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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
In my book you are both forked tongued snakes and deserve whatever you wrought upon each other...
Messages from Caelum (to me as Pangaea) Quote:
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Double talk and double dealing and taking advantage of trust/naivetee... Pot meet Kettle. Glass houses and stones and all that.... |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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I am pretty sure that I directly implied to you that an actual declaration of war was contingent on pacifying C'tis, something that Zeldor insured was impossible. Multiple times I told him to name his price, giving an open ended offer, and yet he ignored that, so what could I do, attack TC with split forces, not sure of success against either foe? When C'tis made it apparent that he would not accept peace, I finally relented and began to fight him directly - it was all I could do. Did I take advantage of you, Incabulos? I offered to make gear for your Gorgon. I did want to trade, but I also told you I had plenty of Water, and there were a few useful things I could just send you, if you liked. Did I intend to attack Zeldor? Certainly, only a fool would not. I grit my teeth as he committed gross acts of war in violation of our NAP, and said nothing. The province in question means little. As far as relations between TC and Caelum go, we took it from a third party, placed minimal PD, and offered no real resistance when TC came to reclaim it. Zeldor then directly violated the NAP again, by attacking a Caelian province that was neutral at the time of NAP, and had never been discussed. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well I walked away with the impression Caelum used me to grab some free provinces while maintaining their NAP with TC. Communication did seem to get strangely quiet and since you didn't ever say "I couln't get peace with Cti's so you are on your own..." I just assumed the worst, which is of course partly my fault for not asking.
But I also see it is part of the game which is why I use the nation titles instead of the player's behind them. I am just stoking the fire since I am finished :D fleas in ears and all that :angel: . |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well to be fair, it was 1 province, that would have been of direct strategic importance, and that you didn't imagine you'd hold for more than another turn or two anyways. ;)
Honestly, it took so long to wring a final answer out of C'tis (final, meaning a couple of turns of silence, I had to assume he was just ignoring me), that Pan was already half dead. It was about the same turn (can't remember for sure) that I saw TC had airdropped several thugs on you, and I first noticed that someone had finished clearing you out of the caves. Regrettably, that war was all but over, and Caelum was not going to have the chance to contribute to it. Full disclosure, of the outcomes including going straight to war with TC, or going straight to war with C'tis, or going to war with C'tis and having a buzzard come to pluck my juicy eyes out - I most wanted the first, thought I was stuck with the second, but ended up getting the third. :p |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yes I was truly outclassed hehe. But each defeat brings me a little more experience.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Didn't you say that C'tis is no match for you and killing him will take just a while? :) Most of your armies were sitting next to me all the time, later in the port city too, without any movement or real attacks on C'tis. You were wasting your armies :)
And well, you decided to take 2 provinces of mine with semi-smart idea to not break NAP in that way. But I think that you should rethinkg that plan for future games. You won't convince anyone that it's not breaking NAP :) You either wanted to attack me directly [but why didn't you really? I had no armies nearby, and was surprised by Pan attack] or tried to get me to attack you and try to blame me for breaking the NAP [which wouldn't be true]. Did you expect me to live that matter like that? You kept my provs for a long time, sucking gem income from them, without saying sorry or offering to repay that gems, so we could live in peace. It was you who wanted war, so you should have been prepared for it. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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I just think that if YOU wanted war, you could have been something less of a coward about it, and at least given proper NAP cancellation. I'm sorry that you're afraid to ever engage in a conflict that could possibly slow you down or set you back in the slightest bit. While you were walking totally unhindered through all of the cave garrisons, some of us were fighting in Miasma with 9HP troops..... |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
MA Caelum did go AI, further making this game a pile of s***. I vote for starting a new game - I know, when I had been down to 8 troops and managed to finally have my crippled nation to break siege, Zeldor expended a fair degree of work to find a sub willing to fight to keep me down. Strangely, he does not seem to have found anyone to take Caelum's position. As such, this game demonstrates nothing like an adequate degree of fairness.
There is no way that I personally would count a game win in such a situation as valid. sorry zeldor. It was a fairly cool idea for a game, and an interesting map, but I would think of it as a beta test. oh, for anyone interested, midgard lost an earth king and a king of elemental fire this turn :) |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'd like to move on honestly - happy to concede to whoever. Each turn of this game is more painful than the last. Its my own fault for jumping in without checking the settings when Zeldor said he needed someone for LA Pyth on IRC but I had no idea about all these special sites etc til I started getting hit with Troll Kings and Aesimir (sp?).
So if it balances things out, I am happy to go AI :) or find a sub or admit defeat. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
grr... accidental stale, was sure I'd sent it in. Anyways, no big loss, I'm about to die anyways.
This game was a nice idea but I have to say I don't think the map is conducive to a good game, way too much isolation, and map knowledge a definite advantage |
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