.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Paul1980au March 4th, 2004 03:42 AM

Re: STM "Final v1.7.5" Discussion
 
Its a general flawed AI - i would like to see it improveable ie escorts for colony ships, more planning on behalf of the AI but it seems to go for number and exponetial expansion.

Atrocities March 4th, 2004 04:47 AM

Re: STM "Final v1.7.5" Discussion
 
I hope what they mean by General AI flaw is that it is beyond the control of both player and the modder as it is a flaw with SEIV AI in general.

TNZ March 4th, 2004 06:23 AM

Re: STM "Final v1.7.5" Discussion
 
I was looking at the tech area file and I had a thought: why not make new, more Star Trek-like, unique area technologies for the STM?

Unique Area: This tells the game if the tech is a Unique Tech or a Normal Tech. Unique Techs are the technologies given by colonizing a planet that has an "Ancient Ruins Unique" ability on it. A tech can be both Racial and Unique. This means that if you make a racially Organic tech that is also Unique, this is what will happen: A race colonizes the planet. If the race has the Organic trait, it gets the Unique Tech. If the race isn't organic, it gets nothing.
Extract from the SEIV Modding 101 by Imperator Fyron, and contributions from Suicide Junkie.

Sabin March 4th, 2004 06:23 AM

Re: STM "Final v1.7.5" Discussion
 
I think you might be interested in this for the map, Tnarg.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=011135

Atrocities March 4th, 2004 06:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
I was looking at the tech area file and I had a thought: why not make new, more Star Trek-like, unique area technologies for the STM?

Unique Area: This tells the game if the tech is a Unique Tech or a Normal Tech. Unique Techs are the technologies given by colonizing a planet that has an "Ancient Ruins Unique" ability on it. A tech can be both Racial and Unique. This means that if you make a racially Organic tech that is also Unique, this is what will happen: A race colonizes the planet. If the race has the Organic trait, it gets the Unique Tech. If the race isn't organic, it gets nothing.
Extract from the SEIV Modding 101 by Imperator Fyron, and contributions from Suicide Junkie.

<font size="2" face="sans-serif, arial, verdana">Very interesting....

Tnarg March 4th, 2004 08:03 AM

Re: STM "Final v1.7.5" Discussion
 
Wow I just saw a "Dooms Day Machine" monster vessel by turn 22. I think the Borg are going to be handed their heads. What fun! http://forum.shrapnelgames.com/images/icons/icon10.gif Now lets see how it takes for it to navigate the Black hole to get into my system.

Borg went from 2nd to 9th place.
Klingons 2nd
Dominion 3rd
Cardassians 4th
Monsters 1st
Me (Romulans) 19th

All in all I think that the AI is doing a nice job in the early game.

narf poit chez BOOM March 4th, 2004 10:30 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by TNZ:
I was looking at the tech area file and I had a thought: why not make new, more Star Trek-like, unique area technologies for the STM?

Unique Area: This tells the game if the tech is a Unique Tech or a Normal Tech. Unique Techs are the technologies given by colonizing a planet that has an "Ancient Ruins Unique" ability on it. A tech can be both Racial and Unique. This means that if you make a racially Organic tech that is also Unique, this is what will happen: A race colonizes the planet. If the race has the Organic trait, it gets the Unique Tech. If the race isn't organic, it gets nothing.
Extract from the SEIV Modding 101 by Imperator Fyron, and contributions from Suicide Junkie.

<font size="2" face="sans-serif, arial, verdana">Very interesting.... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">how about a different result for different racial techs?

might be to much, though.

Sabin March 4th, 2004 04:18 PM

Re: STM "Final v1.7.5" Discussion
 
I am wondering, can a planet use pictures that look like ships? If so, perhaps a combination of that and the information in my Last post(for Tnarg) can be used for creating planets that look like ships.

For example, we can create the Pegasus scenario, where a federation vessel had a special cloaking device. This is the technology that would be gained from the vessel. The vessel is actually a planet that looks like a ship. This planet can be extremely small, and it would be worthless to colonize for the long-term.

