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Re: Dominions 3000 v0.76 - lets go MP
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The map was positioned to the lower left corner. |
Re: Dominions 3000 v0.76 - lets go MP
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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Re: Dominions 3000 v0.76 - lets go MP
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Re: Dominions 3000 v0.76 - lets go MP
I just realized that Neoclidia has almost no magic diversity. It has Earth, and it has Astral, and that's it. What do you guys think about adding a recruit-everywhere mage who can help diversify Neoclidia (and maybe take on the role of researcher)? I'd guess a 'Deep One Scholar' or something like that, with S1+110%SWFD. Any suggestions?
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Re: Dominions 3000 v0.76 - lets go MP
It's probably a good idea. Neoclidia could use a little extra magic diversity, and they could really use a more effective researcher. But maybe you should remove the 100% random on S, and just leave the 10%.
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Re: Dominions 3000 v0.76 - lets go MP
no brains in a jar?
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Re: Dominions 3000 v0.76 - lets go MP
If I drop the 100% random, maybe I should boost it up the 10% to 20%? I don't want Neoclidia to be stuck with almost only Astral and Earth up until the late game.
@Aezeal: No, no brains in jars. Poor Yithians can't try out their experiments. I might make an Astral "Pocket Brain" item or something which boosts research, though. |
Re: Dominions 3000 v0.76 - lets go MP
hmmm as long as you don't remove items that already exists you can do everything you want :D
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Re: Dominions 3000 v0.76 - lets go MP
No no, I didn't mean to remove the 100% random, just the astral part of the random. To lessen the amount of astral the mage gets and give it more diversity.
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Re: Dominions 3000 v0.76 - lets go MP
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Here's Neoclidia, plus the new Deep One Scholar. I also made a couple other changes, but they're not very large.
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