![]() |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Quote:
[ June 23, 2003, 23:19: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
I will have the folder in your mail, in the morning. Take your time, Thanks again |
Re: AI Campaign => For a Challenging AI opponent
Quote:
How does this sound for a game set up. AIC v3.02 Complete. 2000 pt Game + any Mp up to a total 1k Bonus totals 3000 for you and 2000 for the AI. All Starting defaults should be fine. With ANY and ALL (non AI, Nue Only) Free Option Traits you think you may need: Name := Opt 1 Description := Human Player - advantage Results in: Better Home World. Pic Num := 0 General Type := Advantage Cost := 0 Trait Type := Planet Storage Space Value 1 :=15 Name := Opt 2 Description := Human Player - advantage Results in: Higher Proportions of Resources (not recomended for Finite Games). Pic Num := 0 General Type := Advantage Cost := 0 Trait Type := Production Value 1 := 200 Value 2 := 0 To include any or all Multiplayer Handicap 1-3 = 1000 free bonus points, if you wish. Name := MP Level 1 Ladder Handicap Description := Handicaping for Players. (Host assigned) Pic Num := 0 General Type := Advantage Cost := -200 Trait Type := Tech Area Value 1 := 7 Value 2 := 0 Name := MP Level 2 Ladder Handicap Description := Handicaping for Players (Host assigned) Pic Num := 0 General Type := Advantage Cost := -300 Trait Type := Tech Area Value 1 := 7 Value 2 := 0 Name := MP Level 3 Ladder Handicap Description := Handicaping for Players. (Host assigned) Pic Num := 0 General Type := Advantage Cost := -500 Trait Type := Tech Area Value 1 := 7 Value 2 := 0 =1000 Bonus Points I recommend you choose a Dual Class Race. For the added Pop Centers Bonuses http://forum.shrapnelgames.com/images/icons/icon12.gif However, please play with out Strategic Fighters Hulls. Absolutely restart, if you get a terrible Starting map. Please play in simultaneous turns mode with High Bonus with at least 5 or more AI players (the more Violent the better) http://forum.shrapnelgames.com/images/icons/icon10.gif and any neutrals are up to you. Please include your early Empire File with your Save. What would be the Victory Conditions you would like to set? Above all, lets have fun http://forum.shrapnelgames.com/images/icons/icon7.gif I also will PM this post to you. [ June 24, 2003, 00:25: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
[ June 24, 2003, 00:38: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
http://forum.shrapnelgames.com/image...s/confused.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
I challenge any one to tap into AIC top 3-5 leading AI in your game at any point in the game from turn 50 to 2000 and you will see the AI with a surplus in resources http://forum.shrapnelgames.com/images/icons/icon7.gif Anyone that has played AIC will tell you, that at low AI bonus with the default starts and even after JLS has tamed the AI since the initial release the AI is still a very tough challenge. At Medium AI Bonus, I doubt you can even beat the AI unless you have the ultimate start with some or all the easy options and MP handy caps http://forum.shrapnelgames.com/images/icons/icon12.gif I know this SunDevil at High Bonus there is no way you can beat the AI, in AIC with any size default maps and with at least 5 real AI Players, in solitaire. [ June 23, 2003, 13:14: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Obviously... care to enlighten him?
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
All times are GMT -4. The time now is 02:52 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.