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-   -   A War for the Stars (http://forum.shrapnelgames.com/showthread.php?t=9261)

Raging Deadstar June 21st, 2003 12:34 PM

Re: A War for the Stars
 
Yet another great update! The Empire grows strong i see! It seems the enemy are making a Last stand though. I love this, Great Work! http://forum.shrapnelgames.com/images/icons/icon7.gif

Andrés June 21st, 2003 04:32 PM

Re: A War for the Stars
 
Just in case you haven't seen it, I just posted Last night a new verion of the now called "Star Wars Mod II".
It is very different from the old Version Erax is using for this story.

Erax June 21st, 2003 06:29 PM

Re: A War for the Stars
 
Yes, Andres is correct. I will play through the end of this story with the old Version, but I definitely recommend the newer Version.

Hey, I've been promoted ! Who thinks I should bug David for an Imperial-style rank plaque, now that I'm an officer ? http://forum.shrapnelgames.com/images/icons/icon10.gif

Erax June 23rd, 2003 11:44 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2405.3:

The Fleet has survived another space battle. We were expecting a surprise from the Yakrin, but we weren't prepared for what actually happened. I'll start from the beginning.

We reached the wormhole on schedule and watched the Alliance Kent-class destroyer limp out of the area. We tried to get them to tell us what had damaged them, but they wouldn't answer. Maybe their communications were impaired, although I doubt it. It didn't matter, because before we could organize the Fleet to enter the wormhole, it started flashing and an enemy ship came through ! It was a Yakrin frigate and it materialized right next to our Fyrines. Our formation was thrown into chaos as the Fyrines fled for safety, while the rest of the Fleet reversed course and tried to draw the enemy captain's attention. A flight of TIE bombers scrambled from Black Sword III streaked across our bow and fired a spread of proton torpedoes, which plowed straight into the frigate, ripping it apart and leaving a glowing ball of space dust. It was all over almost as suddenly as it had begun. We waited tensely for another ship to come through the hole but none did.

Watching the holos after the battle, we realized the enemy ship was already damaged before it engaged us. I think it had fought with the Alliance destroyer and was intent on not letting them get away. They must have been as surprised as we were when they ran straight into us.
It's a good thing they were damaged, too, otherwise they'd have caught and shot up our transports before being taken out by the torpedoes.

Which means we've just saved that Alliance ship. I'd like to get the name of that destroyer's captain, if it weren't for us he'd be an ion cloud now.

It took hours to get the Fleet straightened out again. To help matters along, we got Last-minute orders, Fyrine II was detached from the Fleet and sent back into the Aram system. No great loss since she was sailing empty, but it added to the general confusion. I had to make a few threats to get everyone into place, but now we're finally ready. It's time to enter another unknown wormhole. I've seen more of them than any other ship's captain in the Empire, but I don't think I'll ever get used to these jumps into the unknown. I can't get rid of the feeling that one day there might be a brick wall at the other end.

Erax June 26th, 2003 12:27 AM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.3:

Nova XI has been launched from the capital. She will pass through Syned I and Klozar VI on her long journey to colonize Tachung IX, a tiny, fully colonizable world located far from its parent star.

Her sister Nova X landed on Aram IV, a mineral-rich world which must be developed as soon as possible. It will also host the main Imperial Army base in the territories beyond Gandle Ott; our colonists there are already raising a security battalion which will be transported to Aram I. Black Saber I has left its fighter craft on the Yakrin homeworld and is headed towards the new colony to pick up those troops.

I have ordered Fyrine II to double back towards Aram IV; if there are more Yakrin worlds to be captured beyond the unexplored hyperconduit, we will need additional security forces. Fyrine II will remain in orbit, ready for such an event.

The Fleet had to face a surprise attack by the Yakrin, but Captain Veren pulled through without a scratch, proving the worth of our TIE bombers in the process.

Everything is proceeding in a satisfactory manner. I hope the Yakrin have no more surprises for us.

