![]() |
Re: Unit Launch options
Are you sure it is not per year instead of per turn ? (just in case)
|
Re: Unit Launch options
Quote:
|
Re: Unit Launch options
Quote:
|
Re: Unit Launch options
Quote:
|
Re: Unit Launch options
As long as you see the word formula to the left on the same line! http://forum.shrapnelgames.com/image...es/biggrin.gif
|
Distance Increments?
Anyone have any idea what scale 1 hex is supposed to be on the System map?
I know that in combat the term LS, or Light-Second is as the increment descriptor of range. A LS being about 300,000km. What is the total possible size of the combat area? I guess the maximum retreat area? I would assume what ever that number is the size in LS of the combat area, which would then be the rough area of a hex on the system map in LS. |
Re: Distance Increments?
Don't even try to make sense of the numbers. It'll break your head. http://forum.shrapnelgames.com/images/smilies/happy.gif Example: a frigate moving at 12 KM/s will, in reality, cross a LS in 25,000 seconds or about 7 HOURS. In SE5, that takes less than a second.
|
Re: Distance Increments?
I personally treat the ranges in combat as Km.
|
Re: Distance Increments?
Which means that a CSM fired from a laucher heavier than most current navy ships has less range than the missiles those ships carry..
|
Re: Distance Increments?
The max the combat map can be set at is 5000 I believe. Now I took a ship of known speed (8km/s) and entered the combat area with another ship (in the simulator). I timed how long it took for the ship to travel from one side of the map to the other in a straight line. Yes I am nuts and yes I do have massive amounts of patience. It took20:97:655 but lets just say 20 minutes and 18 seconds or 1,218 seconds. Now using the old formula we get:
d=8*1218 which works out to 9,744 units. Far too short of a light second. Did I do this right? Where is Fyron when you need him? |
All times are GMT -4. The time now is 10:34 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.