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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Lighthorse July 16th, 2003 07:29 AM

Re: STM "Final v1.7.5" Discussion
 
Note of interest,
In my second game as the Klingon, of all the AI empires only the Dominim Order has expanded out nicely into 9 systems with a total of 20 planets by turn 45.
What different in they program vs the rest of the AI empires?
Shall keep you posted on any other interesting stuff.

Lighthorse

Atrocities July 16th, 2003 11:14 PM

Re: STM "Final v1.7.5" Discussion
 
You know, I haven't a clue, they all expanded well until I put in the research.txt. After that, they started to expand slow. I think the research.txt needs to be looked at.

Normally the Klingons and the Cardassians are good expanders, while the borg and the Romulans are not. It could have a lot to do with the culutures to.

Right now I am working on the new component images and once they are done I will look into the expanding issues.

Thanks for the report, they are very helpful.

Atrocities July 16th, 2003 11:20 PM

Re: STM "Final v1.7.5" Discussion
 
To upload a file for viewing in the forum please do the following:

1. Go to the: New Scenario/Mod Forum
2. Open the thread: Space Empires: IV Data/Sound/Graphic
3. Click POST REPLY
4. On the right hand side you will see:
Message:

HTML is enabled.
UBB Code is enabled.<font color=red>

Upload File Form <font color=black>

5. Click the "Upload File Form"
6. Browse to find your file.
7. Click UPLOAD once you have found your file
8. Once your file is uploaded copy the link to your post in this forum only.
9. Close the upload page and the Post Reply page in the New Scenario/Mod Forum.

TNZ July 17th, 2003 12:53 AM

Re: STM "Final v1.7.5" Discussion
 
How To Make Engineering Component. http://forum.shrapnelgames.com/images/icons/icon10.gif

1. Make engineering component for ship.

2. Make engineering component for base.

3. Add the two engineering components to data file. Replace life support with the ship engineering component and replaces auxiliary control with the base engineering component.

4. Delete master computer component.

5. Set life support requirement in vehicle size data file to one.

The AI will use the engineering component to fill its requirement for life support. It is possible to add more abilities to the component but only if the abilities are not targeted by the design creation data files. New abilities could be supply storage and shield regeneration.

Ship and Base Engineering Component Provided. http://forum.shrapnelgames.com/images/icons/icon12.gif
1058395439.txt

TNZ July 17th, 2003 01:09 AM

Re: STM "Final v1.7.5" Discussion
 
More Abilities That Could Be Add To Vehicle Size Data File.

Supply storage, cargo storage, launch/recover fighters, component repair, fleet training, ship training, scanner jammer, combat best experience, medical bay, shield regeneration, all shield generation, all cloaking ability type, long range scanner and long range scanner -system.

Lighthorse July 17th, 2003 07:32 AM

Re: STM "Final v1.7.5" Discussion
 
Here something real interesting. Got error message that the game couldn't open a bmp file(pictures\components\comp_687.bmp) but the bad news was, it also locked up my game, damn it, I hate it when I don't auto-save as I should.

Lighthorse http://forum.shrapnelgames.com/images/icons/shock.gif

[ July 17, 2003, 06:33: Message edited by: Lighthorse ]

TNZ July 17th, 2003 08:45 AM

Re: STM "Final v1.7.5" Discussion
 
Leaking Armor

I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength.

Examples of weapon mounts which increase component strength.
1058424171.txt

mottlee July 17th, 2003 02:04 PM

Re: STM "Final v1.7.5" Discussion
 
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???

Mudshark July 17th, 2003 02:51 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???
<font size="2" face="Verdana, Helvetica, sans-serif">It's in there. It's named Battle Cruiser1.bmp however. Ran into the same thing.

Suicide Junkie July 17th, 2003 03:20 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Leaking Armor

I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength.[/url]

<font size="2" face="Verdana, Helvetica, sans-serif">Easy. Put one of the useless abilities on the armor (such as star-unstable, or planet-resource generation), and tell the AI to add that ability to its ships.

mottlee July 17th, 2003 04:35 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Mudshark:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???