Raging Deadstar June 26th, 2003 12:12 PM

Re: A War for the Stars
 
Yep, just as i expected another nice update

Always be prepared for suprises Erax. The AI for this game has shortened my life expectancy by 10 years and gave me a spasm in my arm that makes me hit end turn too early! http://forum.shrapnelgames.com/images/icons/icon10.gif

Raging Deadstar June 26th, 2003 08:35 PM

Re: A War for the Stars
 
I meant Andre's Lescano's/Deathstalkers AI's in general. I'm playing a FQM deluxe game against the Y'Gathian Free States, Galactic Empire, Trade Federation, Dragon Untied Lairs and some others and they're giving me a good challenge. I tried getting the old sci-fi crossover mod to work but there was some errors i couldn't get round. And i'm downloading the fresh Star Wars Mod II now, so i'm looking forward to it!

Erax June 27th, 2003 01:44 AM

Re: A War for the Stars
 
Quote:

The AI for this game has shortened my life expectancy by 10 years and gave me a spasm in my arm that makes me hit end turn too early!
<font size="2" face="Verdana, Helvetica, sans-serif">I assume it's the Crossover game you started because of this thread. I'm curious, what AI races are you up against ? Which ones are giving you trouble ?

Erax June 27th, 2003 07:24 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2405.3 (later):

The other side of the wormhole turned out to be clear. The new system, which showed up on our charts as Loovria, was crawling with the Yakrin. Our scanners picked up four colonies, with a starship in orbit around one of them. Loovria IV, a huge partially colonizable world, was close enough to our entry point to be within reach this tenth, so that's where the Fleet went.

The Yakrin defense satellites were the same missile-launcher model we'd seen before. A flight of bombers from Black Sword III took care of them and cleared the way for invasion. Fyrine I came in and dropped the Assault Regiment, which captured the planet with 4% casulaties - about two platoons' worth. This time we were lucky - the Yakrin were building and launching defense satellites right up to the moment we invaded, and we managed to capture three before they launched them. They're useless against fighters, but they might hold off a Yakrin warship.

We're now headed towards Loovria II, a large, resource-poor, partially colonizable planet. Meanwhile, the Yakrin worker-types back on Loovria IV are putting up a makeshift starport to initiate trade with the rest of the Sector. Our prospects look good.

Erax June 28th, 2003 01:16 AM

Re: A War for the Stars
 
There will be no updates until Monday. I have a Star Wars con this weekend. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

I'll post a picture when I get back.

narf poit chez BOOM June 28th, 2003 09:35 AM

Re: A War for the Stars
 
i'd say we where waiting with baited breath, but i've always wondered about that saying. like many old sayings, i suspect part of it is missing. 'happy as a clam' makes sense once you know the whole thing adds 'at high tide.'

Erax June 30th, 2003 03:37 AM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.4:

Raw materials are still scarce despite our best efforts. Shipments from the Klozar system have alleviated the situation somewhat, but at the moment our metal reserves are at 2% and decreasing. Nova production will be halted here in the capital and moved to Berlin III; we will gain some valuable time by launching our colony ships closer to the frontier.

Fyrine IV left 30 million colonists on Berlin III; most of them will be carried out to new worlds as the Novas are launched. Another 30 million colonists will be carried on to the Aram system, to occupy all available worlds before the Alliance can gain a foothold there.

Black Saber I took a security battalion aboard and some civilians, who will run the system government on Aram I. Meanwhile other security forces continue to be raised on Aram IV.

We now have a working shield projector prototype. It won't protect a ship from the weapons on a Yakrin frigate, but it is a good start. Now we must develop implosion reactors and anti-fighter weaponry; I feel we have already passed the turning point in the war against the Yakrin, but there may be - there almost certainly are - other hostile races in this sector.


[ July 04, 2003, 16:37: Message edited by: Erax ]

Erax July 2nd, 2003 11:18 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2405.4:

Loovria II wasn't much of a challenge. The Yakrin missile satellites were destroyed at long range by a few proton torps, then Colonel Haakar's Regiment landed and captured the planet with barely more than 1% casualties. Then we were off to nearby Loovria I for a near-identical battle, except that this time the Yakrin had no satellites in orbit.

