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Re: Momentum 2 - Running
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Re: Momentum 2 - Running
I postponed hosting since SciencePro's turn wasn't in with only a few minutes to go.
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Re: Momentum 2 - Running
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Re: Momentum 2 - Running
:):):) Lol at that battle. My troops couldn't scratch anyone, but it was funny watching the thugs suicide themselves. And especially lich who was one square away from retreating when the lightning hit him. :):):)
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Re: Momentum 2 - Running
For some reason I thought that hosting was due tomorrow. I just got the reminder and I'm not home. Can I have 24h?
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Re: Momentum 2 - Running
Sure, hosting postponed 24 hours.
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Re: Momentum 2 - Running
I won't be around at hosting time and there's still a couple of turns missing. Psycho, I know you sometimes submit close to the deadline but Psi doesn't so I'm postponing hosting.
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Re: Momentum 2 - Running
Psi and I have talked and we are willing to concede to the game to Psycho. Since SciencePro earlier indicated that he was of the same mind the game has ended. Congratulations, Psycho! As in the first Momentum game, you fought off multiple opponents for a well-deserved win. If there is a third game in this series I may rename it the "Psycho Invitational."
I'll post some thoughts on the game later but am interested in everyone's feedback on the game settings. Thanks everyone for playing and especially to SciencePro for stepping in as a sub. |
Re: Momentum 2 - Finished - Psycho/Pan wins!
Heh, just when I was about to launch a massive attack on Psi. I have several raiding parties in his lands and made preparations to take all his lands in two turns.
Well, thanks. Since this was my only game, I will have some free time, so I'll try to write a detailed AAR. And comment on game settings, of course. Not today, though. Thanks for the invite Val, but I doubt I'll be joining another momentum in a foreseeable future. Due to lack of free time, I'll have to stick to slowboat games. I'd like to see you all again in future games, especially Val. |
Re: Momentum 2 - Finished - Psycho/Pan wins!
Congrats Psycho. And yeah, I learned a good lesson from watching my pretender die in that battle lol. Ive never seen a commander use more than one extra gem for a battlefield spell before and he goes and uses 2 leaving himself with none to cast returning like he was scripted. Ahh well live and learn. At least the game went out with one final halfway interesting battle and I learned a little something. The annoying thing was that he completely did not need to use any extra gems at all for the spell being S7 casting an S4 100 fatigue spell, although I had given him one extra gem which I assumed the AI would use but using 2 just kind of flabbergasted me.
Dom3 really needs an improved scripting system to do a way will hogwash like that. But at least I now also know that I can take advantage of a commander using more than one extra gem to reduce fatigue as well, so it could prove advantageous in some circumstances. |
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