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Re: Can anyone explain the following turn file?
> Units fleeing the battlefield should never be targeted.
Not even by spells that make them survive (run faster, heal etc) or continue fighting (berserker) ? http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Can anyone explain the following turn file?
I still like the suggestion that hitting a routing (due to morale failure) unit with a morale booster spell should let them recheck morale and maybe return to the fight.
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Re: Game crash bug
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Re: Can anyone explain the following turn file?
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Re: Can anyone explain the following turn file?
Is sermon a special case or are there more that should never be cast on routing enemies ? http://forum.shrapnelgames.com/images/smilies/happy.gif Aim?
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Re: Can anyone explain the following turn file?
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The only other spell to consider would be 'strength of giants'. The boost of strength is unlikely to provide any benefit in comparison with other earth spells. |
Re: Can anyone explain the following turn file?
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Re: Can anyone explain the following turn file?
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Routing units should be deprecated. |
Weird.. or bug?
Its turn two. Turn one, fighting some avi, 4 of my avvim light infantry got diseased. Ok. Thats kind of weird.
But worse is: they all have 12 hp. Instead of 24. Diseased, no afflictions. And 19/20 units have an affliction. I'm guessing: a). Theres a magic site in the square that causes disease. b). I'm guessing that they were wounded in the fight, and the disease prevented them from healing. But the uniformity of the hps is .. surprising. There were markata, bandarlog warriors and avi archers in the mix. I just find the odds peculiar - that so many got afflicted, and that all the diseased units got exactly the same #of hit points without magic, or magic weapons to explain the result. |
Cannon Fodder?
Not sure if this should go here, but I wouldn't really want to make a new thread just for this, so... [img]/threads/images/Graemlins/Bug.gif[/img]I'm getting one of those multi-hero types on EA Caelum, called High Seraphine. They are stealthy (+0), have NO magic skills at all and are 4 years old, every last one of them. Not sure if this is because of the Conceptual Balance mod I have on. I'm not complaining about free units, but it seems a bit odd that they have no magic, since the description says they should be more powerful than the basic Seraphine, and it's a bit disturbing they're four years old... doesn't feel right sending kids to battle. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Cannon Fodder?
It may be the magic paths bug in mods affecting some late WH heroes.
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Re: Cannon Fodder?
Oh! I finally found a real one. http://forum.shrapnelgames.com/image...ies/tongue.gif
Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1. |
Huge bug:
Ritual of Returning (as cast by unit with Armor of Virtue):
A). The ritual remains after the armor is used in combat, then the armor is removed. B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT. Soooooooooo Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis. The commander teleport out, at the end of the turn, due to the disease damage and the army drowns. ~ ~ ~ ~ ~ ~ ~ C. Moding command to set ap = 0 does not work. Unit will still move. |
Re: Huge bug:
A graphics bug:
see: http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: Bug Thread: Discussion
The bug shortlist has been fixed and is now readable again.
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Re: Bug Thread: Discussion
Got a simple little bug:
Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name. |
Re: Bug Thread: Discussion
Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that. Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results. |
Re: Bug Thread: Discussion
Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.
I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full. |
Re: Bug Thread: Discussion
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...
http://forum.shrapnelgames.com/showthread.php?t=38692 |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Bandar Log possible bugs:
Brahmin and Yogi both have a morale of 7, while even the non-sacred lower caste Vanara chief has a morale of 12. And this is not a bug per se, but animal tag should only be given to non-intelligent, or semi-intelligent beings, how does a rishi, who masters astral magic more than most so called human "mages", still be an animal? Bandar Log units all have animal tag, which makes them very difficult in sieging. At least all vanara, bandars and esp. the white ones should not be animal. They lived in a fortified city after all. |
Re: Bug Thread: Discussion
Quite possible. I forgot to mention that he also got a different name in the process - "Mistaril".
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Re: Bug Thread: Discussion
The shortlist color coding has been updated for better visibility on the new forum color scheme.