Both captured planets have populations of slightly under 65 million Yakrin. Loovria I is completely undeveloped, with huge mineral deposits but no industry or mining facilities, while Loovria II is some kind of research colony and has few resources.

The Yakrin ship we'd seen earlier is an unarmed colonizer which is well on its way to a wormhole. It's too far away to catch before it escapes, but we can chase it later. Right now we're making for Loovria VII, the jewel of the system. It's a huge, fully colonizable world with excellent metal and radioactive ore deposits, and Fleet Command wants it captured right away.

Erax July 2nd, 2003 11:37 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2405.5:

Loovria VII turned out to be the Yakrin system capital, with a fully operational spaceyard and starport, and it was almost deserted. There were only a few aimless-looking workers milling around when Colonel Haakar's troops landed. The entire planet was captured without a single casualty.

It turns out that the Yakrin tried to abandon the planet before we arrived. They crammed over ninety percent of the population inside that colony ship and left the sick, the old and the unlucky behind. It's a good thing we arrived when we did, because in another tenth it would have been pure anarchy down there.

The Fleet is now going after the Yakrin refugee ship, which crossed the unexplored wormhole right after we captured Loovria VII. With so many people aboard, they'll have to land on a planet soon, and then we'll capture them all.


Note : two entries today to compensate for none yesterday. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 02, 2003, 22:40: Message edited by: Erax ]

Raging Deadstar July 3rd, 2003 09:25 PM

Re: A War for the Stars
 
As usual very good writing. I'm guessing that capturing that colony ship will be priority, especially if you can transport the population to the newly captured planet. You can never have too many spaceyards! http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob July 19th, 2003 08:17 PM

Re: A War for the Stars
 
What's the good word, Erax?

Erax July 19th, 2003 08:27 PM

Re: A War for the Stars
 
I have to stop playing the Invulnerable Challenge so much. It's all Stone Mill's fault, I swear ! http://forum.shrapnelgames.com/images/icons/tongue.gif

Taz-in-Space July 20th, 2003 05:44 AM

Re: A War for the Stars
 
Erax, Can you read Taz a SE4 story now?

...pretty please?... http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM July 22nd, 2003 03:43 AM

Re: A War for the Stars
 
yeah! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story!

jimbob July 23rd, 2003 12:54 AM

Re: A War for the Stars
 
ditto to what the mouse said.

Erax July 24th, 2003 03:17 PM

Re: A War for the Stars
 
Sorry folks. RL has been rather intense this week. The next entry won't get done before tomorrow night, I'll be away from a computer all day today and most of the day tomorrow.

Erax July 26th, 2003 02:43 AM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.5:

The first metal shipments have begun to trickle in from the Aram system, at the same time that production of our defensive TIE squadrons is for the most part concluded. These two facts have contributed to ease the pressure upon our raw materials stockpiles; we are once again building Nova-class colonizers on Virgillia Prime and on Gesaril V. The Loovria system has good mining potential, especially on Loovria I; we will invest heavily there to avert this shortage that has been hanging over our heads for so long now.

Security forces for the Loovria system are being raised on Aram IV; Fyrine II is holding station above the planet to take them there when they are ready. Meanwhile, Black Saber I has joined Fyrine III above Aram I, after dropping off the security troops and the civilian population that will run the system government from the Yakrin homeworld.

On another note, an Alliance colony ship has entered the Aram system. I have no intention of sharing the spoils of this war with them, especially after we defeated the bulk of the Yakrin war fleet while they sat and watched. I will see to it that Nova XII launches ahead of schedule; she will colonize Aram VI, a former Yakrin colony which the Alliance destroyed a day before we could capture it. If we can claim Aram and Loovria for the Empire, the Alliance will be boxed into a corner, and they know it.

I believe we are seeing the beginnings of a colonization race with our allies; if so, I have no intention of losing.

Narf'scompatshop July 26th, 2003 10:09 AM

Re: A War for the Stars
 
YAAY! thank you. we got story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story! story!

