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-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

Baalz May 21st, 2008 11:07 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

Xietor said:
Lol.

I WISH I had a powerhouse nation, but I took a nation not any of the 61 players had in their top 10: LA Arcos.

I'll trade you for MA Oceana if you like. I really like LA Arco, playing them in a duel with QM right now. Lucky, ethereal, high protection elephants seem likely to be able to do well with slow research.

Xietor May 21st, 2008 11:09 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
I do not like water races-except la ermor! muhahahhaha.

Zeldor May 21st, 2008 11:15 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Xietor:

LA Arco should do really fine with diff research. Of course MA Arco is really more useful.

I still cannot believe no one picked LA Mictlan. I wanted to try it, but I expected like 5-10 people putting it as number 1 .

If someone will have tough it will be me. Instead of elephants I have some cave knights that cannot even trample http://forum.shrapnelgames.com/images/smilies/happy.gif

Xietor May 21st, 2008 11:24 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
With few exceptions, most nations capital bought troops will be obsolete by midgame. So the strength of a nation will be determined by their mages.

In fact, in the 1st big game ma ctis castle bought troops were obsolete after turn 8-9, and it was their powerful mages that carried me.

When you run into stuff like this, a battle MA Ctis won incidentally, you know that you better not be relying on Lizards:

http://www.mediafire.com/imgbnc.php/...83da0cf12g.jpg

Kristoffer O May 21st, 2008 11:46 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
I'm not sure, but it might be wise not to send in your pretenders until after the patch. I don't think there is anything that has changed with the pretender design, but there is a new save format I think. This might not affect the creation of the game, but the bother if it causes problems is bigger than the wait for a few days more I'd say.

coobe May 21st, 2008 12:03 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
i am away until saturday. i hope the patch wont be released or else i might miss the game http://forum.shrapnelgames.com/images/smilies/frown.gif

Xietor May 21st, 2008 02:08 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
There will be a 7 day period to send in pretenders after the patch. And the patch is not even out yet, so I doubt there will be anyone missing the game because they are gone until Saturday.

I still am undecided what to do about the new race no one selected. Since the patch appears to be delayed, it bolsters my earlier thought to just leave them out of this game, as including them will only delay the game more as there would be a significant reshuffling of races(or a strong possibility of it).

Part of the problem is i had many players that said they would play any race, but I did not want to give them a water race, a race that had to blood hunt to survive (micromanagement hell), or a new race. The new race, for all i know, could be a water race, or a race that requires blood hunting for dominion spread.

Evilhomer May 21st, 2008 02:15 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
or else you can give the new race to the combo team me/folket http://forum.shrapnelgames.com/images/smilies/happy.gif. We are fairly experienced so I am sure we will manage no matter if its underwater or blood hunt race.

Xietor May 21st, 2008 02:17 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
I have more races than starting spots at this juncture. I wish i could accommodate more players, but 61 was the absolute max for this 900 province map.

And I did not want a bigger map because of the unit limit issues YOU caused in the last game EH!

sum1lost May 21st, 2008 02:18 PM

Re: Mega Age II -Kingmaker(full) Race selection *DELETED*
 
Post deleted by sum1lost


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