<font size="2" face="Verdana, Helvetica, sans-serif">It's in there. It's named Battle Cruiser1.bmp however. Ran into the same thing.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Take the 1 off??? I can not "Start" a new game till I do AI in "Saved" games have multi componets the are to only be 1 of (nothing new here)

Mudshark July 17th, 2003 04:39 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Mudshark:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???

<font size="2" face="Verdana, Helvetica, sans-serif">It's in there. It's named Battle Cruiser1.bmp however. Ran into the same thing.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Take the 1 off??? I can not "Start" a new game till I do AI in "Saved" games have multi componets the are to only be 1 of (nothing new here)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's all I did. Just renamed the file. No more problems! Where abouts In Michigan do you live? I'm in Novi.

[ July 17, 2003, 15:40: Message edited by: Mudshark ]

mottlee July 17th, 2003 06:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Mudshark:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Mudshark:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???

<font size="2" face="Verdana, Helvetica, sans-serif">It's in there. It's named Battle Cruiser1.bmp however. Ran into the same thing.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Take the 1 off??? I can not "Start" a new game till I do AI in "Saved" games have multi componets the are to only be 1 of (nothing new here)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's all I did. Just renamed the file. No more problems! Where abouts In Michigan do you live? I'm in Novi.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Between Flint and Lansing .....right off I-69

General Woundwort July 17th, 2003 06:35 PM

Re: STM "Final v1.7.5" Discussion
 
I found a new bug (one that won't make me sick...) Sorry, had a Huey Lewis attack there.

Still playing the valiant Federation, I colonized a Ruins world and got Applied Intel I as my bonus. [Hooah! http://forum.shrapnelgames.com/images/icons/icon10.gif ] However, when I went to the research tree afterwards, I was surprised to see that I could research Sabotage for only 100 RP's! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Now, is that for real, or (as I suspect) a bad entry in the Fed's research file?

Fyron July 17th, 2003 08:13 PM

Re: STM "Final v1.7.5" Discussion
 
Research costs have nothing to do with what race you are, unless the mod is specifically set up to have individual entries for each race.

The intel projects may be divided into 2 areas for AI purposes. One has all the projects that can benefit the AI (such as Sabotage), the other has those that can't (such as Espionage). So, having them be cheap is fine, as it keeps it in line with just needing to pay a lot to research the single tech area to get intel projects.

Atrocities July 17th, 2003 08:18 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
No Cardasan (sp?) Battle Cruiser BMP will the Nasy one work???
<font size="2" face="Verdana, Helvetica, sans-serif">If you read further down you will see the fix for the Cardassian missing BMP. You need to open the Cardassian folder and rename the Cardassian_Portrait_BattleCruiser1 to Cardassian_Portrait_BattleCruiser

Many fixes have been mentioned already so please if you can, read more of the thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities July 17th, 2003 08:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Here something real interesting. Got error message that the game couldn't open a bmp file(pictures\components\comp_687.bmp) but the bad news was, it also locked up my game, damn it, I hate it when I don't auto-save as I should.

Lighthorse http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">A quick fix for this is to look up Comp_687 and find out what it is. The image does exist, so why it would cause an error is beyond me.

Atrocities July 17th, 2003 10:56 PM

Re: STM "Final v1.7.5" Discussion
 
I am almost finished with the new components images.

I will post them later.

Suicide Junkie July 17th, 2003 11:55 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Lighthorse:
Here something real interesting. Got error message that the game couldn't open a bmp file(pictures\components\comp_687.bmp) but the bad news was, it also locked up my game, damn it, I hate it when I don't auto-save as I should.

Lighthorse http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="Verdana, Helvetica, sans-serif">A quick fix for this is to look up Comp_687 and find out what it is. The image does exist, so why it would cause an error is beyond me.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I hate to say it, but if the file exists, but can't be read at about the time your computer locks up, then your harddrive may be dying.

Be sure to backup your important files.

mottlee July 18th, 2003 12:51 AM

Re: STM "Final v1.7.5" Discussion
 
Running Romulan, No Warp Core I Pic in ship build, Txt points to 889, I have an 889 on drive,
No Structural Intgerity generator in ship build I did not look for this one,
Also had an error for Neutral race 004 something about a rider

Atrocities July 18th, 2003 02:54 AM

Re: STM "Final v1.7.5" Discussion
 
<font color=blue>Patch 1 is out.<font color=black> www.astmod.com/startrekmod/home.html Remember you PW and USER names?