[ July 26, 2003, 09:12: Message edited by: Narf'scompatshop ]

Taz-in-Space July 27th, 2003 06:39 AM

Re: A War for the Stars
 
Taz listens to Erax continue his story with fascination and wonder...

Speaking of wonder - Taz wonders when the next battle will take place? And with who?

Taz LOVES battles! http://forum.shrapnelgames.com/images/icons/icon10.gif

The FryeR K August 1st, 2003 06:54 AM

Re: A War for the Stars
 
Great Story, just finished reading it.
Cant wait to see what happens

narf poit chez BOOM August 1st, 2003 08:14 AM

Re: A War for the Stars
 
you sell computers?

can i have your job? http://forum.shrapnelgames.com/images/icons/icon10.gif

The FryeR K August 4th, 2003 04:09 PM

Re: A War for the Stars
 
Quote:

Originally posted by narf poit chez BOOM:
you sell computers?

can i have your job?
<font size="2" face="Verdana, Helvetica, sans-serif">I don't sell computers, I repair and build them http://forum.shrapnelgames.com/images/icons/icon7.gif ...I sell paint at Sears http://forum.shrapnelgames.com/images/icons/icon9.gif ... computers are a side job.

narf poit chez BOOM August 4th, 2003 10:43 PM

Re: A War for the Stars
 
oh well.

Erax August 5th, 2003 02:26 AM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.6:

Our metal stockpiles are still on the rise, mostly due to incoming shipments from Loovria; it is a pity that we may have to share that system with the Alliance. Their Hephaestus-class colony ship sailed right through Aram and entered the former Yakrin colony system; it may soon land on an unclaimed world. We will have to wait and see what they do.

Fyrine II has left its orbit around Aram IV, with a reduced security regiment and a few million colonists aboard; I believe this will be enough to oversee the captured Yakrin worlds in Loovria.

Captain Veren's Fleet has arrived at the hyperconduit taken by the fleeing Yakrin colony ship. Soon we will capture them and put an end to the Yakrin threat. At the other end of our small Sector, Seeker II has arrived at our colony on Klozar VI and is currently waiting to be resupplied.

There are no great threats to us, for now. We must take this chance to prepare for the challenges that lie ahead.

narf poit chez BOOM August 5th, 2003 08:16 AM

Re: A War for the Stars
 
and yaay! yet more story.

The FryeR K August 6th, 2003 06:28 AM

Re: A War for the Stars
 
so good need more plz http://forum.shrapnelgames.com/images/icons/icon10.gif

Hunkpapa August 6th, 2003 05:21 PM

Re: A War for the Stars
 
Please give us more.

BadAxe August 6th, 2003 08:15 PM

Re: A War for the Stars
 
narf, this is for you, as we all wait with 'bated breath.

http://www.worldwidewords.org/qa/qa-bai1.htm

Great story, Erax. Thanks.

Erax August 6th, 2003 08:50 PM

Re: A War for the Stars
 
Thanks for the praise guys. It took me some time to get up to speed again on the story game, but now I know where I'm going with it. When I get home later today I intend to advance it a few turns, then get one more entry done.

Erax August 7th, 2003 03:54 AM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.7:

Our research teams made several important breakthroughs this tenth. We can now mount anti-fighter lasers on our ships and shields on our fighters. We have a new model of shield for our ships which is twice as efficient as the first prototype, as well as improved Tibanna gas storage techniques. But the best news is that we may now fit our ships with high-pressure implosion reactors; these reactors use interstellar hydrogen as an auxiliary fuel source, greatly extending the range of a ship. Two of them would be enough to give any of our current ship designs near-unlimited range.

Research on anti-fighter lasers and ship-sized laser cannons will be a priority this tenth.

On another note, Nova XIII has launched from the Sector capital. She will pick up colonists on Gesaril V, then go on to colonize Prazhi V, a tiny fully colonizable world. Nova XIV launched a few days later from Berlin III. Her mission is to colonize Loovria V, a small partially colonizable world, before the Alliance has a chance to claim it.