This can be applied further. The area the Pegasus is in would be a "pocket" system(double), so it would be somewhat more accurate.

Fyron March 4th, 2004 08:00 PM

Re: STM "Final v1.7.5" Discussion
 
I suggest changing Settings.txt so that rioting planets produce at 25% instead of 0%. While it may be realistic that all factories shut down during riots, it makes for very, very not fun games when most of you empire riots at once due to an invasion, so you can not possible mount any sort of defense effort. 25% still gives a big penalty for rioting, but it at least allows you to do something in such situations.

Aiken March 4th, 2004 08:25 PM

Re: STM "Final v1.7.5" Discussion
 
I always wonder why battle loses and planet glassing cause riots. Sure, from one hand such events cause population anger growth, but from another hand such kind of fury was always directed to invaders but rarely toward their OWN goverment.
So using such inverted logic (which is common for humans, especially for womankind http://forum.shrapnelgames.com/images/icons/icon7.gif ) one can think that losed battles and destroyed planets will lead to patriotic feelings explosion and extreme bloodlust.

That is a good concept for Masochistic happiness type http://forum.shrapnelgames.com/images/icons/icon10.gif

mac5732 March 4th, 2004 08:26 PM

Re: STM "Final v1.7.5" Discussion
 
where can i download vs 1.60, I tried spaceempire net and NASY, not there, tks in advance

just some ideas Mac

Imperial March 4th, 2004 08:36 PM

Re: STM "Final v1.7.5" Discussion
 
1.60 has not been released to the public yet--only to beta testers, once the tests are done it should be released

Atrocities March 4th, 2004 08:52 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
I suggest changing Settings.txt so that rioting planets produce at 25% instead of 0%. While it may be realistic that all factories shut down during riots, it makes for very, very not fun games when most of you empire riots at once due to an invasion, so you can not possible mount any sort of defense effort. 25% still gives a big penalty for rioting, but it at least allows you to do something in such situations.
<font size="2" face="sans-serif, arial, verdana">I tend to agree. Any one else feel this to be a problem? If not, the settings will be changed.


(NOTE to Imperial. I deleted that empty double post.)

[ March 04, 2004, 18:58: Message edited by: Atrocities ]

Atrocities March 4th, 2004 08:55 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mac5732:
where can i download vs 1.60, I tried spaceempire net and NASY, not there, tks in advance

just some ideas Mac

<font size="2" face="sans-serif, arial, verdana">As Imperial stated we are in the process of beta testing the mod. It is my intention to do as much for the mod as I can, test it, and then release it so that we won't have to keep bugging Geoschmo for updates at PBW.

Also this gives people time to play out their current saved games and PBW games.

If all goes as planned the latest Version of the mod will be released toward the beginning of next month.

(I still have to talk with UserX when he gets back and touch base with him on things.)

solops March 4th, 2004 09:04 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
I suggest changing Settings.txt so that rioting planets produce at 25% instead of 0%. While it may be realistic that all factories shut down during riots, it makes for very, very not fun games when most of you empire riots at once due to an invasion, so you can not possible mount any sort of defense effort. 25% still gives a big penalty for rioting, but it at least allows you to do something in such situations.

<font size="2" face="sans-serif, arial, verdana">I tend to agree. Any one else feel this to be a problem? If not, the settings will be changed.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I certainly agree. I think it unrealistic for a whole planet to shut down due to rioting.

[ March 04, 2004, 19:05: Message edited by: solops ]

oogs March 4th, 2004 09:58 PM

Re: STM "Final v1.7.5" Discussion
 
"DoomsDay Machine"??? What race has that? It sounds fun :)That and the fact that i'm playing as the borg right now, so it could be troublesome if the AI builds one (or more).

Atrocities March 4th, 2004 10:11 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by oogs:
"DoomsDay Machine"??? What race has that? It sounds fun :)That and the fact that i'm playing as the borg right now, so it could be troublesome if the AI builds one (or more).
<font size="2" face="sans-serif, arial, verdana">The Monsters have it.

oogs March 4th, 2004 10:18 PM

Re: STM "Final v1.7.5" Discussion
 
does that imply that random events have to be on for me to see this?