The patch addresses several issues. It also includes EMP files for the 10 major races. I have play tested them up to 100 turns and they seem to be doing well. (AI Bonuses Medium & High)

These are just data files only, new components, and race AI files. The new components should work and fix all of the missing bmp files. *fingers crossed*

The patch fixes the following:
Star Trek Beta v0.9.1

1. - Added: EmperorNames.txt
2. - Added: EmpireNames.txt
3. - Added: EmpireTypes.txt
4. - Updated: Components Image Mod to 1.14 (thank you Fyron)
5. - Updated: New Componets to work with Components mod 1.14
6. - Changed: Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn.
7. - Changed: Bussard Collector Supplies Generated from 100 to 50.
8. - Updated: The Fyron Quadrant Mod to FQM Delux 2.4
9. - Modified: FQM Delux to not use extra nebula bmps (keeps the size of the over all mod down.)
10. - Fixed: Misspelling of Cardassian_Portrait_BattleCruiser
11. - Changed: VehicleSize.txt Federation Escort tonage from 200 to 240
12. _ Fixed: CompEnhancement.txt Defiant and BOP mounts now work
13. - Removed: Research.txt from Neutral Race 10. (Vulcans)
14. - Corrected: All new components now have corrected new BMP numbers
15. - Changed: Impulse Engine I BMP from 10 to 8
16. - Changed: Impusle Engine II BMP from 10 to 9
17. - Changed: Impusle Engine V BMP from 25 to 26
18. - Changed: Bussard Collector BMP from 8 to 335
19. - Changed: All Warp Core images now have seperate looking BMP's
20. - Changed: Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image)
21. - Added: New Components
22. - Changed: Borg Captain BMP image to a Drone Image
23. - Changed: Description of Borg Captain
24. - Changed: Bussard Collector and Ram Scoop Images to new images.
25. - Changed: 8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops to new images.
26. - Changed: Components using comp_687 to differant Image. (This Component was causing errors.)
27. - Added: EMP Files for 10 Major Races
28. - Modified: All AI_General.txt's (They were not using Racial points correctly)

[ July 18, 2003, 01:57: Message edited by: Atrocities ]

DarkHorse July 18th, 2003 03:25 AM

Re: STM "Final v1.7.5" Discussion
 
Easy fix for this one. You mispelled the Klingon directory in the patch file, so it put the Klingon_AI_General.txt file in the "Klinogn" directory, which raises a bit of a fuss when you go to create a game. Just fyi.

DarkHorse July 18th, 2003 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Found another one, again while creating a game. Went to edit the 8472 empire to make them computer controlled and it gave me this error:

"Unable to load c:\...\star trek mod\pictures\races\Breen\Breen_Portrait_Dreadnough t.bmp"

I'm investigating to see if it's something simple.

[Edit] my own typo, had backslash instead of underscore. still looking for error.

[Edit] Error might have something to do with the fact that there is no file by that name. I thought I saw this addressed a while back, but it'll take me a bit to search twelve pages of this thread...

[ July 18, 2003, 02:39: Message edited by: DarkHorse ]

DarkHorse July 18th, 2003 03:44 AM

Re: STM "Final v1.7.5" Discussion
 
Yay, I broke 100 Posts finally. Still haven't found anything on the Breen_Portrait_Dreadnought.bmp thing though. http://forum.shrapnelgames.com/images/icons/icon9.gif

DarkHorse July 18th, 2003 04:13 AM

Re: STM "Final v1.7.5" Discussion
 
I copied and renamed the Cardassian dreadnought portrait into the Breen directory, and all is well.

Except it's turn five, and I'm surrounded by the Borg and the Sheliak. Great. I knew I shouldn't have picked the Ferengi.

TNZ July 18th, 2003 04:15 AM

Re: STM "Final v1.7.5" Discussion
 
It seems a cargo bay component must have the most cargo storage ability or the AI might use a Drone Launcher instead. See Example for possible solution. If example is use in vehicle size data file set requirement pct cargo to 25.

Example.
1058494325.txt

TNZ July 18th, 2003 04:25 AM

Re: STM "Final v1.7.5" Discussion
 
How to make AI use captain components.