Seeker II, now fully resupplied, entered a new system we called Nez Peron; Captain Stran reports four partially coloniable planets and one airless moon in this system. He will take Seeker II through the nearest unexplored hyperconduit, then head towards HolLastin (which should connect to the unexplored system) and back to Klozar.

We finally have all the metals we need, and more. We should soon be entering a period of rapid expansion; right now we are over-extended, with too few colonies spread out across too many systems. We must remedy this situation before we find ourselves in another war.

Fyron August 7th, 2003 04:01 AM

Re: A War for the Stars
 
Erax, would you like your story archived in the SE.net Fan Fiction Archives?

narf poit chez BOOM August 7th, 2003 08:24 AM

Re: A War for the Stars
 
yes, baited breath always evoked weird images for me.

now, do you know where the term genius came from? http://forum.shrapnelgames.com/images/icons/icon10.gif

Raging Deadstar August 7th, 2003 11:49 AM

Re: A War for the Stars
 
Great to hear the Empire is getting those metal stock piles filled up. Soon you'll be a fully pledged terror of the universe. Or you could play it differently. Either way i await your next installments http://forum.shrapnelgames.com/images/icons/icon7.gif

Narf, i have a worrying feeling that it has something to do with genitals http://forum.shrapnelgames.com/images/icons/icon12.gif

[ August 07, 2003, 10:50: Message edited by: Raging Deadstar ]

BadAxe August 7th, 2003 02:02 PM

Re: A War for the Stars
 
narf, that is f&cking brilliant! I had no idea.

So when we say someone is a f&cking genius, we are being literal.

narf poit chez BOOM August 7th, 2003 08:38 PM

Re: A War for the Stars
 
ah...no.

Fyron August 7th, 2003 09:52 PM

Re: A War for the Stars
 
Erax, I found a program that converts text files to HTML in a snap. http://forum.shrapnelgames.com/images/icons/icon12.gif So, I can convert it all to HTML in mere seconds. http://forum.shrapnelgames.com/images/icons/icon10.gif http://www.cyber-matrix.com/txt2html.html

The only thing that will take some time is getting rid of all the "other" Posts. http://forum.shrapnelgames.com/images/icons/icon10.gif

Actually... what am I talking about? Just do "save as" with the printer friendly Version and it is already HTML! http://forum.shrapnelgames.com/images/icons/shock.gif

The only question is, how often do you want page breaks when I post it on SE.net? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ August 07, 2003, 20:56: Message edited by: Imperator Fyron ]

Erax August 7th, 2003 10:33 PM

Re: A War for the Stars
 
Hi Fyron. Yes, I meant doing a 'save as', like you said. No conVersion required, but I'd still have to edit out the readers' comments.

Regarding page breaks, how about 10 Posts per page ? Sounds about right to me. No wait, here's another idea, introduce a page break every time you hit a 'next : Something' post, then make additional pages to balance out the rest. Should add a little bit of suspense to the story.

What about my 'comment' Posts - maps, ranks, etc. ? Do we leave that in the story sequence or create a separate page for them ? Hmm... a separate page sounds like a good idea, we could call it 'The War for the Stars Universe', then link to it in the story sequence at the points the map updates were inserted. My footnotes could also go here, as they would break up the flow of the story if left in the sequence.

Still interested ?

Erax August 8th, 2003 01:44 AM

Re: A War for the Stars
 
Hello Fyron. Yes, I would like that very much, but I don't have it in all-text format (you could say the forum is my writer's notebook). I could edit the printer-friendly Version of this thread to create an HTML Version, but that would take up the time I could be using to write.

Fyron August 8th, 2003 08:49 AM

Re: A War for the Stars
 
I was going to move them to the "footer" section, sort of like an Appendix.

I already have the text ready to go with all fluff removed, just need to add page breaks. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ok, problem. The story is too long for posting in the Content module. http://forum.shrapnelgames.com/images/icons/icon9.gif So... should I just put as much as I can in "Part I", so new stuff can just be added to the end of "Part II"?

