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Re: Babylon 5 Mod
Wow, post #4200, I almost wasted it on someone else...
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif [ June 04, 2004, 11:18: Message edited by: Timstone ] |
Re: Babylon 5 Mod
70 megs!!!! Good GOD!
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Re: Babylon 5 Mod
but there's no manual or guide or something like that out?
for example: i have left some techtrees i can research, but i get no reward (that means, i'm researching "nothing"....) and still some other thinks im wondering 'bout Sure, this mod isn't complete, i know, but a small manual would be nice.... say. which races are at the moment playable, which techtrees and which options do i have to activate to play a working game? How do i set up a ship that's fast in the frist rounds. Why does'nt the "wormhole generator" work? etc. |
Re: Babylon 5 Mod
The map in question comes from the B5 Total ConVersion project for Freespace 2, but I cannot tell if it was made for the project or if it comes from a fan site.
I am not sure how developed this project is for the moment being either, as it has been some months since I Last dabbled in Freespace 2 and its mods. Now back to your regular programs, and forgive me for this interruption. |
Re: Babylon 5 Mod
how does one get the jumpgates to have enough movement in order to work properly, so far I have not been able to get one to work at all.
[ June 06, 2004, 04:04: Message edited by: The One ] |
Re: Babylon 5 Mod
I've played around with the game and if you add the "Agile Ship" (?) component (it has the solar sail image) you can get it to move. Of course i can't quite remember how far up the tech tree this is http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
Quote:
This may help, but you have to search as the info is not all in one place. There is a list or table of Stars from the show in:- Appendix:Table of interesting stars Follow Astronomy, then Appendix: [ June 06, 2004, 15:01: Message edited by: Nomor ] |
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/blush.gif ... http://forum.shrapnelgames.com/images/icons/icon8.gif ... http://forum.shrapnelgames.com/image...s/rolleyes.gif ... Delete me.
[ June 06, 2004, 14:58: Message edited by: Nomor ] |
Re: Babylon 5 Mod
Quote:
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Re: Babylon 5 Mod
there are components which give a specific bonus movement ability. To work, you have to have at least one "regular" engine, or else the "bonus" wont be applied. Try adding one conventional engine and it SHOULD work http://forum.shrapnelgames.com/images/icons/icon12.gif
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