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Re: Unit Launch options
You can find most of my non-yet working ideas around here as in below threads, but all of them need Aaron work:
Plague extension Facilities building tree And here for the sensor/cloak design: Re: Modding SEV Thread Questions [Re: Q] #453696 - Sat Oct 07 2006 03:20 PM To know about the working one you'll have to wait for the release http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Unit Launch options
From the chat interview a few weeks ago:
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It's really annoying b/c I've used Get_Design_Ability_Total in both files before and it has worked (component-based crew AI Tag, and a hull requirement of having sufficient crew quarters/life support for the crew AI Tag). |
Mod Logo
What is the format for custom mod logos when starting a new game?
When I create a bitmap for my mod logo it says it cannot find the file. I have checked the Mod Definitions and the name of the file in the text is the exact name of the bitmap file. I dont know what else to do. http://forum.shrapnelgames.com/image...s/confused.gif EDIT: Hmmm. I just changed the file format to jpeg and it works. What is the settings for bitmaps? |
Re: Unit Launch options
Is there a command that lets you alter the maximum population of a planet? I can't seem to find one and would like to explore some population expanding gadgetry.
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Re: Unit Launch options
PlanetSize.txt will allow you to control the maximum population a planet size can have; however, there is no ability which can be plugged into a component or facility to allow that number to be increased or decreased at a later time.
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Re: Unit Launch options
Aren't there some organic stuff that allows you to 'grow' population...?
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Re: Unit Launch options
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If not, I'll just cut that feature from the mod and go from there. In other news, I'm doing some tinkering with the Ringworld and Sphereworld. See, a Ringworld is supposed to have 6,000,000 times the surface area of Earth. A Sphereworld 100 times taht. So I'm plugging those numbers into the game and seeing what sort of mathmatical vomiting I get back. That means that the maximum population ends up somewhere in the quintillions, by the way. More for the Sphereworld. |
Re: Unit Launch options
How could you make a facility that increases population loyalty or how could you add this ability to troops?
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Re: Unit Launch options
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Re: Unit Launch options
Tried it with the urban pacification center where I added a third ability:
Ability 3 Type := Planet Population Loyalty Ability 3 Description := Urban Pacification Center improves population loyalty in this system by [%Amount1%]% each turn. Ability 3 Scope := System - This Player Ability 3 Range Formula := 0 Ability 3 Amount 1 Formula := 1 + (([%Level%] - 1) * 0.5) Ability 3 Amount 2 Formula := 0 This displays an effect of 5.5% increase of loyalty per turn in the system. But it does not work. |
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