Fyron March 4th, 2004 10:21 PM

Re: STM "Final v1.7.5" Discussion
 
No, it implies that you have to have a Version of STM that has had the Monster Race added to it, from the Devnull Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

oogs March 4th, 2004 10:23 PM

Re: STM "Final v1.7.5" Discussion
 
and i take it that this Version isn't 1.5.1?

Fyron March 4th, 2004 10:25 PM

Re: STM "Final v1.7.5" Discussion
 
Nope. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 4th, 2004 10:27 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by oogs:
and i take it that this Version isn't 1.5.1?
<font size="2" face="sans-serif, arial, verdana">It was added in Version 1.6.0 beta.

Rollo is a genus and his mosters design proves it.

I made a post, several down now, about the ETA of the next offical Version will be. I really want to try and get that Version of the mod, whatever it will turn out to be, solid before releasing it.

This way I can avoid having to make an update a day or two later.

oogs March 4th, 2004 10:46 PM

Re: STM "Final v1.7.5" Discussion
 
hehe... that's cool http://forum.shrapnelgames.com/images/icons/icon7.gif thnx for the info though.

Urendi Maleldil March 5th, 2004 12:46 AM

Re: STM "Final v1.7.5" Discussion
 
More Monster ideas:

Rogue bits of Particle 010 - destroys stuff in a big way

Renegade Borg - high tech borg ship (doing whatever a borg ship can)

evil nanites - damages ships by ramming

V'Ger - vast living machine prope, formerly of Earth, trying to learn all that is learnable. (Huge subverter weapons + planetary bombs)

Whale Probe - Huge probe whose energy signal disables all power sources and disrupts planetary climates (engine & weapon killing + climate killing)

Nomad - A relatively small malfunctioning probe, also formerly of Earth, that seeks out new life and new civilizations and "sterilizes" them. (big time energy weapon)

Space Amoeba - Giant living space blob that eats starships for breakfast

Lazarus Ship - Time traveller from the future engaged in a battle with his antimatter counterpart. Steals dilithium (kills engines)

Maverick Planetoid - A huge planet sized ship is malfunctioning and crashes into planets (massive planet damaging warhead)

Rogue Prison Ship - A La SS Botany Bay. Carries frozen criminals who just want to steal a ship and live normal happy lives. Slow, but carries boarding parties.

Antimatter Cloud - Living antimatter cloud devours planets for breakfast

Tnarg March 5th, 2004 12:56 AM

Re: STM "Final v1.7.5" Discussion
 
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM March 5th, 2004 01:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">gotta be an intelligence win.

Tnarg March 5th, 2004 01:36 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tnarg:
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">gotta be an intelligence win. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, just five neutrals that all wanted to gang up on me! Couldn't even get a mercy plea in.
http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM March 5th, 2004 01:37 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tnarg:
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">gotta be an intelligence win. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, just five neutrals that all wanted to gang up on me! Couldn't even get a mercy plea in.
http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">but, uh, you started out of their homesystem, right? so how did they attack you? http://forum.shrapnelgames.com/image...s/confused.gif

Tnarg March 5th, 2004 01:54 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tnarg:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by narf poit chez BOOM:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tnarg:
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">gotta be an intelligence win. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, just five neutrals that all wanted to gang up on me! Couldn't even get a mercy plea in.
http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">but, uh, you started out of their homesystem, right? so how did they attack you? http://forum.shrapnelgames.com/image...s/confused.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Some of the minor and neutral races expand. In this case the Gorn, Sheliak, and Hirogen. They just all happened to start out about two systems away from me. Relentless little fellers. Made me change my start game tacticts. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM March 5th, 2004 01:59 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
Some of the minor and neutral races expand. In this case the Gorn, Sheliak, and Hirogen. They just all happened to start out about two systems away from me. Relentless little fellers. Made me change my start game tacticts. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">well, now it makes sense. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 5th, 2004 02:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
Wow, I just got defeated by neutrals by turn 30. I was playing the Federation and had the computer bonus set to low. I have never had that happen to me. Atrocities very nice. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Damn dude! If the AI whipped your *** then I have got to get you into a PBW game. http://forum.shrapnelgames.com/images/icons/icon12.gif

