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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Loren January 11th, 2009 03:14 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Quote:

Originally Posted by rdonj (Post 665914)
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.

I started *NOWHERE*.

The map was positioned to the lower left corner.

rdonj January 11th, 2009 08:02 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.

Loren January 12th, 2009 12:44 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Quote:

Originally Posted by rdonj (Post 666122)
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.

Given the initial map positioning it could have been pointing me there. I didn't own it, though.

Darkwind January 12th, 2009 10:01 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I just realized that Neoclidia has almost no magic diversity. It has Earth, and it has Astral, and that's it. What do you guys think about adding a recruit-everywhere mage who can help diversify Neoclidia (and maybe take on the role of researcher)? I'd guess a 'Deep One Scholar' or something like that, with S1+110%SWFD. Any suggestions?

rdonj January 12th, 2009 10:48 PM

Re: Dominions 3000 v0.76 - lets go MP
 
It's probably a good idea. Neoclidia could use a little extra magic diversity, and they could really use a more effective researcher. But maybe you should remove the 100% random on S, and just leave the 10%.

Aezeal January 13th, 2009 06:15 AM

Re: Dominions 3000 v0.76 - lets go MP
 
no brains in a jar?

Darkwind January 13th, 2009 07:41 AM

Re: Dominions 3000 v0.76 - lets go MP
 
If I drop the 100% random, maybe I should boost it up the 10% to 20%? I don't want Neoclidia to be stuck with almost only Astral and Earth up until the late game.

@Aezeal: No, no brains in jars. Poor Yithians can't try out their experiments. I might make an Astral "Pocket Brain" item or something which boosts research, though.

Aezeal January 13th, 2009 09:07 AM

Re: Dominions 3000 v0.76 - lets go MP
 
hmmm as long as you don't remove items that already exists you can do everything you want :D

rdonj January 13th, 2009 11:25 AM

Re: Dominions 3000 v0.76 - lets go MP
 
No no, I didn't mean to remove the 100% random, just the astral part of the random. To lessen the amount of astral the mage gets and give it more diversity.

Darkwind January 13th, 2009 05:02 PM

Re: Dominions 3000 v0.76 - lets go MP
 
1 Attachment(s)
Here's Neoclidia, plus the new Deep One Scholar. I also made a couple other changes, but they're not very large.


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