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Re: Huge bug:
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Here is the correct link: http://forum.shrapnelgames.com/showthread.php?t=36361 |
Re: Bug Thread: Discussion
Bug Report :
One of my mages casted Haruspex on a province that I don't own. NB 1 : this province was previously mine but it became indie controlled after a random event 2-3 turns ago. NB2 : the ritual is "monthly casted" |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
I can send the .trn file if you wish. Just give me the address.
The game is "Victoria" (LA MP game, random map but I remember it has been saved and published here somewhere...) |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
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The event where you lost control of the province probably occurred the same turn the mage selected that province as a target. It's a function of the order the turns are processed in. 1)Mage casts monthly ritual, then chooses target for next month. 2)Random events determined 3)Battles due to random events resolved. He picked the province in 1, then it changed hands in step 3. Then the next turn you saw the results of the search, but the province was already in Indy hands. Unless you're sure it was selected after it was lost, I'd be surprised if this was something else. |
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Re: Bug Thread: Discussion
Added Flaming Arrows spell bug wrt small bow, because there is a "Fire Small Bow" weapon, nbr 405.
Note to self: Must add Battlefield Overflow bug later. |
Re: Bug Thread: Discussion
The #leper command is not working. It kills population but even with leper of 100 it doesnt infect soldiers.
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Re: Bug Thread: Discussion
It is not supposed to infect soldiers IIRC. There are two fx's. In the code they are called fx_leper and fx_leprosy (not very intuitive), but they correspond to #leper and #reaper IIRC. One is the effect of mummies and the master with the iron crutch. The other is the popkill effect of harvesters and bane venom charms.
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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
It's possible the #leper mod command is linked to the wrong icon. The leper icon is the one e.g. Eater of the Dead has (a diseased head different from the disease affliction head), while Harvester of Sorrows, Poison Golem and Mabakiel all have the reaper icon (a scythe).
So that's a relatively easy fix to put in and I must fix the manual accordingly. I went by what Johan told me, but I guess there was some confusion. |
Re: Bug Thread: Discussion
On that note, there is another small bug then:
The Harvester of Sorrows only has the Reaper effect, as you pointed out. However, in the spell text, it says "The Harvester will also stalk and spread disease among any military units in the province". This tells me that he was intended to have the Leper effect as well. |
Re: Bug Thread: Discussion
A wording error:
I wished for blood slaves and got: Suddenly a huge amount of girls appeared in the laboratory. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
> Reaper is popkill + disease units.
Hmm, not sure here, but I thought that there was only a popkill effect. I might be wrong. |
Re: Bug Thread: Discussion
> Reaper is popkill + disease units.
Hmm, not sure here, but I thought that there was only a popkill effect. I might be wrong. |
Re: Bug Thread: Discussion
Kristoffer:
Yes, forum is getting slow and double posts in that moments. |
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Re: Bug Thread: Discussion
So what is the ability of Li T'ieh Kuai [or smth like that], the T'ien Ch'i immortal hero? From description it looks like he spreads diseases in battle only, but I made no tests at all [but didn't notice any units getting diseases in same province as the hero or any pop killing].
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Re: Bug Thread: Discussion
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LA Ryleh gem production
LA Ryleh starts the game with 5 gems (2 Water, 3 Astral). This is the same as MA Ryleh. Is this intended?
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Equite of the Sacred Shroud attack
Equite of the Sacred Shroud (M1108) has a base attack of 10, whereas the base defense is 12. Should the base attack be 12?
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Re: Bug Thread: Discussion
> LA Ryleh starts the game with 5 gems (2 Water, 3 Astral). This is the same as MA Ryleh. Is this intended?
Might be an oversight. 1 W perhaps. |
Re: Bug Thread: Discussion
My game is crashing, when i try to connect to one of Gandalfs Chaos Games (game.dom3minions.com:7214) , im using the Linux amd64 version, and the debug output of the crash is the following:
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Re: Bug Thread: Discussion
It looks like you are either not getting turn file or it is corrupted [unpatched?]
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