Seriously, if you want, you can pre-select a few races and then deselect the random Empires while leaving the random Neutral empires on and selecting high. This will give you the races you pre-selected, and many many neutral empires to conquer. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities March 5th, 2004 02:12 AM

Re: STM "Final v1.7.5" Discussion
 
In the book Vendetta, we discover that the Dooms Day machine was designed by the First Federation to destroy the Borg.

I recall reading a comment by Gene R. about why all the races in the Alpha Quadrant appear so equal in tech and appearance. He stated that a great war had occured in our portion of the Galaxy where entire advanced civilizations were wiped out of exsistance. After the great war the Galaxy began to rebuild, the seeding of many worlds by advanced races, as later explained in a STNG episode, started to blossom into new beings who eventually, if they survived, evolved into the species that we now have roaming the Alpha Quadrant.

I thought this was quite interesting.

Sabin March 5th, 2004 03:29 AM

Re: STM "Final v1.7.5" Discussion
 
The Tnarg Map Report
Stardate: 2400.03

The systems I have encountered so far are very interesting in the visual sense, and they seem to be advocating such a position with the descriptions. I believe I may have spotted some minor errors.

Planet Vega IX:
-Incorrectly spelled text, yeild should be yield.
-Text is cut off abruptly.

Vulcan System:
There seems to be no descriptions about the Vulcans, or any bonuses associated with them.


A question: Is the Son'A also called the Selay Continuum? I also noticed the Selay Continuum's description is appearing to use some of the Norak's descriptions, in their society and general descriptions.(possibly biological, too.)

Atrocities March 5th, 2004 03:38 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:

A question: Is the Son'A also called the Selay Continuum? I also noticed the Selay Continuum's description is appearing to use some of the Norak's descriptions, in their society and general descriptions.(possibly biological, too.)

<font size="2" face="sans-serif, arial, verdana">Are you refering to the map or the mod? I did use some of the neutral files to help flesh out the information on all the new neutrals added to the mod. Some 20 of them. So simularities migh exsist.

If you happen to catch any neutral or other using another races name in their info, please post it and be as specific as you can. What race said what. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 5th, 2004 03:39 AM

Re: STM "Final v1.7.5" Discussion
 
Updated info, this Version is still bein worked on so there will more than likely be some more additions.


Star Trek Mod v1.6.1 BETA


1. Changed Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10
2. Changed Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES)
3. Changed All races Dreadnought mounts so that it can now be used with any weapon.
4. Added Ram Cannon Mount (For use with the Ram Cannon)
5. Changed Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES)
6. Changed Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES)
7. Changed Tholian Dreadnought Tonnage from 1000 to 1200
8. Changed New Event Images to Event Pack formated naming
9. Updated New Events to use correct New Event Images
10. Fixed Events File to avoid any more odd occurances (Thanks CNC / Fyron)
11. Added Star Trek Major System map's by Tnarg (grantkara@earthlink.net)
12. Added Revised AI_Construction_Vehicles by TNZ (Thanks TNZ)

Fyron March 5th, 2004 04:03 AM

Re: STM "Final v1.7.5" Discussion
 
You forgot the change to rioting!

Sabin March 5th, 2004 04:09 AM

Re: STM "Final v1.7.5" Discussion
 
The mod. If the race in the mod is incorrect, that will affect the map, I imagine.

[ March 05, 2004, 02:10: Message edited by: Sabin ]

Fyron March 5th, 2004 04:13 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Is the Son'A also called the Selay Continuum?
<font size="2" face="sans-serif, arial, verdana">No. They are completely different races.

Atrocities March 5th, 2004 04:24 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
You forgot the change to rioting!
<font size="2" face="sans-serif, arial, verdana">Thanks for reminding me doing it now.