(See Example A) by adding the ability of ship training to the Federation combat captain component, one can make the AI use the component by targeted the ship training ability in the Federation design creation data file (See Example B) .

Example A
Number of Abilities := 3
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 5% attack bonus in combat.
Ability 1 Val 1 := 5
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus Ship Training
Ability 2 Descr := Gives a 5% defense bonus in combat.
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Ability 3 Type := Ship Training
Ability 3 Descr :=
Ability 3 Val 1 := 1
Ability 3 Val 2 := 25
Weapon Type := None

Example B
Num Misc Abilities := 1
Misc Ability 1 Name := Ship Training
Misc Ability 1 Spaces Per One := 10000

Lighthorse July 18th, 2003 04:44 AM

Re: STM "Final v1.7.5" Discussion
 
Uploaded the patch number one for star trek mod.
Got the following error Messages;
Could not find field "Race Opt 3 characteristic 7 Type" in record "Breen"
Could not find field "Race Opt 3 characteristic 7 Amount" in record "Breen"
Unable to load.... ...pictures/planets/p0527.bmp
Unable to load.... ...pictures/planets/p0642.bmp
Unable to load.... ...pictures/planets/p0424.bmp
Unable to load.... ...pictures/planets/p0423.bmp
Unable to load.... ...pictures/planets/p0608.bmp
Unable to load.... ...pictures/planets/p0507.bmp
Unable to load.... ...pictures/planets/p0589.bmp
Unable to load.... ...pictures/planets/p0508.bmp
Unable to load.... ...pictures/planets/p0617.bmp
Unable to load.... ...pictures/planets/p0540.bmp
Unable to load.... ...pictures/planets/p0553.bmp
Unable to load.... ...pictures/planets/p0605.bmp
Unable to load.... ...pictures/planets/p0513.bmp
Unable to load.... ...pictures/planets/p0523.bmp
Unable to load.... ...pictures/planets/p0639.bmp
Unable to load.... ...pictures/planets/p0518.bmp
Unable to load.... ...pictures/planets/p0587.bmp
I stop checking all the other missing planets pictures at this point.

Lighthorse

CNCRaymond July 18th, 2003 07:04 AM

Re: STM "Final v1.7.5" Discussion
 
The mod now uses the Fyron Quadrant Mod Delux witch uses the PLANET IMAGE PACK. You can get the planet image pack with the Image Mod.

[ July 18, 2003, 06:07: Message edited by: CNCRaymond ]

CNCRaymond July 18th, 2003 07:06 AM

Re: STM "Final v1.7.5" Discussion
 
I think you uploaded the wrong patch PCP

CNCRaymond July 18th, 2003 07:12 AM

Re: STM "Final v1.7.5" Discussion
 
About the Breen Dreadnought, I think I can answer that, if you look at the Read-me HTML, you will see that the Breens do not have a Dreadnought, so PCP did not include one with the race. I copied the Battleship and renamed it Dreadnought. Then later I just copied the Dreadnought from my Breen folder in the AST mod and used it. Both Portrait and Mini images.

The new AI is kicking my arse PCP, good work with it.

And thanks for the EMP files, they really help out.

ONE IMPORTANT THING: Change the Colony Storage from 2k to at least 5k. This will help the AI to expand even better.

CNCRaymond July 18th, 2003 07:14 AM

Re: STM "Final v1.7.5" Discussion
 
You also need to fix all the broken links in your HTML read-me.

Additionally, the Dominion HTML page looks differant than the other pages.

CNCRaymond July 18th, 2003 10:13 AM

Re: STM "Final v1.7.5" Discussion
 
Hey PCP, these new images are very good. I like the way you set the warp cores apart from one another.

The Federation is kicking my arse at the moment, and the dominion is very aggressive. They have glassed several of my colony worlds, taking out remote mining defense satellites and mining my warp points so my support fleets are destroyed. Very impressive. Good job.

Aside from the minor bugs reported by others and myself, this is one great mod you and CK have made.

I think people will enjoy it a lot.

AI Bonus is set to High, AI difficulty to Medium. Large Galaxy - FQM Dense Midlife, 10 AI opponents, and me.

Very playable mod.

