![]() |
Re: Design Flaw: Sucker missile ships
Well, it doesn't happen with the standard max range strategy, so it CAN be fixed.
EDIT: and yeah, that's a problem with any tactical AI. If you set it up like you said, you'd get the opposite problem- a ship armed with, say, Ripper Beams would stay at PDC range. Blag. At least they don't friendly fire each other. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Max Range
Whatever software algorithm is used for "Max Range," it should work out to "as much as possible, stay as far away from danger as you can while still being able to attack the enemy." As a human being, it is not too hard to figure out what to do in every situation as it comes up. But it is hard to think of an algorithm that covers all reasonable cases. If you can figure out the algorithm used, you can usually find a horrible weakness. However, the current algorithm seems particularly bad and should be improved. It is too easily exploited.
|
Re: Design Flaw: Sucker missile ships
Quote:
|
Re: Design Flaw: Sucker missile ships
Quote:
|
Bugging out
Sorry to cut off the discussion, but I gotta go. No more responses until at least Monday.
Did I mention that SEV is very fun and addictive? |
Re: Access Violations
I had been setting system affinity to 1 CPU only and having frequent access violations. I stopped doing that and have played about 25 turns without an access violation now. So try everything I guess is my point. I don't have any suggestions or other reports that haven't already been made. I'm sure things will be improved, but I'm liking SEV overall and looking forward to the journey!
|
Re: Access Violations
This might seem a small annoyance,but I can't put capital letters when naming ships,etc.
|
Re: Access Violations
When you want to rename a ship design, it should give you the existing name to edit.
|
Re: Access Violations
I am able to use capital letters all the time AAshbery. Sounds like a system issue you're having.
|
Re: Access Violations
I too have no problem with using capitals naming either ships or units.
|
All times are GMT -4. The time now is 11:28 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.