Atrocities March 5th, 2004 04:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Is the Son'A also called the Selay Continuum?
<font size="2" face="sans-serif, arial, verdana">No. They are completely different races. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">He is 100% correct. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 5th, 2004 04:33 AM

Re: STM "Final v1.7.5" Discussion
 
Updated update:

Star Trek Mod v1.6.1 BETA


1. Changed Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10
2. Changed Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES)
3. Changed All races Dreadnought mounts so that it can now be used with any weapon.
4. Added Ram Cannon Mount (For use with the Ram Cannon)
5. Changed Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES)
6. Changed Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES)
7. Changed Tholian Dreadnought Tonnage from 1000 to 1200
8. Changed New Event Images to Event Pack formated naming
9. Updated New Events to use correct New Event Images
10. Fixed Events File to avoid any more odd occurances (Thanks CNC / Fyron)
11. Added Star Trek Major System map's by Tnarg (grantkara@earthlink.net)
12. Added Revised AI_Construction_Vehicles by TNZ (Thanks TNZ)
13. Changed Mood Riot Modifier from 0 to 25

Atrocities March 5th, 2004 05:48 AM

Re: STM "Final v1.7.5" Discussion
 
In case any one is interested in this kind of information.

The 1.5.1 Version of the mod was download 206 times Last month and it was a mid month release.

The Full Version was downloaded 97 times.

CNC is already complaning about the bandwidth useage. http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities March 5th, 2004 05:52 AM

Re: STM "Final v1.7.5" Discussion
 
If you have not yet heard about this site, you might want to check em out. What they lack in acting skills they make up for in production quality.

They literally living a dream. Ahhhh to have money, good friends, more free time than God, and a strong imagination with fairly good video production skills.

(I think it may have been done via the local community Cable service.)

More power to em, just try not to laugh to badly.

http://forum.shrapnelgames.com/images/icons/icon10.gif (It is embarassing to watch, but what the hell, at least they did it.)

http://www.5yearmission.com/STNV_WEB_files/index1.htm

Atrocities March 5th, 2004 06:18 AM

Re: STM "Final v1.7.5" Discussion
 
New Event Images

http://www.astmod.com/startrek/stmim...etAttacked.PNG
Planet Attacked

http://www.astmod.com/startrek/stmim...ipAttacked.PNG
Ship Attacked

http://www.astmod.com/startrek/stmim...ipDamaged2.PNG
Ship Damaged 2

Atrocities March 5th, 2004 06:20 AM

Re: STM "Final v1.7.5" Discussion
 
New Event Images

http://www.astmod.com/startrek/stmim...Starvation.PNG
Planet Attacked

http://www.astmod.com/startrek/stmim...ipDamaged3.PNG
Ship Attacked

http://www.astmod.com/startrek/stmim...ipDamaged4.PNG
Ship Damaged 2

Sabin March 5th, 2004 06:33 AM

Re: STM "Final v1.7.5" Discussion
 
Tnarg, please check your map to see if you set up the Son'A to be present in the Son'A system.(I am using Map B.)

Atrocities March 5th, 2004 07:07 AM

Re: STM "Final v1.7.5" Discussion
 
I just updated the Romulan WarBird portrait and mini image.

I am seriously considering redoing all of the other races ship set images. (To get a tad better quality.)

Lighthorse March 5th, 2004 07:08 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Atrocities orginal posted
Changed Mood Riot Modifier from 0 to 25

Great idea, I did the same thing with my mod. Love those new images.
Wish I had a percentage of your talent, Atrocities.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Captain Kwok March 5th, 2004 08:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I am seriously considering redoing all of the other races ship set images. (To get a tad better quality.)
<font size="2" face="sans-serif, arial, verdana">Actually, I think it's more than just a tad. I was actually suprised you were rendering at SE:IV size before...

Atrocities March 5th, 2004 08:40 AM

Re: STM "Final v1.7.5" Discussion
 
I just made a new Klingon Ka'T'Niga Class ships.

[ March 05, 2004, 06:42: Message edited by: Atrocities ]


All times are GMT -4. The time now is 09:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.