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Re: Babylon 5 Mod
IF: I see... I think... but how about this:
Re: Ancient Ruins . Is there not a way to have a description that remains in the planet window that indicated that this planet has ruins on it. This always used to vanish after your colony had landed. It would also be nice if these planets had a modification value to Research and Intel that remained, to indicate continued discovery. This would make the planets with Ancient Ruins valuable for conquest even after the initial settling. A motivator for War.. Hurrah! http://forum.shrapnelgames.com/image...s/rolleyes.gif Can this not be done? |
Re: Babylon 5 Mod
Sadly, no. Abilities like the ones used by Robotoids and Computer Complexes do not work when given to the planet itself. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Babylon 5 Mod
But we can have weapons that target certain components... like engine. But what are the restrictions.
Ideally targeting reactors would be next best, or to have an EMP minefield that took out the scanner components. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Babylon 5 Mod
I want weapons that target that instantaneus communications link.
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Re: Babylon 5 Mod
Well, they target the engine ability, rather than the components...
All the damage types should be listed at the top of the file. |
Re: Babylon 5 Mod
Well hello again,
Tjeez, I beginning to feel like a, a, a person without internet!!!! Aarrrgggg!!!!! My whole social life is dying... http://forum.shrapnelgames.com/images/icons/icon7.gif I really wish those @$$#0|3$ at planet internet did something. This little mistake of them is taking a few months now to rectify. Stupid idiots. Grumbler: Glad you decided to take out the LNAW. I hope I can be of assistance pretty quick cuase this is getting on my nerves. It's not right. I should do my part. Anyway, I hope I can be back here before the end of this week. But again no promisses. I don't know how incompetent those fools on the other end my internet connection are. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Did the marketing department actually get you to believe the "I" stood for "internet" instead? http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
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I would like a high technology cost to increase to lenght of the campaign. Low cost your always refitting your ships to keep current on the latest tech. And, we should start with low technology level for the same reason. Lastly I would want to view one own score only, adds more fog of war to the campaign. Racial points, 2K or 3K or 5K, doesn't matter to me. My two cent worth Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
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