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Re: Wierd battle results
I have had several inconsistencies lately, all since the last patch. I have no idea if that's significant. As far as I'm concerned, the battle report is the definitive version, and the replay is correct if I'm lucky.
-Max |
Re: Wierd battle results
Ah yeah well the battle report seems to be correct. It was just the replays in these instances that were not. However the other player was getting the same incorrect replay.
I never use to see these inconsistencies before the last patch. However, I might have missed a few. |
Re: Wierd battle results
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I suggest figuring out: 1) What OS and version of Dominions the hosting computer has 2) What OS and version the players have. If there are more players in the game than you and your friend, please contact them and ask if they've noticed any inconsistencies. |
Re: Wierd battle results
The errors are happening in Fallacy(i am Reay's opponent). Velusion has the correct version of the gsme I am quite sure.
I also saw in the Manatee thread, which is on Lllamaserver, a similar complaint, and I know Llamaserver has the correct version of the game. It is too early to tell, but a trend may be occurring. This bug, which has always existed, is occurring more frequently since the last patch, but only in the late game. And I stress the word may. It bears keeping an eye on. |
Re: Wierd battle results
I am not sure what OS Velusion is running on but I assume it is Windows. I have been playing games on his servers for more than a year and never had a problem seemingly until now.
I will keep my eye on it anyway. |
Re: Bug thread
A "Huge number of people have immigrated into this province" event is or may sometimes be too weak. After two such events on a capital which has not, at any point, been affected by Growth or Death scales or ever had any unrest or been patrolled, the capital in question has 30600 people. After the first even, there were 30350 or so people.
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Re: Wierd battle results
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Re: Bug thread
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Considering how many methods drop population it's too bad this event doesn't work as described within the event. |
Re: Bug thread
The incorrect battle replay bug used to only (or at least mostly; maybe we assumed?) happen with different OS/version, but lately I've seen it even in SP, where the OS and version are obviously identical.
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Re: Bug thread
Yeah, Xietor thinks this is not related to OS either. Xietor and I are both on Windows XP and Velusion's server is on WIndows XP so it seems like he is right.
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Re: Bug thread
What kind of fights are affected? Early battles with no/just few spells, castle fights, late game fights?
Even one buggy spell or unit could be enough to cause incorrect replays. For unit to cause it, it'd probably have to have some special ability. It can happen with Windows XP, at least. Has anyone experienced it with other OSs? Thejeff, what OS did you have it with? Try sending the turns in which this happens to Illwinter. If you could send both the turn before it (both .trn and .2h files) and the result, it shouldn't be too hard to figure out what happens. You'd generate the turn and view the battle, compare the log files and examine where it goes bad. |
Re: Bug thread
It's happened on Linux (Debian unstable, not that it's likely to matter.)
I don't remember the details of the battles, though. I'll have to start auto-saving turns, so I can catch it if it happens again. |
Re: Bug thread
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Re: Bug thread
I've had the issue on Windows Vista in SP. Next time I see it I will save it and send in the turn.
-Max |
Re: Bug thread
I ran into the replay bug when I was on Mac OS 10.4.11, and the server was on Windows of some variety; I reported extensively at the time, but it was many months and patches ago now (back here).
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Re: Bug thread
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Re: Bug thread
It's happened 3 times to me in Fallacy at least, and each time they were long non-castle battles (20-30 turns+) with plenty of spells being thrown around. One battle probably had around 1000 units like Maeneds and the like. The others have had maybe 400 units with lots of Thug/SC's.
The .2h and .trn files from the previous turn? Hmm, so we will need to have some sort of auto save mechanism. |
Re: Bug thread
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Re: Bug thread
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-Max |
Re: Bug thread
What page did you dredge that from, Max? That is pure comedy! http://forum.shrapnelgames.com/images/smilies/laugh.gif
It just kills me that something as brilliant as Dominions comes out of essentially a hobby. All of these large studios are fools for not approaching these 2 gentlemen like college football recruiters, offering to make all manner of salacious offerings, to get the chance to try and "bottle" that Illwinter goodness. http://forum.shrapnelgames.com/image...ies/tongue.gif We do need to work on Kris' morale though. Kris, you need to rely on your Awe aura, and just outlast them, I am sure you're not routing long before they would have. What happened to that Horror Helm we gave you? That should make them fail checks sooner in your lecture, resulting in a successful defense of the classroom with 0 Commanders killed. Oh no Off Topic..... Wait, I have a bug..... a bug where every time I open Dominions, it runs on my computer for about a week, and I can't close it unless I am rebooting for some reason. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Bug thread
Comedy of this value shall not be punished even if it does take the thread a bit OT. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Bug thread
> We do need to work on Kris' morale though. Kris, you need to rely on your Awe aura, and just outlast them, I am sure you're not routing long before they would have. What happened to that Horror Helm we gave you? That should make them fail checks sooner in your lecture, resulting in a successful defense of the classroom with 0 Commanders killed.
