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Re: Babylon 5 Mod
Hi ppl!
Is there any Manual or something like this out? I just installed the Mod but got some problems. For example. If i play "B5 Noamds" tech tree, do i need the "B5 standart" tree too? I used the Nomads tree, but i was unable to colonize (sure, i'm a nomad! ;-) ) and got only 1500 research points (not enough!)....i was unable to capture ships or colonys or so.... mhm....pls help ;-) best would be a manual! |
Re: Babylon 5 Mod
<removed due to "doubleposting">
[ June 01, 2004, 19:58: Message edited by: Mordred ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
There is a Bit Torrent link to the music to the abandoned B5 game "into the Fire" here. There is a discussion of the "legality" of releasing this in that thread, so you might want to read it to understand what you are letting yourself in for if you decide to download it.
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Re: Babylon 5 Mod
Personally, I think the focus should be on speeding up the gameplay of the B5 Mod, not slowing it down even more so than it is now... it is bad for PBW in it's current state.
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Re: Babylon 5 Mod
Hey Rambie,
Apply to join Babylon 5 PBW game. Here how I would like the game to be set Starting resources: 100000 Starting planets: 1 Home planet value: Good Score display: own Technology level: low Racial points: 2000 Quadrant type: Cluster or B5 standard Quadrant size: Large Event frequency: Low Event severity: medium Technology cost: high Computer players: none Computer difficulty: High Computer player bonus: High Neutral empires: Yes Special rules: No surrendering, The ancient race unable to colonizes new planets thus they gain new planets by gifts or conquest,players can save the map during the game, players can see complete tech tree, and players can only colonize home planet type. Max/min for ships and units set to 20,000 Victory condition set to none This is what I would like, but I open to other suggestions too. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Babylon 5 Mod
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.................................................. V..Peace..V |
Re: Babylon 5 Mod
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This is a list of the PF 1.8 Gold Mod Facilities and their build times relative to population quantities. All are jubilant. All times are number of turns. 10 turns are equal to 1 year.Game Time. _____________________Homeworld_Rock__Tiny-Domed__Domed .................................................. ...2000m....... 500m..........100m.........4m... Colony Hub I.....................................8........... .....52..............147.........191 Homeworld Hub...............................20.............. 148..............367..........477 Listening Post..................................2........... .......9...............25............33 Covert Ops Center............................3............... ..17..............47.............61 Manuf. Colony I................................6................ .35..............97............127 Military Outpost I.............................4..................2 7..............74.............96 Adv. Mil. OP I..................................7.............. ....41.............115...........150 Trading Port....................................2......... .........13...............35.............46 Recycling Center.............................3.............. ....16...............44.............57 Atmospheric Adjuster I.. http://forum.shrapnelgames.com/image...s/rolleyes.gif ........11.................. 69 ..............193...........250 .....( + 600 to convert i.e. 60 yrs) http://forum.shrapnelgames.com/image...s/rolleyes.gif Medical Center I..............................2.................. ..9................25.............33 Archaeology Site I...........................1....................7 .................9..............25.....( Educational Center I........................3...................17... ............47..............61 Mining Colony I...............................2................. ..10...............26..............34 Aggressive MC................................1............... .....5...............13..............17 Agricultural Colony...........................1................ ....6...............17..............22 Ship Yard I......................................4.......... .........25...............70.............91 Ship Yard II.....................................5.......... .........33...............93............121 Depot I...........................................7..... ..............43..............122............158 If playing PBW and one turn is taken per day then all the figures here represent the # days for construction of named facilities.It gets worse as the later levels appear. This might well be the best place to start discussing the current mod and how much of your life you wish to commit to the next PBW. I mean that in the nicest possible way. http://forum.shrapnelgames.com/images/icons/icon12.gif Sorry for the wonky columns. PS. I'm not going to play 69 days for my Atmospheric Adjuster to be built and then play a further 2 years for the conVersion to take place just to have some Dutchman with a Polish girlfriend invade my planet one day before conVersion.... http://forum.shrapnelgames.com/images/icons/shock.gif .. http://forum.shrapnelgames.com/images/icons/icon8.gif .. http://forum.shrapnelgames.com/images/icons/icon9.gif .. http://forum.shrapnelgames.com/image...s/rolleyes.gif .. http://forum.shrapnelgames.com/images/icons/tongue.gif [ June 14, 2004, 18:49: Message edited by: Nomor ] |
Re: Babylon 5 Mod
@Nomor: your Last line...*snicker* hehe
Yeah, I just did NOT take the time weasel with all the facilities and weapons and all the other stuff that seems out of whack. That is more than one person could do. |
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon10.gif
[ June 05, 2004, 05:06: Message edited by: Nomor ] |
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