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-   -   Challenge Match (http://forum.shrapnelgames.com/showthread.php?t=9216)

Gryphin April 29th, 2003 08:46 PM

Re: Challenge Match
 
Quote:

Posted by Slynky:
Yep, probably easier to just make some map modifications and adjust team/empire starting positions to put one team on the left side of the map and the other on the right side.
<font size="2" face="Verdana, Helvetica, sans-serif">I tryed to suprise everyone by putting the teams across the top and bottom. There should have been at least 5 systems between the two teams. I can't wait to see the map.

I'll do left to right or would you like to try more systems.?

Slynky April 29th, 2003 08:54 PM

Re: Challenge Match
 
It seems everytime I get involved ina map-making discussion I confuse things. So, I'll defer to the others for any further help... http://forum.shrapnelgames.com/images/icons/icon12.gif .

Asmala April 29th, 2003 08:56 PM

Re: Challenge Match
 
After reading these Posts I think too we should reset the game.

Btw I have noticed that the amount of free scans vary at each time. Sometimes I got one system scanned and sometimes five systems scanned. But this happen only when I have more than one homeworld. Is that just random or what?

geoschmo April 29th, 2003 08:57 PM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
I'll do left to right or would you like to try more systems.?
<font size="2" face="Verdana, Helvetica, sans-serif">Suprise is good. I don't think we need more systems total, just more between us. Doesn't matter to me if it's left/right, top/bottom or diagonal.

Geoschmo

Slynky April 29th, 2003 09:52 PM

Re: Challenge Match
 
Sorry for all the extra work you got stuck with, Gryphin. Of course, I guess, it's a good learning experience. Again, 'ppreciate you doing this for the challenge http://forum.shrapnelgames.com/images/icons/icon6.gif .

Gryphin April 29th, 2003 11:12 PM

Re: Challenge Match
 
I found the mistake.
I forgot to set a starting point for Player 4 so they ended up in the Norths backyard.

My Bad
Mea Culpa
Drats!

Can't blame it on my vision. Have to blame it on my ADD.
Arn't you glad I don't write code for Microsponge?

[ April 29, 2003, 22:14: Message edited by: Gryphin ]

Slynky April 29th, 2003 11:40 PM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
Arn't you glad I don't write code for Microsponge?
<font size="2" face="Verdana, Helvetica, sans-serif">How could I tell the difference from what they produce already?

http://forum.shrapnelgames.com/image...s/rolleyes.gif

Gryphin April 30th, 2003 12:02 AM

Re: Challenge Match
 
Ok, I've redone the map.
Now I start a New Game
Upload it to here?
Quote:

From PBW:
Replace the current turn? (Check to replace the turn, or leave empty to upload the next turn manually.)
Game file (.gam or .zip):
<font size="2" face="Verdana, Helvetica, sans-serif">

geoschmo April 30th, 2003 12:15 AM

Re: Challenge Match
 
yes, and check the box.

Gryphin April 30th, 2003 12:28 AM

Re: Challenge Match
 
This time I Pray to the Goddess and the God and anything else that will help.
Oh,
And thanks to all of you for your help.

geoschmo May 1st, 2003 02:16 AM

Re: Challenge Match
 
All of the Olden ones have uploaded their turns. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky May 1st, 2003 02:56 AM

Re: Challenge Match
 
Old but fast! Have to remember that. Perhaps Lord Chane is still recovering from the incredible time-space shift his empire experienced and is clearing the dizziness from his head before he makes warplans. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky May 1st, 2003 02:42 PM

Re: Challenge Match
 
Gryphin, dude, you need to turn off sending player stats. Those files are in plain text and can be read by everyone in the game. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo May 1st, 2003 02:47 PM

Re: Challenge Match
 
I went in and turned it off for him. Good catch Slynk. I didn't even notice.

Geoschmo

Gryphin May 1st, 2003 03:23 PM

Re: Challenge Match
 
oooops, sorry, Thanks Geo.
anything else?
< Thanks for everyone's patience as well >

Slynky May 1st, 2003 06:29 PM

Re: Challenge Match
 
Oh, and Gryphin, weren't you going to gen up a surprise game for the two of us that involved FQM Std, Patch 1.84, and whatever maniacal other settings you wanted to spring forth with?

geoschmo May 1st, 2003 10:20 PM

Re: Challenge Match
 
Burning through the turns today. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin May 1st, 2003 11:07 PM

Re: Challenge Match
 
Slynky,
Thanks for the reminder. I'll try tonight.

Slynky May 1st, 2003 11:11 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
Burning through the turns today. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, Geo, I just told Chane that all the Olden Ones were Online and busy. And that Asmala hadn't gone to bed yet. But he is trying to juggle slipping a turn in while migrating our staff from Exchange 5.5 to Exchange 2K. (and other stuff... http://forum.shrapnelgames.com/images/icons/icon10.gif )

Slynky May 2nd, 2003 01:07 AM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
Slynky,
Thanks for the reminder. I'll try tonight.

