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-   -   New MP Game - Random, Anonymous, No Diplomacy (http://forum.shrapnelgames.com/showthread.php?t=24182)

PashaDawg August 27th, 2005 10:27 AM

Re: Turn 10
 
Smarty pants!

PashaDawg August 28th, 2005 08:42 PM

Re: Turn 11
 
Turn 11 is out!

Deadline is Tuesday, Aug. 30, 2005 at 9pm EST.

Pasha

PashaDawg August 30th, 2005 08:34 PM

Re: Turn 12
 
Turn 12 is out.

Deadline is Thursday, Sept. 1, 2005 at 9pm EST.

Thanks.

Hope y'all are having fun!

RonD August 30th, 2005 09:49 PM

Re: Turn 12
 
We are, but if we tell you about it, we have to kill you.

GriffinOfBuerrig August 31st, 2005 05:31 AM

Re: Turn 12
 
LOL, yes, ireally have fun, but it is impossible to make here feedback!

PashaDawg August 31st, 2005 08:46 AM

Re: Turn 12
 
Players can certainly direct comments about their hopes and dreams to the host by email. http://forum.shrapnelgames.com/images/smilies/happy.gif

The Panther August 31st, 2005 10:20 AM

Re: Turn 12
 
I did notice the difficulty of not speaking to your neighbors. Diplomacy is so ingrained in Dominions, it is very odd to play a game without it! I keep wanting to write a message to someone or anyone, assuring folks of my peaceful intent.

It is hard to know when a neighbor is being agressive towards you or is just paranoid. Every troop on your border is a suspected part of an invasion army. Every move must be carefully considered. Wars will be frequent, I would expect.

Certainly this is a real change of pace from the usual Dominions fare.

Huntsman August 31st, 2005 04:21 PM

Re: Turn 12
 
Quote:

The Panther said:
I did notice the difficulty of not speaking to your neighbors. Diplomacy is so ingrained in Dominions, it is very odd to play a game without it! I keep wanting to write a message to someone or anyone, assuring folks of my peaceful intent.

It is hard to know when a neighbor is being agressive towards you or is just paranoid. Every troop on your border is a suspected part of an invasion army. Every move must be carefully considered. Wars will be frequent, I would expect.

Certainly this is a real change of pace from the usual Dominions fare.

Absolutely!

This is my 2nd "no diplo" game and it's very nerve-racking because you have no idea what to expect and there's nothing you can do to sway anybody's opinion/stance/etc when you run into situations that are cause for alarm. You can't just say "Hey, don't worry about my army in Province A because we're just moving to the indie over at B." or "Hey, I'm getting pounded on by Player X who is clearly the biggest threat on the board--could you give me a hand?!"

http://forum.shrapnelgames.com/images/smilies/shock.gif

BTW, if somebody sees my army on their border don't worry! They're just admiring your landscaping.... http://forum.shrapnelgames.com/images/smilies/happy.gif

RonD August 31st, 2005 05:07 PM

Re: Turn 12
 
I miss the diplomacy side as well. A problem with "regular" MP dom2 is that almost everyone starts out by negotiating NAPs with every neighbor, expands a bit, then races for their endgame strategy.

I wish there was a halfway - but that would take a group change in playstyle.

Goblin August 31st, 2005 07:22 PM

Re: Turn 12
 
It's a jungle out there...

Goblin.


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