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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

grumbler May 15th, 2004 02:11 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Suicide Junkie:
Hmm... Are you using ancient weapons, or normal race guns?
<font size="2" face="sans-serif, arial, verdana">Purely normal race weapons. I haven't even started to muck with the ancients - they have to relate to the normals, and so until the normals are "known" the ancients cannot be.

Quote:

Also, Light or Heavy armor?
Heavy armor would be better for small skirmishes between normal races, but when fleets & firepower get big enough to kill ships in one or two rounds, Light works better.
<font size="2" face="sans-serif, arial, verdana">50% mix of medium and heavy.

Quote:

Hmm, perhaps the inert armors should be researched in the reverse order... heavy then light as tech increases (and more colonies mean increasing fleet size)
<font size="2" face="sans-serif, arial, verdana">Light armor gets too expensive, I have found, and the "leakiness' of it seems excessive based on wholly inadequate testing (which is to say that I stopped even employing them pretty early). Actually, one-ton components get really unwieldy on larrge ships. Can we re-think the idea of one-ton components except as fillers?

astruskustuvas May 15th, 2004 08:46 AM

Re: Babylon 5 Mod
 
this armor thing is realy buged 1 shot from neutron cannon X kills all my turets.
And some technological things are missing like: vorlon\shadows bioarmor, vorlon shields and many more.
oh and limit ship sizes for lesser races to baseship bcuz they had no planet killers or super base ships.
and ship size dependant on racial trait would be cool( EA have only like 7 types of ships, Minbaris have 2, shadows have 3 Battlecrab types)

I could fix this myself but i have no skills at moding, but i have many great ideas and can share them with you.
Write me if you are interested-razor@post.m-1.lt

and realy sorry guys for my english typo:)

Lighthorse May 15th, 2004 06:32 PM

Re: Babylon 5 Mod
 
Bug report

I notice that the Plasma Tor level 1 and 2, seeker speed was zero. That not very fast is it.

Lighthorse
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pathfinder May 15th, 2004 08:49 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Lighthorse:
Bug report

I notice that the Plasma Tor level 1 and 2, seeker speed was zero. That not very fast is it.

Lighthorse
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<font size="2" face="sans-serif, arial, verdana">Uhm....not just level 1 and 2....eeepppp http://forum.shrapnelgames.com/images/icons/blush.gif

Suicide Junkie May 15th, 2004 11:24 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
ftp://imagemodserver.mine.nu/uploads
Upload link gives me a FTP Folder Error:-

Windows cannot access the folder. Make sure you typed the file name correctely and that you have permission to access the folder.
Details:
The opperator timed out. http://forum.shrapnelgames.com/images/icons/shock.gif

None of this makes any sense to me.... help. http://forum.shrapnelgames.com/images/icons/blush.gif Can I not just attach the file to an email and send to the interested party? http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">What are you trying to upload now?

I don't usually have the FTP server turned on unless I'm expecting an upload.

Nomor May 16th, 2004 01:22 AM

Re: Babylon 5 Mod
 
ftp://imagemodserver.mine.nu/uploads
Upload link gives me a FTP Folder Error:-

Windows cannot access the folder. Make sure you typed the file name correctely and that you have permission to access the folder.
Details:
The opperator timed out. http://forum.shrapnelgames.com/images/icons/shock.gif

None of this makes any sense to me.... help. http://forum.shrapnelgames.com/images/icons/blush.gif Can I not just attach the file to an email and send to the interested party? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 15, 2004, 12:35: Message edited by: Nomor ]

Nomor May 16th, 2004 06:14 AM

Re: Babylon 5 Mod
 
Suicide Junkie:
QUOTE:What are you trying to upload now?

Sorry... I've got the rest of the Facility bmp's organised in a rar file with a txt file on their origin. All are B5 related and might serve in the current gold mod. For consideration for the SE4 Image ModPack. http://forum.shrapnelgames.com/image...s/rolleyes.gif

I've also just completed adding descriptions to the Facilities.txt file starting from the top and ending 2/3 down. So we now know what all the abilities for each facility are. From PF's latest Gold Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

The latter needs testing to see if it meets everyone's approval. http://forum.shrapnelgames.com/images/icons/icon10.gif

However I missed out explaining the following because I don't know what they do, or how, although some do seem self exlanatory. http://forum.shrapnelgames.com/image...s/confused.gif

Unknown Abilities:
Ability 7 Type := Quantum Reactor
Ability 6 Type := Mine Sweeping
Ability 9 Type := Destroy Black Hole
Ability 6 Type := Stop Black Hole Creator
Ability 3 Type := Ship Life Support

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[ May 16, 2004, 06:25: Message edited by: Nomor ]

Lighthorse May 16th, 2004 07:43 AM

Re: Babylon 5 Mod
 
Good news, Rambie web site has Babylon 5 v1.8 available for download.
http://www.xmission.com/~rstulce/B5Web.htm


Lighthorse
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Alneyan May 16th, 2004 10:58 AM

Re: Babylon 5 Mod
 
The Quantum Reactor ability resupplies all ships in the fleet at the end of the turn (and the ship having this ability will not run out of supplies, except perhaps if it cannot store any supply) It is used for ships, unlike the "Resupply all ships in sector", used for facilities.

The Minesweeping ability allows this component to sweep X mines, where X should be the number of mines per sector.

The Destroy Black Hole ability is used to destroy a Star and make a Black Hole in its stead, while the Stop Black Hole Creator prevents this component working in the system it is located. (The System Gravitational Shield thingie has this ability in the vanilla game, along with the other "Stop [a Stellar Manipulation component] from working")

And Lastly, a Life Support ability is needed if the ship requires Life Supports. Having no such component when the ship requires them slow down your ship by a certain factor. (You lose 2/3 of your speed or something along these lines, as I don't quite recall the figure for this one. But when all your Life Supports are gone, your ship should have more pressing concerns than speed I guess.)

Nomor May 17th, 2004 01:08 AM

Re: Babylon 5 Mod
 
Alneyan: Thanks for that. These abilities were all in the Facilities file, so the Quantum Reactor seemed a bit redundant.

How do you explain a Minesweeping ability for a Facility? : Has little bitty mini mine clearing drones that patrol for mines.

Stop Black Hole Creator: Ok I get that but trying to justify how a facility has this ability is the problem.

And Lastly, a Life Support ability , Ok this means that a ship entering the system with this Facility inside suddenly loses all speed restriction it had as a result of being low on Life Support. How would that be explained. Perhaps these are best left as hidden talents.
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