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Re: Conquest of Elysium 3 dev log
Thanks for answering all my questions.
Binding the spells to specific locations sounds great. This really forces you to use the map for your purposes. I also can't play a fixed strategy every time since I don't know if the required location is available. Something I see rarely these days. |
Re: Conquest of Elysium 3 dev log
In an average game, how many units can/is the player managing? And how many units can be under one commander?
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Re: Conquest of Elysium 3 dev log
I dont think Ive hit a limit. I HAVE gotten too many units to easily manage in the units view screen. Around 100 it gets messy. But I dont think Ive hit a limit of any type
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Re: Conquest of Elysium 3 dev log
You can have upwards of 200 units on one commander and probably more, but after 9 rows of 20 it gets really bloody annoying.
Not that you'll see that kind of numbers in-game, that was in the good old days when we still had a debug console to cheat with before Johan removed it from the game. Once you manage to build up your forces some, maybe three rows of 20 is the max you can dedicate to a single army unless you're going to assault a heavily fortified position. |
Re: Conquest of Elysium 3 dev log
Do Bogus & Friends make an appearance in CoE3?
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Re: Conquest of Elysium 3 dev log
No but I have requested it multiple times. Its a signature piece. Especially if you know the story behind them
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Re: Conquest of Elysium 3 dev log
Finally preodered.
Noticed CoE3 got 15% off. |
Re: Conquest of Elysium 3 dev log
Can you rename any of your commanders like in dom3 or just the leaders, like in coe2?
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Re: Conquest of Elysium 3 dev log
No renaming possible so far.
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Re: Conquest of Elysium 3 dev log
Aww, that sucks. Maybe a patch will add that in? It doesn't seem like it'd be too hard to implement.
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