscopic regards. It is only different on the nuclear scale, where some of the charges of the sub-atomic particles are reversed. This does not really cause much different behavior though.

Matter is no more devastating to anti-matter than anti-matter is to matter.

[ March 20, 2003, 04:19: Message edited by: Imperator Fyron ]

Phoenix-D March 20th, 2003 06:32 AM

Re: Vectorian Mainframe Productions
 
"An AM explosion would hurt an AM ship."

An AM torp, sure, since it has a matter component too. But something like the anti-proton beam, which is just, well, anti-protons, wouldn't do much.

Phoenix-D

Fyron March 20th, 2003 06:46 AM

Re: Vectorian Mainframe Productions
 
It would have similar effects that a matter weapon has on a matter ship. It would not do much less damage.

Lord Kodos March 20th, 2003 06:51 AM

Re: Vectorian Mainframe Productions
 
Oooh okay lol thanks.

So...how would i go about making an Anti-Matter ship...can someone please explain this if not ill just abandon that idea lol

Fyron March 20th, 2003 06:55 AM

Re: Vectorian Mainframe Productions
 
You can't really accurately model anti-matter ships and matter ships in SE4. It does not have the complexity necessary to do so. You would have to make weapons do varying damage based on the target type, which you can not do. None of the various armor abilities would be very accurate either. And, using any of them would conflict with their use on "normal" components.

The problem is that a DUC should have major effects on an anti-matter ship (though not destroyed in one hit or anything), and relatively minor effect (what it has now) on a matter ship. APBs should be the opposite, lots of damage to matter ships, less to anti-matter ships. There is not really a good way to do this.

Lord Kodos April 3rd, 2003 08:33 AM

Re: Vectorian Mainframe Productions
 
For Necromantic things, can i make them cost Population(IE kill the pop on a planet) in addition to resources, in order for them to be built.

Fyron April 3rd, 2003 10:58 AM

Re: Vectorian Mainframe Productions
 
No.

Lord Kodos April 12th, 2003 06:42 AM

Re: Vectorian Mainframe Productions
 
Well im working on two things now.

A minimod for the Legacies community that will have several features from LR mod.

And a Warhammer 40k mod.

The Vectorian Armada shipset from Zero is coming along very nicely ^_^ .

Wellp, thats all for now.

Be seeing you.

Xaren Hypr April 12th, 2003 11:54 AM

Re: Vectorian Mainframe Productions
 
Quote:

And a Warhammer 40k mod
<font size="2" face="Verdana, Helvetica, sans-serif">First Orks, now Tyranids in SEIV...this could get very interesting (if I'm reading this correctly, otherwise just ignore me.. http://forum.shrapnelgames.com/images/icons/icon10.gif ).


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