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Re: Endgame Diversity Mod - v1.2 released
I was just summing up the arguments for why people keep calling the Asynja too weak, personally I'm more in your camp myself :) I've been arguing with them since day 1 that asynja aren't nearly as bad as they think.
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Re: Endgame Diversity Mod - v1.2 released
"...that can capture 3 provinces in 2 turns and not even be intercepted by anti SCs..."
Would you care to explain that bit? |
Re: Endgame Diversity Mod - v1.2 released
WL, I would have thought that an experienced player such as yourself knew that little trick, but I guess the rabbits been in the hat long enough. ;)
Simple, Asynja is stealthy which allows her to move undetected and sneak out without being caught right? Now, something that people might know from remote province attack spells such as GR or Horrors is that a stealthy unit set to move will join in on the attack of the province he's moving from if that province is attacked during the magic phase. So basically an Asynja that is hiding can be set to attack both the province she is in and the province she is moving to if you cast a simple enough spells such as arose hunger for example. :) |
Re: Endgame Diversity Mod - v1.2 released
Nice trick. Didn't know that. I wonder if it's some sort of bug or maybe it's WAD???
To the main point though. I personally think that the good EDM summons are too cheap. Good as in Asynja, Shishis, Grendelkin etc. (with perhaps exception of Tree-ant, Ettin & Kraken which are probably spot on price wise). Too cheap as in eclipsing regular summons. Not completely but they do marginalize a lot of the vanilla summons that were previously used more often and are now falling short in cost efficiency. I'm talking from experience of what I'm fielding and what my opponents field now and prior to EDM. I do not refer to tarts, EDM did a good job in giving alternatives to them. EDIT: IMHO the good EDM summons could use a 15-20% cost increase. |
Re: Endgame Diversity Mod - v1.2 released
On a side note Rooted Treant should probably be made immobile. Rather a small issue but while rooted they can still move 2 provinces if you give them a flying carpet, and that can be a life saver in some large battle where you might need his rooted magic paths to defend, and not wait to shapechange burring the battle.
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Re: Endgame Diversity Mod - v1.2 released
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I am glad to see that some experienced players such as Executor, WL and rdonj agree with my qualifications about which EDM summons stand above others and should be toned down a bit. |
Re: Endgame Diversity Mod - v1.2 released
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On another note, when I was playing around with plants I noticed that if you are in mobile form and script shapechange followed by a spell, the plant both roots itself and cast the spell all in the same turn, not sure whether that's normal or due to some display bug. |
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