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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

rabelais February 10th, 2004 09:10 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by rabelais:
Amber Clan priests (!) are NOT sacred.


Rabe the Sacerdotally Challenged

<font size="2" face="sans-serif, arial, verdana">Thats because they eat clams - unholy stuff according to JK. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wow. I didn't realize the default religion of the game was Jewish. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Bad news for Vanheim... ritual eaters of pigs, definitely unkosher http://forum.shrapnelgames.com/images/icons/tongue.gif

And for Mictlan, the long pig is even worse. http://forum.shrapnelgames.com/images/icons/shock.gif

OTOH, Mussels in white wine and butter sauce may be worth forgoing paradise, on a present-value calculation.... http://forum.shrapnelgames.com/images/icons/icon6.gif

Rabe the Shokhet du Jour

Cosmos February 11th, 2004 02:24 AM

Re: Dominions II Bug Thread
 
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.

I have 3 files in my save game. Should I send these to someone to fix ???

Arryn February 11th, 2004 11:12 AM

Re: Dominions II Bug Thread
 
I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.

I presume this is a bug?

Johan K February 11th, 2004 01:15 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Cosmos:
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.

I have 3 files in my save game. Should I send these to someone to fix ???

<font size="2" face="sans-serif, arial, verdana">Please wait for the upcoming patch which will hopefully fix that.

Saber Cherry February 11th, 2004 06:31 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Arryn:
I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.

I presume this is a bug?

<font size="2" face="sans-serif, arial, verdana">Probably a map bug. The province could be specially marked as "#nostart" in the .map file.

Saber Cherry February 11th, 2004 09:45 PM

Re: Dominions II Bug Thread
 
New bug:

When modding a unit, giving it a new name clears the description. For example,

#selectunit 100
#name "Sheep Shredder"
#end

...gives unit 100 a new name, but deletes the old description.

Taqwus February 13th, 2004 09:07 PM

Re: Dominions II Bug Thread
 
Ivy Kings can't wear the Crown of the Ivy King, lacking a head (slot). Seems a bit odd, but perhaps the missing head explains their prolonged absence...

Gandalf Parker February 13th, 2004 10:51 PM

Re: Dominions II Bug Thread
 
My mounted Tuatha was able to use a Crystal Shield which says mounted units cant use it

rabelais February 14th, 2004 09:06 AM

Re: Dominions II Bug Thread
 
Defenders in sieges can recruit troops, in the sense that they can pay gold for them, .... but they don't actually appear the next (or any following) turn.

This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.

At the very least it should be aggressively documented.

Thanks,

Rabe the Missing his Yummy new mage, Dammit!

Arryn February 14th, 2004 11:11 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by rabelais:
This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.
<font size="2" face="sans-serif, arial, verdana">Since the defender loses the income of the province to the beseigers, who after all occupy the entire province except the keep itself, then the defenders should most definitely not be able to gather more troops. The proper fix, IMHO, is to simply disable recruiting. No recruiting, no gold loss.


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