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Re: Carrier Battles Mod
Hopefully this bug will soon be fixed. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Carrier Battles Mod
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs. |
Re: Carrier Battles Mod
How do the kenetic missiles work? I have a ship with two sets of light kenetic missiles, one internal and one external rack. I also have gun crews on these ships. However, I can't target enemy missiles. It appears that i have enough supply as well.
Also, can I not shoot down missiles with guns? |
Re: Carrier Battles Mod
I believe seeker-targetting weapons only work in strategic combat.
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Re: Carrier Battles Mod
Ok then...how do you defend your ships in from missiles in this mod?
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Re: Carrier Battles Mod
Not simulated... AI-controlled (strategic) combat.
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Re: Carrier Battles Mod
The SE4 user interface does not provide a way to manually fire weapons at missiles.
Thus strategic or Auto-tactical are the only options if you want to survive. I suggest going full out, simultaneous game mode; that keeps you sharp for PBW games. |
Re: Carrier Battles Mod
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Re: Carrier Battles Mod
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Re: Carrier Battles Mod
Here's another bug from Atro's files.
AI General Settings Errors *Unknown value "Hardy Industrialists" for Race Opt 1 Adv Trait 4 in record "Alliance to restore the Republic" *Unknown value "Hardy Industrialists" for Race Opt 2 Adv Trait 4 in record "Alliance to restore the Republic" *Unknown value "Hardy Industrialists" for Race Opt 3 Adv Trait 4 in record "Alliance to restore the Republic" *Unknown value "Warriors" for "Galactic Empire" Quote:
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