<font size="2" face="Verdana, Helvetica, sans-serif">And remember, game is up to you. Give me 1.84 game in regular Gold and a TDM Std map and the rest is yours for some fun...I'll try to step up to the plate.

That means your imagination is your limit. Meaning wild stuff such as, offensive/defensive traits MUST be lowered to 50% for each, or disallow weapons or shields, or NO advanced traits allowed.

I'll try anything! Let's have some fun!

Gryphin May 2nd, 2003 02:40 AM

Re: Challenge Match
 
slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.

Slynky May 2nd, 2003 02:49 AM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.
<font size="2" face="Verdana, Helvetica, sans-serif">You confuse me. LOL.

Not sure about the Posts, but 287 used to be the math co-processor to the 286 chip, right? If I'm wrong, then I lose my IT license (might be a blessing...LOL).

So, otherwise, I need help! http://forum.shrapnelgames.com/images/icons/icon8.gif

Gryphin May 2nd, 2003 03:04 AM

Re: Challenge Match
 
Slynky, you are older than I thought. (or have read far too much)
That was what I was referring too.

What kind of IT do you do?
Mostly I do "Desktop Support". I have no control over the Network level stuff except to grant access. Mostly it is software install, support, printers, setup etc.. My favorite part is "Allocation of Resourses"
My favorite expresion:
"I know where your data is. I know where your backups are"

Gryphin May 2nd, 2003 03:38 AM

Re: Challenge Match
 
Slynky vs Gryphin Phun Gam
Here are my thoughts
Synky vs Gryphin Match
Starting resources: 20000
Starting planets: 5
Home planet value: Good
Score display: All
Technology level: Medium
Racial points: 5k
Quadrant type: Dense Threaded Spiral
Quadrant size: Less than 100
Event frequency: None
Event severity: NA
Technology cost: Medium
No ruins on planets
No: Intel – Not even Counter Intel for protection from the AI
No: Deliberate Planet Glassing. No Weapons of Mass Planetary Destruction. So no Planet or sun busters, Plague, Napalm, etc..You must try to capture planets. This includes against the AI. Home worlds you can blockade. (Bet you have never played that way).
No: - Mines, Repair, Ship Capture, These techs will remain available to the AI. You can build Mine Sweepers.
Victory conditions: Two Halve Phun
Maximum units: MAX
Maximum ships: MAX
Computer players: United Floral and Toron
Other game settings:
36 Hour Fully automatic turns with a sincere effort to keep it to 24.
Required:
You supply 45 system names for the map.
- The names can not be hard to read combinations of use non English characters.

No trading, gifting or treaties with the AI.

[ May 02, 2003, 02:39: Message edited by: Gryphin ]

Slynky May 2nd, 2003 03:47 AM

Re: Challenge Match
 
Reply...

"you are soooo dead!"

This is MY game!

45 names? EASY

A few notes:

(1) How do you want the names?

(2) Post updates in this thread called, "Fun Challenge".

(OK, done with the false bravado...down to business) http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky May 2nd, 2003 05:20 AM

Re: Challenge Match
 
Lord Ithis woke from his traditional dreams of galactic conquest and scratched his (deleted).

He struggled with the "sandman" and reached for his handmote.

"Hmmmmm. Chane and Asmala were active, VERY active. That was good."

He smiled.

Still rubbing the sleep from his eyes, he reached to his bed-table for his usual meal of organic nutrients. He smiled as he extracted a Thrilbim from its cracked shell.

Moving to an upright position on his grav-bed, he dropped the morsel on his waiting tongue and pulled it in with a peasent-like maneuver. Wiped the juice from his lips and inspected the tray for more tidbits.

But war loomed and he fought his hunger for delicacies. A more important thought grasped his attention.

"Ithion! ON!" He commanded. Yes, he was a bit egotistical but naming the WarComp after his name wasn't the biggest sin of his. "Where ARE Chane and Asmala?", he queried.

"Location Unknown"

"CONFOUNDRALS!" He nearly screamed. Hadn't he hired ancient mystics to supply him with movements and locations? He stomped across his quarters while scratching his (deleted).

Heads would roll!

Slynky May 4th, 2003 05:48 PM

Re: Challenge Match
 
"They know where we are!" The tone of Emperor Asmala's voice betrayed his concern.

Lord Ithis threw the irratating Rubic's Cube on the floor and spoke harshly. "Ithion ON. Comm channel ON."

Asmala's 3D image appeared. "We were scouting new outPosts to colonize and encountered a ship of the Pootopian Empire. They are nearer than we calculated! We need warships to this sector immediately."

