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Re: Babylon 5 Mod
Not sure
This might help though http://se4modding.spaceempires.net/ http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
TO: Nothing that I know that specifically goes into how to make the data for weapons as used in the components file. Maybe somewhere in a FAQ or newbie guide or IF's MODding guide.
Also the Version of the B5 MOD I have been using since June Last year has Brakiri researching all levels of their weapons. Maybe upgrade with the Lastest (1.8) from SJ's site? http://imagemodserver.mine.nu/other/MM/SE4/mods Or Rambies? http://www.xmission.com/~rstulce/B5Web.htm [ May 17, 2004, 22:51: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
All your post are belongs to us!
No, wait, that's Fyron... |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
My, my, I'm gone for about one week and look at the huge amount of Posts in this thread. Great!
Oh yeah, I'm Dutch. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif People, I'm really, really sorry for my long absence here. And especially sorry for Grumbler. He's doing ALL the work now. Damn internet stuff. My provider promissed me to install (on their end of the line) the new stuff at the end of this week, but I have my doubts. I really hope they can mak it work. The only place for me to contact you guys is at my friends house or via my work. And I'm not that much at work these days. I hope I can be of assistance soon again. But this unexpected break from the internet does wonders for a relationship you know. My Polish babe really likes it. Now we have more time for other "games" and stupid beachwalks, bleh... Luckily she doesn't make me visit my family more often, that would have really ruined it all. Oh yeah, I'm Dutch. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Grumbler: Why would you want to implement the LNAW? They are just a collection of races. They must have (to be canon) all the techs of the races that are included in the LNAW. That makes them at least as strong as an Ancient. Not very fair, now is it? I say leave them out of The Mod. Oh yeah, I'm Dutch. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Damn, I'm behind schedule with my Posts. I must reach more Postst, must gain another rank... |
Re: Babylon 5 Mod
then again, the Vree are a member of the League, and since i really like the Vree i vote for: Include the Vree !
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