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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

brianeyci February 6th, 2005 02:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.

Yes lol, very good. But I would argue that Alyenan's armored sorcerer is more twinked than my character -- my character is not always useful, sometimes you can't disarm someone, and eventually we will fight ogres with huge weapons that will resist my disarm attempts, or even monsters which don't have weapons and have things like claws and firebreath. I'll have to stick to grappling and charging then lol.

Quote:

Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for.

Thx.

Brian

Jack Simth February 6th, 2005 07:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Stisnera acts as SPECIALIZED artillary; We haven't run up against any zombies or skeletons yet; even the lowest-level undead is immune to Stisnera's Mind Thrust, and with all that armor and no armor feats, she can't hit the broad side of a barn (except on a critical - just as the zombies/skeletons likely can't hit her, except on a critical - but Stisnera doesn't carry other weapons...). Jacob would do much better against such critters, however, as long as they come in a single wave of no more than about 4-5 hit dice. After that, he's out of enhancement and healing spells.

Oh, and Narf - I think I've figured out what we have been missing in our travels: Random Encounters on the way from one place to another.

narf poit chez BOOM February 7th, 2005 05:55 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yes; we need more of those. Also, I need to try to kill your characters better.

Alneyan February 7th, 2005 07:45 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Don't worry Jacob, one more level (I think I levelled) and the artillery will be able to damage anything, including yourselves. http://forum.shrapnelgames.com/images/smilies/wink.gif (Swarm of Crystals, a short-ranged spell dealing physical damage in a cone-shaped area)

Jack Simth February 7th, 2005 04:24 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: the goal of the Game Master is not to kill the Player Characters - it would be too easy, as the GM sets up everything except the PC's, and sets limits on what the PC's can have - it is to help make the game enjoyable - including for the GM.

narf poit chez BOOM February 7th, 2005 04:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.

brianeyci February 7th, 2005 04:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian

Jack Simth February 7th, 2005 04:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Alneyan: yeah, but that effect takes class level 3, ECL 4 (for Stisnera, due to the Tiefling base), which costs 6000 exp; assuming you have hit 3000 exp (for level 2, ECL 3) that's everything Stisnera has encountered, all over again, beefed up a CR so the EXP gain doesn't drop.

Meanwhile, in just another 2000 exp, Aphrinsi will gain +2 AC, +2d8+2 HP, an extra trick, evasion, +1 str, +1 dex, increased saves, increased attack bonus, a size class increase (+8 str, + 4 con (another +8 HP (+2 for each Hit Die)), -2 dex, +2 natural armor, -1 AC, -1 to-hit, increased damage die size) leaving her with
Str 22, Dex 14, Con 19, Int 2, Wis 12, Cha 6
AC 15, Bite +7 melee (1d8+8) (or is that 1d8+9?)
(13 + 2d8+10) hp.

Further, Jacob will pick up some nifties - another 1d8+1 hp, 2 level 2 spell slots (one from wisdom bonus, one from advancement), +1 to Fort, Ref, and Will saves, +1 attack, Trackless step, and I believe an additional feat, selected from anything Jacob's qualified for.

narf poit chez BOOM February 7th, 2005 04:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

brianeyci said:
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian

Hehehehe! HAHAHAHAHA!! MWUHAHAHAHAHAHAHAHA!!!!!

So...Anyone else think that's a good plot idea?

Jack Simth February 7th, 2005 05:01 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Surviveable, maybe, but I'd want at least one more level before then (prefferably 9 more, to switch out to a different character - but he needs at least an ECL of 11 to pull it off properly (level adjustment 5, needs 6 Hit Dice after that for taking 10 on a particular non-combat ability vs. DC 16), so I won't be switching out for a middle stage until then (already have him rolled up in a .txt file, but not imported to OpenRPG)), as well as a decent keep to fight from, and lots of wood to prepare certain types of traps.


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