Ithis peered into the image. Silence ensued.

"Ithis, you don't seem to undertand! They have ancient mystics in their charge! They know all the start charts!"

Ithis stared blankly.

"Ithis, DO YOU COPY THIS TRANSMISSION?"

Lord Ithis paused, scratched his (deleted), and replied, "I'll contact Lord Chane. His fleets are nearby."

He terminated communications, picked a particularly annoying booger from his nose, scratched again, and turned his attention to the discarded Rubic's Cube again.

Slynky May 11th, 2003 06:28 AM

Re: Challenge Match
 
Communique: Sub-channel coded (voice)
Origin: Yabu System (Path Layer)
To: KaRellan Fleet Commander

"Our orders to lay mines in the designated sectors of the Yabu system are keyed and locked. Travel progressing as planned. Wait! Medium proximity scan showing debris in our path. No! Wait! I'm scan-closing now...

NO! It can't be! Commander, it isn't debris at all. It appears to be fast-moving figh......"

EOT

Lord Ithis smashed his Rubic's cube onto the op-desk. Apparently, idiots were in the wrong command positions. THIS, he would rectify!

Slynky May 13th, 2003 08:43 PM

Re: Challenge Match
 
I'm going to try to load the game on W2K in the Alabama office I'm working in and see if it will run so I can do my turn from here.

Dralasite May 14th, 2003 07:15 PM

Re: Challenge Match
 
Slynky, I appreciate the updates http://forum.shrapnelgames.com/images/icons/icon7.gif Sounds like its turning out to be a good game.

Just curious, what turn/year is it? Of course, I'd like to know more, but I can't think of much else to ask that wouldn't give secrets away http://forum.shrapnelgames.com/images/icons/icon12.gif Guess I'll just have to wait for the post-game.

Asmala May 14th, 2003 07:27 PM

Re: Challenge Match
 
The turn is 24.

Slynky May 17th, 2003 04:20 AM

Re: Challenge Match
 
"Here is your new Rubic's Cube, your Worthiness." Morsel, the timid Imperial Shopper bowed extra low. Word had pierced the empire that the Black Hole Alliance had been suffering setbacks in its war against the Olden Ones. He proffered the cube gingerly.

Ithis whirled around at the intrusion.

"Drop it where you stand!" He commanded.

Morsel did so and slynked out of the room.

Lord Ithis allowed his attention to be diverted from the grav-mon with the latest expansion reports. Calmly, he strode toward the venomous cube and stared at it. Then, overcome with a nanosecond of anger, stomped the square into little bits.

Ithis paused for a moment to try and gather his wits. To control his anger. Reached down with his hand and scratched his deleted. For some strange reason, scratching always seemed to help.

It was then, immediately following the Imperial Scratching that he saw. He dropped to his knees before the scattered bits of the Rubic's cube and saw the galaxy. Different colors. Distances. He had an epiphony!

Springing to his feet, Lord Ithis screamed to Ithion, the war 'puter, "Get me my commanders onlne! I now know what must be done!"

Slynky May 22nd, 2003 03:37 AM

Re: Challenge Match
 
Olden Ones -vs- Black Hole Alliance 2403.0

It's been three years and time for a game update. The three players in the Black Hole Alliance are in 4th 5th and 6th place. That means the three players in the Olden Ones...well, you can do the math... http://forum.shrapnelgames.com/images/icons/icon12.gif .

(in case anyone is interested)

Ragnarok May 22nd, 2003 03:54 AM

Re: Challenge Match
 
Quote:

Originally posted by Slynky:
Olden Ones -vs- Black Hole Alliance

(in case anyone is interested)

<font size="2" face="Verdana, Helvetica, sans-serif">I am...I follow this game very closely. Well as close as I can for the information that comes through this thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky May 22nd, 2003 04:26 AM

Re: Challenge Match
 
I should reload turn 1 and "snatch" the map for reference, I guess, but it hasn't seemed like the game has drawn much interest.

Certainly, the Olden Ones contain some of the best players around (from what I have seen)...so it's a tough game (as our position shows).

The map is very interesting. Choke points, etc. Three on top and three on bottom...with those three "Groups" of systems on top connected in various ways to the three "Groups" on the bottom. Lines of colonization have begun to form up and defensive positions being staged. A few ships lost to mines and some "fighter wars".

Obviously, we "young" upstarts have bitten off a big piece of meat to fry. I'm sure they are doing as much as they can to prove their reputations.

Gryphin May 22nd, 2003 11:46 AM

Re: Challenge Match
 
I'm glad you like the map. Did my best to make it ballenced, fun and as deceptive as possible.

Stone Mill May 22nd, 2003 08:37 PM

Re: Challenge Match
 
I'd like to hear the scoop on this game as well. http://forum.shrapnelgames.com/images/icons/icon7.gif Please give some updates as this progresses.

