![]() |
Re: Vectorian Mainframe Productions
Ive been busy lately.
Presented here, for your enjoyment, is the full LR mod VehicleSize.TXT file. Its only missing Colonyship sizes and costs, as I have yet to decide. 1047092015.txt Please do not include this in your mods without asking, but feel free to test them at home and do what you will with it, please send me any comments, or better yet, post them here. Have fun. |
Re: Vectorian Mainframe Productions
Quote:
|
Re: Vectorian Mainframe Productions
::looks around nervously::
...uhh...umm...maybe.... |
Re: Vectorian Mainframe Productions
Uh, shouldn't the worldship be the largest type of ship construction? I mean, your worldship isn't very big at all.
|
Re: Vectorian Mainframe Productions
Yeah, ill fix it it will be bigger.
Also... Can you give a ship a Tonnage Structure setting IE: Tonnage Structure := 1 i need it if i am to add Anti Matter Races. Idealy an Anti Matter race would not colonise any worlds, and have extremely powerfull shields. Once an Antimatter ship loses its shields, any attack can destroy it. EDIT:So how large should the improved BattleMoon and Worldships be? [ March 08, 2003, 07:19: Message edited by: Lord Kodos ] |
Re: Vectorian Mainframe Productions
Sorry Kodos, you can't.
|
Re: Vectorian Mainframe Productions
BAH!
Well...uhh...does anyone else have any ideas how one can implement anti matter ships? Can a component have a tonnage of less then one? Like i dunno 0.5 KT? |
Re: Vectorian Mainframe Productions
Components must have whole number sizes.
Your ships could be full of 1kT components, most weapons do much more damage, so even a ship full of 50 1kT components can be destroyed in a single hit. [ March 08, 2003, 19:29: Message edited by: Captain Kwok ] |
Re: Vectorian Mainframe Productions
I fixed the sizes for Battlemoons and worldships
The cost and size of a Battlemoon is now 10MT and the cost and size of a Worldship is now 20MT. BTW 65000 is the largest a ship can be? |
Re: Vectorian Mainframe Productions
Hmm yeah maybe. Whats the lowest amount of damage the weakest weapon can do? LoL im too lazy to go check for myself, in case you havent noticed, I actually did work!
|
Re: Vectorian Mainframe Productions
BA-BUMP
Feedback on that teaser please. |
Re: Vectorian Mainframe Productions
Don't bump the thread after an hour. Be a little more patient. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Vectorian Mainframe Productions
New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[url=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL Same rules apply as before, and feedback is still welcomed. This should be the Last teaser before I implement the Anti-Matter ships. |
Re: Vectorian Mainframe Productions
QUESTION TIME!!!
1:Whats the least amount of damage a weapon does in standard SE4 Gold? 2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size? |
Re: Vectorian Mainframe Productions
1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).
2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it. |
Re: Vectorian Mainframe Productions
5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT
|
Re: Vectorian Mainframe Productions
Hmm...
For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty) |
Re: Vectorian Mainframe Productions
No.
Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect. |
Re: Vectorian Mainframe Productions
Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships. http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: Vectorian Mainframe Productions
So how can I can make the AM ships able to filter out Energy weapons from physical ones.
And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Vectorian Mainframe Productions
Quote:
An AM explosion would hurt an AM ship. I think you are not entirely sure of what anti-matter is, and are assigning a lot of qualities to it that it does not possess. Anti-matter is identical to matter in all macroscopic regards. It is only different on the nuclear scale, where some of the charges of the sub-atomic particles are reversed. This does not really cause much different behavior though. Matter is no more devastating to anti-matter than anti-matter is to matter. [ March 20, 2003, 04:19: Message edited by: Imperator Fyron ] |
Re: Vectorian Mainframe Productions
"An AM explosion would hurt an AM ship."
An AM torp, sure, since it has a matter component too. But something like the anti-proton beam, which is just, well, anti-protons, wouldn't do much. Phoenix-D |
Re: Vectorian Mainframe Productions
It would have similar effects that a matter weapon has on a matter ship. It would not do much less damage.
|
Re: Vectorian Mainframe Productions
Oooh okay lol thanks.
So...how would i go about making an Anti-Matter ship...can someone please explain this if not ill just abandon that idea lol |
Re: Vectorian Mainframe Productions
You can't really accurately model anti-matter ships and matter ships in SE4. It does not have the complexity necessary to do so. You would have to make weapons do varying damage based on the target type, which you can not do. None of the various armor abilities would be very accurate either. And, using any of them would conflict with their use on "normal" components.
The problem is that a DUC should have major effects on an anti-matter ship (though not destroyed in one hit or anything), and relatively minor effect (what it has now) on a matter ship. APBs should be the opposite, lots of damage to matter ships, less to anti-matter ships. There is not really a good way to do this. |
Re: Vectorian Mainframe Productions
For Necromantic things, can i make them cost Population(IE kill the pop on a planet) in addition to resources, in order for them to be built.
|
Re: Vectorian Mainframe Productions
No.
|
Re: Vectorian Mainframe Productions
Well im working on two things now.
A minimod for the Legacies community that will have several features from LR mod. And a Warhammer 40k mod. The Vectorian Armada shipset from Zero is coming along very nicely ^_^ . Wellp, thats all for now. Be seeing you. |
Re: Vectorian Mainframe Productions
Quote:
|
All times are GMT -4. The time now is 01:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.