Atrocities July 18th, 2003 11:28 AM

Re: STM "Final v1.7.5" Discussion
 
www.astmod.com/startrekmod.com/home.html

New patch

[ July 18, 2003, 10:37: Message edited by: Atrocities ]

CNCRaymond July 18th, 2003 08:09 PM

Re: STM "Final v1.7.5" Discussion
 
Good point thanks. It took me few minutes to figure out what was wrong.

The Federation, Ferengi, 8472, and Borg are not expanding at all. By turn 100 they have only expanded into one or two systems. My Last game the Federation was competative, now they just sit there.

[ July 18, 2003, 19:12: Message edited by: CNCRaymond ]

Fyron July 18th, 2003 08:26 PM

Re: STM "Final v1.7.5" Discussion
 
The best course of action is to NOT use WinZip, as it truly, truly sucks. Get a real archive utility (any will do, really, I use WinRAR) that is capable of displaying the contents in normal folder view so that you can see exactly where the files are going to be when uncompressed, instead of just one column with an archaic listing of paths. http://forum.shrapnelgames.com/images/icons/icon12.gif

mottlee July 19th, 2003 12:18 AM

Re: STM "Final v1.7.5" Discussion
 
Missing Pics 1201, 1215, 1197

Federation

[ July 18, 2003, 23:18: Message edited by: mottlee ]

Captain Kwok July 19th, 2003 01:42 AM

Re: STM "Final v1.7.5" Discussion
 
Patch 1A includes files for the Breen and Klingons, but does not unzipped them to their proper race directories, but to Breen/Klingon folders in the pictures directory, not picture/races.

Just be sure to give the files a good double check before you upload them, you'll save yourself and everyone else a few headaches. http://forum.shrapnelgames.com/images/icons/tongue.gif

CNCRaymond July 19th, 2003 07:37 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
Missing Pics 1201, 1215, 1197

Federation

<font size="2" face="Verdana, Helvetica, sans-serif">They all work for me? Are you sure you unzipped it correctly? Try putting the images in your Components directory for both the mod and the unmodded folder.

CNCRaymond July 19th, 2003 09:33 AM

Re: STM "Final v1.7.5" Discussion
 
PCP (Atrocities) asked me to help him with the Expanding issues for the races of the New Star Trek Mod.

From what I have seen the following races expand ok from game start.

8472, Romulans, Tholians, Dominion (Tholians being the best)

From what I have seen the following race do not expand at all:

Borg, Breen, Cardassians, Federation, Ferengi, Klingons.

I have tried everything. I remove the Klingon Research.txt file and they began to expand ok. Not good, but ok. So I did the same for the other races, it did not help them.

I am at wits end here. PCP is not home, and I haven't the heart to tell him that I want to give up the job. It is to frustrating. The mod its self is good, but the AI's need help.

I wonder if it is caused by the propulsion system? If the designs.txt has to be modified in order to work with the propulsion system?

Either way I am really tired of working on it for him. Someone with more knowledge could probably figure this out and fix it.

TNZ July 19th, 2003 11:41 AM

Re: STM "Final v1.7.5" Discussion
 
I tried substituting the Klingon AI files from the AST mod, all files bar the research text. On testing, the Klingons colonized multiple systems.

I will try this on the Federation next.

[ July 19, 2003, 10:47: Message edited by: TNZ ]

CNCRaymond July 19th, 2003 12:08 PM

Re: STM "Final v1.7.5" Discussion
 
I treid that at well. In fact all of the ai files, say for the Research, come from the AST mod. I think it is the design file and the research file that is preventing them from expanding.

[ July 19, 2003, 11:11: Message edited by: CNCRaymond ]

CNCRaymond July 19th, 2003 12:25 PM

Re: STM "Final v1.7.5" Discussion
 
The BOP mount description needs to be revised, and the Defiant mount isn't working correctly.

Atrocities July 19th, 2003 04:57 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
Missing Pics 1201, 1215, 1197

Federation

<font size="2" face="Verdana, Helvetica, sans-serif">I found the problem with 1201, it is incorrectly named com_1201 and not Comp_1201. You can fix it by simply renaming it to the correct name.

I could find nothing wrong with either 1215 or 1197 as both seemed to be working just fine.

CNC, I knew about the mount problem a day or so ago and have fixed it. Thanks.

