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Re: SE5, Tell Aaron what\'s on your Wish List
Real time ? is that +5 GMT ? http://forum.shrapnelgames.com/images/icons/tongue.gif
(Things with 'real time - ' at beginning, BURN 'EM ALL !) |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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I think that would cut down micromanagement by amazing amount. I _really_ want some way to manage huge empires for it takes upto 3 hours to finish a turn in large galaxy FQM games. I like massive empires but not with this much 'select next colony - fill queue - repeat' http://forum.shrapnelgames.com/images/icons/icon9.gif -edit: typos- [ June 07, 2003, 11:38: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Or just 'Add To All' and 'Remove From All' (queues) order.
Multi-add still too slow even if 'fill queue' could be used (need to shift-click ALL those 200+ colonies isnt fun). Game should just ignore the items added by 'add to all' if no available facility slots / cargo space. -edit- Also, an order for jetsoning all obsolite cargo items shoud be there, one button order ! PLEASE ! http://forum.shrapnelgames.com/images/icons/tongue.gif [ June 07, 2003, 13:49: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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Warcraft has really put a bad name on the term real time. Real time can be (and is) a good thing if used properly. Why are you so prejudiced against real time? There are plenty of good examples of real time in games that are absolutley not click fests or anything of that nature. Combat systems such as in Birth of the Federation are real time, but have certain time intervals of real time, followed by a pause in which you issue new orders. How is this bad? It isn't, except that you get more options if you allow the turn intervals to be user defined (ie: continuous real time with being able to pause and issue orders). |
Re: SE5, Tell Aaron what\'s on your Wish List
Lol
i had some comments but now this reply was empty when i edited some typos away n whole msg with them... sigh i goto sleep now.... [ June 07, 2003, 23:14: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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Using the repair ability dosen't cost your economy anything more... Not using it causes your resources to go to waste maintaining an idle repair bay. |
Re: SE5, Tell Aaron what\'s on your Wish List
"Hidden race trait" option so you can't see what race traits your opponents picked... they might just have organic weapons in reserve, but you'll never know until you see them in combat!
Better yet, discover your opponents' race traits through intel - at least the non-obvious ones... |
Re: SE5, Tell Aaron what\'s on your Wish List
Add 10 dummy traits at the beginning of the file and instruct everyone to take those. This will cause the info box that shows racial traits for an empire be filled with the dummies, and the real traits will be pushed off and unviewable. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Or just two traits with really long names... http://forum.shrapnelgames.com/images/icons/icon10.gif
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