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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Nomor May 25th, 2004 08:10 AM

Re: Babylon 5 Mod
 
IF: I see... I think... but how about this:

Re: Ancient Ruins . Is there not a way to have a description that remains in the planet window that indicated that this planet has ruins on it.

This always used to vanish after your colony had landed. It would also be nice if these planets had a modification value to Research and Intel that remained, to indicate continued discovery. This would make the planets with Ancient Ruins valuable for conquest even after the initial settling. A motivator for War.. Hurrah!
http://forum.shrapnelgames.com/image...s/rolleyes.gif

Can this not be done?

Fyron May 25th, 2004 08:12 AM

Re: Babylon 5 Mod
 
Sadly, no. Abilities like the ones used by Robotoids and Computer Complexes do not work when given to the planet itself. http://forum.shrapnelgames.com/images/icons/icon9.gif

Nomor May 25th, 2004 08:22 AM

Re: Babylon 5 Mod
 
But we can have weapons that target certain components... like engine. But what are the restrictions.

Ideally targeting reactors would be next best, or to have an EMP minefield that took out the scanner components.
http://forum.shrapnelgames.com/image...s/rolleyes.gif

narf poit chez BOOM May 25th, 2004 10:32 AM

Re: Babylon 5 Mod
 
I want weapons that target that instantaneus communications link.

Suicide Junkie May 25th, 2004 12:45 PM

Re: Babylon 5 Mod
 
Well, they target the engine ability, rather than the components...

All the damage types should be listed at the top of the file.

Timstone May 25th, 2004 03:00 PM

Re: Babylon 5 Mod
 
Well hello again,

Tjeez, I beginning to feel like a, a, a person without internet!!!! Aarrrgggg!!!!!
My whole social life is dying... http://forum.shrapnelgames.com/images/icons/icon7.gif
I really wish those @$$#0|3$ at planet internet did something. This little mistake of them is taking a few months now to rectify. Stupid idiots.

Grumbler:
Glad you decided to take out the LNAW. I hope I can be of assistance pretty quick cuase this is getting on my nerves. It's not right. I should do my part.
Anyway, I hope I can be back here before the end of this week. But again no promisses. I don't know how incompetent those fools on the other end my internet connection are.
http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Raging Deadstar May 25th, 2004 04:52 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
... But again no promisses. I don't know how incompetent those fools on the other end my internet connection are.
http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="sans-serif, arial, verdana">Only The Best Incompotent Fools of Course! It's an ISP afterall http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie May 25th, 2004 05:40 PM

Re: Babylon 5 Mod
 
Did the marketing department actually get you to believe the "I" stood for "internet" instead? http://forum.shrapnelgames.com/images/icons/icon10.gif

Rambie May 26th, 2004 02:34 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by astruskustuvas:
what about these setings? Im more interested about RP aspect of this game, what is special rules for this?

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: allied
Technology level: Medium,
Racial points: 3000 or 5000 ?
Quadrant type: B5 map type
Quadrant size: Medium,
Event frequency: Low-Medium ?
Event severity: Low-High
Technology cost: Low
Computer players: none-low
Computer difficulty: High
Computer player bonus: Medium-High
Neutral empires: Yes

<font size="2" face="sans-serif, arial, verdana">I still vote for no AI but I'm cool with Low events with medium severity. Depending on how many players we have a Large map will give us more room. We had a large map Last game and was pretty much ontop of eachother - NO FUN.

Lighthorse May 26th, 2004 03:18 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by astruskustuvas:
what about these setings? Im more interested about RP aspect of this game, what is special rules for this?

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: allied
Technology level: Medium,
Racial points: 3000 or 5000 ?
Quadrant type: B5 map type
Quadrant size: Medium,
Event frequency: Low-Medium ?
Event severity: Low-High
Technology cost: Low
Computer players: none-low
Computer difficulty: High
Computer player bonus: Medium-High
Neutral empires: Yes
--------------------------------------------------------------------------------

I still vote for no AI but I'm cool with Low events with medium severity. Depending on how many players we have a Large map will give us more room. We had a large map Last game and was pretty much ontop of eachother - NO FUN.
<font size="2" face="sans-serif, arial, verdana">I myself prefer high computer bonus for AI in case a player drops out and the AI takes over. Thus start the game with no AI player, except neutral empires. Also I would want a large cluster map, there more planets/sections in a large cluster map. Rambie right, it doesn't take long before your bumping into another players.

I would like a high technology cost to increase to lenght of the campaign. Low cost your always refitting your ships to keep current on the latest tech. And, we should start with low technology level for the same reason.

Lastly I would want to view one own score only, adds more fog of war to the campaign. Racial points, 2K or 3K or 5K, doesn't matter to me.

My two cent worth
Lighthorse
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