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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

astruskustuvas May 26th, 2004 08:13 AM

Re: Babylon 5 Mod
 
i hope you like this.

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: own
Technology level: low(medium please)
Racial points: 5000
Quadrant type: Cluster
Quadrant size: Large
Event frequency: Low
Event severity: medium
Technology cost: high
Computer players: none
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes
Special rules?

astruskustuvas May 26th, 2004 08:40 AM

Re: Babylon 5 Mod
 
How expanded fighter bay should work, cuz i cant add fighter bays when this component is instaled,
is it a bug?

Ragnarok-X May 26th, 2004 02:49 PM

Re: Babylon 5 Mod
 
i agree "view own score only" -> very important to me.

Nomor May 26th, 2004 07:05 PM

Re: Babylon 5 Mod
 
I've very much enjoyed the current single player game using EA in the quick start menu. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

There are only two bugs that spring to mind:-

http://forum.shrapnelgames.com/images/icons/icon9.gif comp_853.bmp is missing; ( from a Vorlon Ship.)
http://forum.shrapnelgames.com/images/icons/icon9.gif All the AI Fighters I've come across are suicide pilots armed with Kamikaze Warheads. Oops.. Minbari only. http://forum.shrapnelgames.com/images/icons/blush.gif

There are two other things I've noticed which make me think that an earlier Version of a file was used to work on the Current Mod:

The Advanced ECM and Advanced Combat Sensors should be 5kT to show that they are an extension of an existing component ( Basic ECM etc..) and not 10kT . I think the non AI player will be more inclined to use them if they don't hog space. (Can you check your old set ups to confirm this, I may be going mad.)

http://forum.shrapnelgames.com/images/icons/icon7.gif Other than that I'm going to try the following to see how it plays out:

Change the damage on the Uni_pulse fighter weapon from normal to engines only and weapons only . Sheridan was always saying target engines and weapons only and I need the resources the helpless ships should provide.

Modify the Atmospheric ConVersion Plant to the Basic Original game construction time frame but with the penalties discussed in the forum, still with the 60 year conVersion time.

http://forum.shrapnelgames.com/image...s/rolleyes.gif I'm going to trawl through the weapon component and try to get some of the descriptions and abilities done, on a backup file so that my corruptions are not on it. I'll make a Comp_modification. txt file to show the changes made.

All infantry troops should have a Maintenance cost of 1 Organics

http://forum.shrapnelgames.com/images/icons/tongue.gif

[ May 27, 2004, 02:59: Message edited by: Nomor ]

Fyron May 26th, 2004 07:33 PM

Re: Babylon 5 Mod
 
Quote:

engines only and weapons only
<font size="2" face="sans-serif, arial, verdana">A weapon can have only one or the other.

Nomor May 26th, 2004 07:46 PM

Re: Babylon 5 Mod
 
Damn ... I can't do anything in this mod.. http://forum.shrapnelgames.com/images/icons/blush.gif .... http://forum.shrapnelgames.com/images/icons/icon8.gif .... http://forum.shrapnelgames.com/images/icons/icon9.gif .... http://forum.shrapnelgames.com/images/icons/icon7.gif ...
... .... http://forum.shrapnelgames.com/image...s/rolleyes.gif OK half my Fighters will have Engines only and the other half... Weapons only ... http://forum.shrapnelgames.com/images/icons/tongue.gif

[ May 26, 2004, 18:52: Message edited by: Nomor ]

Lighthorse May 27th, 2004 03:46 AM

Re: Babylon 5 Mod
 
Quote:

i hope you like this.

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: own
Technology level: low(medium please)
Racial points: 5000
Quadrant type: Cluster
Quadrant size: Large
Event frequency: Low
Event severity: medium
Technology cost: high
Computer players: none
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes
Special rules?
<font size="2" face="sans-serif, arial, verdana">i hope you like this????????????????????????
I was only expressing what I would prefer. This is a forum for excharging ideas and thoughts, right. Hopefully we can get more people interested in the campaign, and they can discuss that they like or dislike. It doesn't have to be only my way, but if you want to, sure.
As for special rules, the most common one I notice is No Surrendering, thus prevents someone ruining the campaign for the rest of players, since he/she isn't winning.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

astruskustuvas May 27th, 2004 12:45 PM

Re: Babylon 5 Mod
 
dont be so egoistic, this is not only for you, unless you are playing alone?

grumbler May 28th, 2004 01:47 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by astruskustuvas:
dont be so egoistic, this is not only for you, unless you are playing alone?
<font size="2" face="sans-serif, arial, verdana">Where did this come from, and to whom was it directed? http://forum.shrapnelgames.com/image...s/confused.gif

Lighthorse May 28th, 2004 04:28 AM

Re: Babylon 5 Mod
 
quote:
--------------------------------------------------------------------------------
Originally posted by astruskustuvas:
dont be so egoistic, this is not only for you, unless you are playing alone?
--------------------------------------------------------------------------------

Where did this come from, and to whom was it directed?

Grumbler,
astruskustuvas directed it again me. As the saying goes "No good turn goes without publishment" This is what I get for trying to assisted astruskustuvas.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif


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