The problem is I have morale, and my students don't. Some are mindless and unaffected by awe. http://forum.shrapnelgames.com/images/smilies/happy.gif I did wear a high hat during a lesson the other day. It actually worked. They were impressed into obedience (or rather, were caught by the spirit of the time and produced good results). I should deck myself up with more items. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Bug thread
Take Gift of Kurgi next time http://forum.shrapnelgames.com/images/smilies/happy.gif Or send a group of sucide scouts with Slave Collars...
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Re: Bug thread
"Never-healing" magic beings not only heal when they come to friendly lab (as intended) but also when they siege an enemy castle with lab in it.
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Re: Bug thread
If Machakan spider rider is killed by poison and there's some poison remained, the spider itself will continue receiving poison damage even despite it is poison immune.
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Re: Bug thread
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Re: Bug thread
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Re: Bug thread
Nature magic (on pretender specifically, have not checked other casters) does not boost pre-existing regeneration as it is stated it should.
I can't see which category this should go under, so it's a dirty report. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Bug thread
Indirect Magic (page 85 manual):
Nature: Supply Bonus +10, Magic Leadership +5 So no regeneration boost. Do you mean the nature bless from N4 up? This isn't a bonus for your pretender. |
Re: Bug thread
No. During pretender creation, it specifically reads:
"A mage of this path can feed 10 troops per level of Nature magic, and any regenerative powers of the mage will be boosted." Currently, it only gives the caster a bonus to regen if it is from a spell/item, not if it is pre-existing. |
Re: Bug thread
I didn't notice this text but there is definitly no bonus so i think its just wrong and the manual is correct.
Even with item nature magic doesn't boost regeneration. The spell Personal Regeneration give you 10%+(nature level *100/maxHP). Thats in the spell description so nothing special here. However i like the idea boosting regeneration through nature spelllevels http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Bug thread
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-Max |
Re: Bug thread
Well further testing, it doesn't even give the bonus to items, only to spells. That really severely limits the usefulness of the bonus. I know this isn't the relative balance thread though. http://forum.shrapnelgames.com/image...ies/tongue.gif
I guess it's just a text discrepancy. Should state that it provides a bonus to regeneration spells only. |
Province defense event during sieges?
As the besieger of a castle (a vanilla 3.17 SP game), I've just benefited from the "Many commoners are volunteering to serve in the militia" event. They showed up during an attempt to break the siege.
Intentional? Province was strongly under my dominion, if that provides an excuse for the locals to prefer me. :p |
Re: Province defense event during sieges?
A minor bug report about the display in the battle screen.
Dom 3.17, Windows Vista, no mods except Worthy Heroes. I'm playing Abysia EA. The sacred have a fire shield and the units have a heat aura. Both display OK on the battlescreen except when my prophet is sneaking/hiding in the same province (present, but invisible on the battlefield). In such a case, the aura and the shield do not display well, and there are some other portions of the battlescreen (mainly the sky) flickering in an unaesthetic manner... I saved a copy of the last turn showing the bug, if necessary. |
Re: Province defense event during sieges?
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Re: Bug Thread: Discussion
Added three wrong nametype entries to statfix list:
1608 Bakemono Shaman 1712 Celestial Master 1963 Bakemono Scout (also added the leadership issue for this one). |
Sirrushes?
Should Sirrushes be cold-blooded? They're currently warm-blooded quasi-reptiles.
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Re: Sirrushes?
They're dragons and dragons are not cold-blooded.
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Re: Bug Thread: Discussion
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This includes a second typo bug where the description reads 40% population loss, yet the bad event reads 30% population loss. |
Re: Bug Thread: Discussion
Ah, so the dragons are ruminants. :p
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Re: Bug Thread: Discussion
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Attached games proving this are here: http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: Bug Thread: Discussion
Your observations and findings on MoD noted. Will amend the issue from red to something less drastic, but I need to review that and other things when I get home.
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Re: Bug Thread: Discussion
Bakemono scouts(1963) receive standard commander names instead of national ones.
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Re: Bug Thread: Discussion
Known and listed.
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Can anyone explain the following turn file?
Setup: I have a territory, besieging a fort.
Enemy attacks territory. Enemy routes. Last enemy is destroyed. My SC has 69 hp.. then takes 7,6,6,5 damage - not enough to kill. But it does - and the enemy, despite routing, takes the territory... HUH? |
Game crash bug
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I have a good bug for you here. If you host using these files, the game will crash, with a "bad f error". These are from an actual game, and this situation does come up every now and again, so it would be a good one to hunt down.
Specifically, it returns: Något gick fel! build: bad f Något gick fel! build: bad f |
Re: Game crash bug
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Here's the map to go with the above bug.
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Re: Can anyone explain the following turn file?
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Re: Can anyone explain the following turn file?
I would classify this next issue as a bug since it can cause the caster to possibly go unconcious and the caster should have chosen different targets or a different spell. [img]/threads/images/Graemlins/Bug.gif[/img] Priests will cast 'Sermon of Courage' on friendly units retreating from the battlefield. Units fleeing the battlefield should never be targeted. |
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