Update:
The story is uploaded. http://forum.shrapnelgames.com/images/icons/icon12.gif Tell me what you think.
Part I
Part II

[ August 08, 2003, 08:17: Message edited by: Imperator Fyron ]

Erax August 8th, 2003 05:36 PM

Re: A War for the Stars
 
Looks good. I'd change a few minor things :

- I'd add a link to part II at the end of part I (page 4).

- The footnotes on page 2, part I are sort of silly, you can cut them out if you want (not the others).

- The Last note in the Appendix (month/tenth) is also not necessary, I'd remove it.

- One of the Posts in part II has a note at the bottom (2404.5, I think) which should be removed, it bears no relation to the story itself.

And two questions : part II will have no 'pages', it'll just be one long sequence ? Also, why not '(c) the author, used with permission' ?

Erax August 8th, 2003 07:44 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2405.8:

The Yakrin colony ship had a two-tenths lead on us when we crossed the unexplored wormhole after it. We expected to find a newly-built colony in that system, but instead we arrived on the edge of a huge gravitational field. It turns out that this new system, which our charts name as Antmuel, contained nothing but a black hole and two other wormholes. The enemy ship was nowhere to be seen.

Fleet Command wasn't too happy with the news, but there was nothing we could do, and in the end they ordered us back to Loovria. The Fleet will cross the Last unexplored wormhole out from that system to check if there are any other Yakrin colonies in the region.

As to what happened to the Yakrin ship, I can only speculate. Most likely they were swallowed up by the Antmuel black hole, but it's also possible they made it through one of the other wormholes before we arrived on the scene. Personally, I'd say we haven't seen the Last of them yet.

Atrocities August 8th, 2003 08:03 PM

Re: A War for the Stars
 
I really enjoy reading this thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 8th, 2003 08:26 PM

Re: A War for the Stars
 
Quote:

- I'd add a link to part II at the end of part I (page 4).
<font size="2" face="Verdana, Helvetica, sans-serif">The link at the beginning isn't enough? http://forum.shrapnelgames.com/images/icons/icon12.gif Will do.

Quote:

- The footnotes on page 2, part I are sort of silly, you can cut them out if you want (not the others).
<font size="2" face="Verdana, Helvetica, sans-serif">Ok.

Quote:

- The Last note in the Appendix (month/tenth) is also not necessary, I'd remove it.
<font size="2" face="Verdana, Helvetica, sans-serif">Ok.

Quote:

- One of the Posts in part II has a note at the bottom (2404.5, I think) which should be removed, it bears no relation to the story itself.
<font size="2" face="Verdana, Helvetica, sans-serif">Ok.

Quote:

And two questions : part II will have no 'pages', it'll just be one long sequence ?
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, I had not added page breaks because I was testing just how much text I could put in each section. And then I went to bed. http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

Also, why not '(c) the author, used with permission' ?
<font size="2" face="Verdana, Helvetica, sans-serif">I have not figured out where that text comes from. http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit:
It is in the language files. I can make it say that in English, but not in the other Languages (as I do not know how to say that in them http://forum.shrapnelgames.com/images/icons/icon10.gif ).

[ August 08, 2003, 19:34: Message edited by: Imperator Fyron ]

Fyron August 8th, 2003 09:08 PM

Re: A War for the Stars
 
Update: With Matryx's help, the maximum length of the text field in the database is now 2^32 instead of 2^16. http://forum.shrapnelgames.com/images/icons/shock.gif So, no more part II worries. http://forum.shrapnelgames.com/images/icons/icon10.gif

BadAxe August 11th, 2003 02:48 PM

Re: A War for the Stars
 
http://www.m-w.com/cgi-bin/dictionary

Main Entry: geˇnius
Pronunciation: 'jEn-y&s, 'jE-nE-&s
Function: noun
Inflected Form(s): plural geˇniusˇes or geˇnii /-nE-"I/
Etymology: Latin, tutelary spirit, natural inclinations, from gignere to beget
Date: 1513

To beget, I know what that is!


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