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-   -   Are you tough enough to be the "King of the Hill"? (http://forum.shrapnelgames.com/showthread.php?t=7944)

Glyn January 6th, 2007 10:48 AM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Slynky said:
Well, some sort of manual placement would be nice...just to start off with. Then.... hmmmm....

ZERO racial points;
Full tech;
When constructing race, can't pick anything off the Advanced Traits screen;

OK...that's my "non-vanilla" suggestions...comments/suggestions?

PS: OH, did you make a "funny"? I just got it. Checkers! As in, "Crown me!".

OK
Manual Placement
Zero Race Points
Full Tech
No Adv Traits

(add)
Medium Spiral
One-Average world start.
starting resources Low (5000).

PS. You give my level of humor too much credit.

Slynky January 6th, 2007 10:55 AM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Glyn said:

OK
Manual Placement
Zero Race Points
Full Tech
No Adv Traits

(add)
Medium Spiral
One-Average world start.
starting resources Low (5000).

PS. You give my level of humor too much credit.

And how about Alneyan's hated, "Warp points anywhere" (since we won't have Propulsion Expert as an option) and add in a gentleman's agreement for no warp openers or closers?

TAG! You're it! http://forum.shrapnelgames.com/images/smilies/wink.gif

Glyn January 6th, 2007 01:45 PM

Re: Are you tough enough to be the \"King of the Hi
 
Manual Placement
Zero Race Points
Full Tech
No Adv Traits
Medium Spiral
One-Average world start.
starting resources Low (5000).
No openers or closers (gentleman's agreement)
Warp points anywhere.

OK, looks good to me.

Slynky January 6th, 2007 02:02 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Glyn said:
Manual Placement
Zero Race Points
Full Tech
No Adv Traits
Medium Spiral
One-Average world start.
starting resources Low (5000).
No openers or closers (gentleman's agreement)
Warp points anywhere.

OK, looks good to me.

Should be a fun game. I'll ready an empire later today.

Slynky January 8th, 2007 10:50 AM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Alneyan said:

So, I'm throwing that one back to Slynky: Balanced, with no nice system to play with, or vanilla, with random planets all over the place? I don't think it matters quite as much as in a standard game either way (full tech makes economy quite a bit different, and full tech makes for an interesting game no matter what, so my biggest objection to Balance does not apply here).

I was wondering what was keeping our game from getting generated and after re-reading this message, I guess Parabolize is waiting on a decision from me.

If so, then let's go with vanila (standard game-generated map without mod). Probably have to hope for luck to be on my side to win anyway!

parabolize January 8th, 2007 10:07 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Slynky said:
We'll need one to look over the settings carefully, etc.

I looked quickly and I'm prone to error so make sure I got everything in the game description.

Alneyan January 10th, 2007 04:06 PM

Re: Are you tough enough to be the \"King of the Hi
 
ATTN: Slynky. I'm in a quantic state at present, as I barely interact with my environment, so I'm both here and not here. Decoherence will settle me on Saturday at latest.

So, I'll upload my Empire sometime between now and Saturday (when exam week is over). I'm putting my money on Friday myself.

Slynky January 10th, 2007 09:01 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Alneyan said:
ATTN: Slynky. I'm in a quantic state at present, as I barely interact with my environment, so I'm both here and not here. Decoherence will settle me on Saturday at latest.

So, I'll upload my Empire sometime between now and Saturday (when exam week is over). I'm putting my money on Friday myself.

No problem. We agreed it would be a casual game. I figure 48-hour turn times with ALPU in case one of us doesn't have the time. Besides, exams arre more important. Perhaps you can learn some English for a change. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Slynky January 10th, 2007 09:01 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

parabolize said:
Quote:

Slynky said:
We'll need one to look over the settings carefully, etc.

I looked quickly and I'm prone to error so make sure I got everything in the game description.

Thanks for the "assist", Parabolize. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan January 12th, 2007 01:17 PM

Re: Are you tough enough to be the \"King of the Hi
 
Quote:

Slynky said:
Perhaps you can learn some English for a change. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Stop the dissing, okay? What are you, some sort of agent provocateur? An enfant terrible, perhaps? You know all too well my knowledge of English is leagues ahead of your puny SEIV skilz.

A thought just occurred to me (hey, my brain takes at least a week to power up). Instead of limiting the number of hulls per sector, what about restricting the global number of vessels and units? I think that would achieve the same purpose, while being more balanced, much easier to handle, and less likely to result in problems (I can't promise I understand the ship move order fully, but I do know I can check a figure).

We could either agree to set that limit the gentlemen's way, or we can set this setting in stone, through the game's options. While the interface doesn't allow to go below 200 ships/1000 units, modifying the Settings file works, I'm told (that was used in one of Puke's Oddball games).

If you care for that approach, I'll let you set the maximum number of ships and units deployed in space at any given time. If not, we'll stick with your beancounting. http://forum.shrapnelgames.com/images/smilies/wink.gif I'll hold off uploading my Empire until your reply; of course, feel free to modify your Empire if it changes anything for you (it might, depending on how you planned to go through wormhole blockades).


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