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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
400 Posts!
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
If you say one of the crossings is actually below the other to avoid collisions, it could be reasonable. |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Maybe, we need to play a little with the map editor and see that 8 shaped arrange looks better.
Random placement will of course be impossible in such a system. We may also need to add a star (sometimes invisible) in every system, like in the B5 mod. The station-worlds I was talking about was what was discussed in the Orbital Colonies Thread |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
are people still working on this mod?
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Too little progress, every once in a while and not bothering to update any news or files to the site but I'm still working on this.
But as I had said a few Posts before I'd need a little help. BTW Fyron have you done progress with the map files? |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Ooops! http://forum.shrapnelgames.com/images/icons/icon9.gif I forgot. I'll start today, I promise! http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres, do you want the NASA nebulae pics that are in FQM Deluxe to be in the Sci-fi Version? http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I can help once the B5 MOD is a little further along. or I think I can....my skills a few and little..
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
NASA nebulae will be ok. Maybe some extra planet pics too.
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
As in, the pics in the Image Mod? http://forum.shrapnelgames.com/images/icons/icon10.gif
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