Slynky May 24th, 2003 03:56 PM

Re: Challenge Match
 
Olden Ones -vs- Black Hole Alliance

http://forum.shrapnelgames.com/newup...1053794730.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map ( http://forum.shrapnelgames.com/images/icons/icon8.gif )

Red systems - Shared systems, conflict, borders being discussed)
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems

General info - Both teams took one ancient race and two religious races.

[ May 24, 2003, 17:47: Message edited by: Slynky ]

Slynky May 26th, 2003 03:58 PM

Re: Challenge Match
 
The game is starting to materialize now. Fleets are now making their presence known. Preparations are being made for some significant battles in the middle of the map while fighting has already began in the West. The biggest fleet that has appeared is by geoschmo (21 LCs's) in the middle of the map. They must surely be fitted with the Talisman. In the West, Asmala is assmbling a fleet to work on 1FSTCAT, who fights without benefit of the Talisman. As one who doesn't have the Talisman, I feel his pain (said in my best "Clinton" voice... http://forum.shrapnelgames.com/images/icons/icon10.gif ). In the East, only a minor skirmish between Lord Chane and RexTorres with a few ships.

I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo May 26th, 2003 04:33 PM

Re: Challenge Match
 
Quote:

Originally posted by Slynky:
I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky May 26th, 2003 04:45 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
I suspect we will see some "geoschmo action" soon with his fleet of 21 LC's, though http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!

geoschmo May 26th, 2003 05:33 PM

Re: Challenge Match
 
Quote:

Originally posted by Slynky:
Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!
<font size="2" face="Verdana, Helvetica, sans-serif">If the waiting is too troublesome they are free to join our empire. Or if they prefer to commit mass ritual suicide that is an option. Otherwise we will get there where we are ready. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Slynky May 27th, 2003 09:14 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Ya know, geo ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), it's bad enough to have a few planets wacked but to "hover" around letting the colonist wonder each month when they will die is cruel and unusual punishment!

<font size="2" face="Verdana, Helvetica, sans-serif">If the waiting is too troublesome they are free to join our empire. Or if they prefer to commit mass ritual suicide that is an option. Otherwise we will get there where we are ready. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">As the saying goes, "All comes to he who waits." http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo May 27th, 2003 09:29 PM

Re: Challenge Match
 
Yes, and if you have seen the current turn the wait is over. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky May 28th, 2003 03:51 AM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
Yes, and if you have seen the current turn the wait is over. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that's what I meant... http://forum.shrapnelgames.com/images/icons/icon12.gif

Stone Mill May 28th, 2003 07:28 PM

Re: Challenge Match
 
Slynky- great map! I expect those colors are going to bleed a bit... literally. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo May 28th, 2003 07:49 PM

Re: Challenge Match
 
You can update the map and take the red circle off the system in the center. It is no longer contested. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Slynky May 28th, 2003 09:04 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
You can update the map and take the red circle off the system in the center. It is no longer contested. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, guess so. And while I'm at it, I can get rid of the one on the left as well since Asmala took care of it like you did mine. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky May 28th, 2003 09:05 PM

Re: Challenge Match
 
Quote:

Originally posted by Stone Mill:
Slynky- great map! I expect those colors are going to bleed a bit... literally. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Think I should keep it updated? (within the limits of what is safe to reveal of course http://forum.shrapnelgames.com/images/icons/icon12.gif )

Slynky May 31st, 2003 04:10 AM

Re: Challenge Match
 
Olden Ones -vs- Black Hole Alliance 2404.0

http://forum.shrapnelgames.com/newup...1054346394.jpg

Key:

Olden Ones - top of the map
Black Hole Alliance - bottom of the map
Red systems - Shared systems, conflict, borders being discussed)
Numbers - More than 1 homeworld in system
Letter T following name - Religious (has Talisman)
Greyed-out system - Nebulae or worthless systems
Colored arrows - Offensive movement
Orange line - General battle boundaries

General info - Both teams took one ancient race and two religious races.

Update - Well, what 1 year can bring! Captured ships of Asmala's in the West, destroyed planets (mine) in the center, and a most excellent (if a bit lucky http://forum.shrapnelgames.com/images/icons/icon12.gif ) intel mutiny of a talisman ship of Lord Chane's over his homeworld (see the asterisk).

The Olden Ones are proving their reputation. They are currently 1st, 2nd, and 4th. 40 ships advancing down the middle and 24 more ships on the eastern front!

Hey, I need some ruins fast! http://forum.shrapnelgames.com/images/icons/icon12.gif (and I don't mean my planets, Geo http://forum.shrapnelgames.com/images/icons/icon10.gif )

[ May 31, 2003, 03:11: Message edited by: Slynky ]


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