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Re: SE5, Tell Aaron what\'s on your Wish List
That could work too. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
The ability to set ship yards to build for a fleet... THe ships automaticly move to the fleet and join them.
The ability to to tranfer cargo just to fleets... and the ships in that specific fleet... The ability to set up automatic trades with other empires. Lots of sorting spread sheets... more than you could use... And a selectable fog of war. Level 1 . see all ( as it is now ) Level 2. See some ( select what shows up ) Level 3. See nothing ( no stats on other players , ship names , planet names etc... ) You would assign your own names to the ships ) And then when you scan a ship if it has stuff you know it goes by the assigned name... |
Re: SE5, Tell Aaron what\'s on your Wish List
In the three years that I have been a fan of SEIV I must have posted at least a 1,000 suggestions for SEIV and SE V. I stand by them all as good ideas, and despite my desire to see them all implamented, I would settle for the just the following.
1. In stead of naming the next game Space Empires V, name it Atrocities in the Stars 2. That I be given a copy of the game for free. 3. That I get to make ship sets for it. 4. That both Malfador and Shrapnel get top honors for the game 5. That both Malfador and Shrapnel make bookoo bucks off of the game 6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
rofl Atrocities ...
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
[ June 13, 2003, 03:10: Message edited by: TerranC ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Here's another idea... hidden stellar abilities!
Wouldn't it add to the eXperience (yes, I know, a MOO3 term http://forum.shrapnelgames.com/image...s/rolleyes.gif ) of the game if you could actually discover new things and (gasp!) not know what they are right away! http://forum.shrapnelgames.com/images/icons/shock.gif Also, from a realism standpoint... "Sir, this nebula we discovered has a shield sapping effect... no, sir, I have no idea what a 'shield' is, we haven't researched them yet!" http://forum.shrapnelgames.com/image...s/rolleyes.gif So what I'm suggesting is, stellar abilities could be tagged with a prerequisite, much like components, facilities, tech areas, etc., and until you reach that tech level, the ability remains hidden - active, but hidden. You might wonder why enemy ships are disappearing in that one system... until you develop the right level of sensors, the best you can do is track them down and try to figure out that that one asteroid belt over there has a cloaking effect! Or maybe the star in the Paradise system is unstable... but until you research Astrophysics 3, you don't know, so you colonize all the optimal conditions 150% value planets there, not knowing that the star will blow up in 50 turns! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
How about making a Pocket PC Version of SE5?
No? Ok, then at least make SE4 Pocket PC compatible. I need something to do when away from my desktop. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see a priority list that would tie in with the Transport Minister (for population). If it could be done where you say something like. Take people from Planets with populations > 4000 Million AND where total Pop > 90% of Max Pop (so you wont take all the people off, and if you go below that point, the minister will look for another planet to draw from), then to fill planets you would have something like Deliver to Same Atmosphere, Condition > Mild, Happiness > 15%, Nearest (ect...).
Another Minister option is to gather (from cargo) mines/fighter/sats from storage and deliver to other planets. The ability to increase the amount of facilities a planet can have. Make it high research. The ability to group space stations to work together to build larger ships, either speed them up or a special ship that can't be built by a planet space yard. |
Re: SE5, Tell Aaron what\'s on your Wish List
This is a huge thread, so it may have been mentioned previously, but, if racial traits are part of SEV, I hope that none of them are as dominating as Advanced Storage is in SEIV. There's no way to make a competitive AI race without using it--and I imagine it's a necessary choice for a race for multiplayer also. It limits the racial diversity otherwise possible in the game when EVERY good race has the Advanced Storage trait. If the cost of the choice truly reflected the power it gives, then you might be able to choose a different mix and still have a prayer, but, as it stands in SEIV, any race without it is seriously disadvantaged before you even press the "Begin Game" button.
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Re: SE5, Tell Aaron what\'s on your Wish List
you can mod that to cost more.
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