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Re: Conceptual Balance Series (Mod)
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Re: Conceptual Balance Series (Mod)
Regarding the False Horror, why not increase the path required to cast it, make it multipath (Air/Astral) or add a gem cost to it? Or maybe all three if it is that potent spell.
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Re: Conceptual Balance Series (Mod)
It's no so potent that it should have a gem cost. But I am all for increasing the path requirement. A3 sounds nice. Or heck A2S1 that would be nice ( that would put it out of reach of everyone but Marignon which would be nice ).
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Re: Conceptual Balance Series (Mod)
A2S1 could do it.
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Re: Conceptual Balance Series (Mod)
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I'm not so big a fan of going out of the way to restrict a spell to one nation, but then again it'd be nice to not deal so often with masses of cheap mages spamming those things. |
Re: Conceptual Balance Series (Mod)
I vote for A2 S1!!!!! Yes power to the marignon of the sea. THe SEA I SAY The Sea. Fere the power of the SEA. THe Blue Crusaders of the Ocean of Turmoil Rise up to cast Flase HOrrers!!! Run!!! Scary!!!
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Proposed tweaking to the Shedu :
Remove "Wing Buffet" and give it a head butt, or a stronger non-AoE wing buffet. My rationale for this is that the Shedu is a size-6 trampler : it will thus never use the wing buffet unless fighting something size-6, in which case a wing buffet with an area of effect of 1 is pointless - it can only hit the single size 6 target. |
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The point of the wing buffet is both to do damage, and to repel attackers. Perhaps it should get a length 5 head butt?
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Also, how about making the Clam cost more in water and add some astral to the requirement too?
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Then it can't get poisoned, hurt, or repelled from head-butting. Only things with length, or armored things (like horns and scorpion stingers) should have length > 0.
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