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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Not much... ships are practically useless for remote mining since they cost so much maintenance, so only bases and satellites are viable. The only advantage bases have is that you can get more out of each asteroid field, but with the plenitude of asteroid fields in Adamant, I doubt that will be much of a problem anyway. So satellites are probably the way to go... and you can only fit one miner on a satellite anyway! http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Id say 300 racial points to implement the ability to fit more remote miners on satelites and ships. This offset might be enough for the gains - that said what about a rising maintence costs ie 10% after 20 miners, 20% after 40 miners to put a cap on the benefits gained from having the extra remote miners on board ?
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I think you are misinterpreting the effects of plentiful asteroids... they mean that you can get 17 times as many resources from remote mining as you can in stock from mining the asteroids, and doing so does not decrease their value at all...
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Ok point taken - just putting out some ideas ignore them if they are no good - would like to see something with the racial points though. Take away the rising maintence costs with each new unit.
Seperate them and then see if they can be worked with. |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Just finished playing my first PBW turn ever!
I took over the open space in Adamant 011 and I just finished my turn. |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
it's nice, trying something new.
uh, unless you try to bang your head against the wall. |
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don't think it would be that complicated. only problem i can see is it would clutter up the list of comps. |
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