I am also working on the expansion issue and I think I have gotten the Klingons and Borg back to normal. I am working on the Federation and the Ferengi now.

The Klingons appear to be expanding quite nicely now.

Star Trek Beta v0.9.4

1. - Fixed: Spacing error in Ferengi Research.txt
2. - Fixed: Spacing error in Federation Research.txt
3. - Changed: Tonage Structure of BOP Mount from 50% to 30% reduction in size of component
4. - Changed: Tonage Structure of Defiant Mount from 50% to 20% reduction in size of component
5. - Modified: Federation Research.txt
6. - Modified: Klingon Research.txt
7. - Modified: Borg Research.txt
8. - Modified: Ferengi Research.txt

Star Trek Beta v0.9.3

1. - Fixed: Component 1201 was misspelled
2. - Changed: Federation Weapons Technology from Weapons Technology to Federation Technology
3. - Modified: Borg_AI_DesignCreation file to facilitate better expansion
4. - Modified: Klingon_AI_DesignCreation file to facilitate better expansion
5. - Modified: Ferengi_AI_DesignCreation file to facilitate better expansion
6. - Modified: Federation_AI_DesignCreation file to facilitate better expansion
7. - Modified: Federation Combat Captain I - II with training Ability (Thanks TNZ)
8. - Chagned: Federation Pulse Weapons from Weapons Technology to Federation Technology

mottlee July 19th, 2003 05:49 PM

Re: STM "Final v1.7.5" Discussion
 
No the file is not there, no folder in mod, I may have an old pic mod tho if I rember is a big D/L http://forum.shrapnelgames.com/images/icons/icon9.gif

(re D/L image mod, componits, now)
(Done, still no comp_1201 in D/L did not look for others E-mail mottlee@gte.net)

[ July 19, 2003, 18:04: Message edited by: mottlee ]

Atrocities July 19th, 2003 07:05 PM

Re: STM "Final v1.7.5" Discussion
 
You need to get the latest patch.

www.astmod.com/startrekmod/home.html

You will need to use your User name and PW to gain access to the site. If you don't remember it, then email me.

Will

mottlee July 19th, 2003 07:10 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
You need to get the latest patch.

www.astmod.com/startrekmod/home.html

You will need to use your User name and PW to gain access to the site. If you don't remember it, then email me.

Will

<font size="2" face="Verdana, Helvetica, sans-serif">OK I thought I did but will Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities July 19th, 2003 07:12 PM

Re: STM "Final v1.7.5" Discussion
 
Ok, the beta phase is nearly completed. I have been getting less and less bug reports and have for the most part gotten the Ai, except for the Federation, to expand at a fair pace. I am no AI whiz and therefore have really no interest in working with the AI past this point. I will now work on organizing the components, and finishing up any other images I need for the mod.

NOTE: Unless I get killed the mod should be out some time later this week. YOU WILL need the image mods to use this mod without errors.

Additionally, to the beta testers, thank you all for your help and support. Once the mod is released, you will not be able to use your old save games in it, because of the component re-organization.

Also I am considering removing the Master Computer component and making it a Borg or 8472 race specific item.

The one great thing about SE IV is that once the mod is out, it is open and fair game for all. Hopefully someone will take an interest in it and fix the fricking AI issues with expansion, or add new weapons and components.

Like I said, look for the mod later this week. After it is out, I think I will take a week off and go on vacation. http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee July 19th, 2003 07:16 PM

Re: STM "Final v1.7.5" Discussion
 
Did and did will run it this way

also error AI race neutral races 004,005 in research

[ July 19, 2003, 18:20: Message edited by: mottlee ]

mottlee July 19th, 2003 07:25 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Also I am considering removing the Master Computer component and making it a Borg or 8472 race specific item.

The one great thing about SE IV is that once the mod is out, it is open and fair game for all. Hopefully someone will take an interest in it and fix the fricking AI issues with expansion, or add new weapons and components.

Like I said, look for the mod later this week. After it is out, I think I will take a week off and go on vacation. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">An Idea on MC add ability (?) that it would still need bridge but add to attack and defence

Image mod is there a newer one that 1.1?

Link in "Stick" needs updated Link in I.F's Sig has a 1.5 and pics not there

[ July 19, 2003, 20:09: Message edited by: mottlee ]


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