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Re: OT: Narf has gone looney and wants to GM.(Edit
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Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Stisnera acts as SPECIALIZED artillary; We haven't run up against any zombies or skeletons yet; even the lowest-level undead is immune to Stisnera's Mind Thrust, and with all that armor and no armor feats, she can't hit the broad side of a barn (except on a critical - just as the zombies/skeletons likely can't hit her, except on a critical - but Stisnera doesn't carry other weapons...). Jacob would do much better against such critters, however, as long as they come in a single wave of no more than about 4-5 hit dice. After that, he's out of enhancement and healing spells.
Oh, and Narf - I think I've figured out what we have been missing in our travels: Random Encounters on the way from one place to another. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Yes; we need more of those. Also, I need to try to kill your characters better.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Don't worry Jacob, one more level (I think I levelled) and the artillery will be able to damage anything, including yourselves. http://forum.shrapnelgames.com/images/smilies/wink.gif (Swarm of Crystals, a short-ranged spell dealing physical damage in a cone-shaped area)
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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf: the goal of the Game Master is not to kill the Player Characters - it would be too easy, as the GM sets up everything except the PC's, and sets limits on what the PC's can have - it is to help make the game enjoyable - including for the GM.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Easily rectified.
Send hordes upon hordes upon hordes of wimpy monsters against us. I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds. I think I will spend a plot point on that one day =D. Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Alneyan: yeah, but that effect takes class level 3, ECL 4 (for Stisnera, due to the Tiefling base), which costs 6000 exp; assuming you have hit 3000 exp (for level 2, ECL 3) that's everything Stisnera has encountered, all over again, beefed up a CR so the EXP gain doesn't drop.
Meanwhile, in just another 2000 exp, Aphrinsi will gain +2 AC, +2d8+2 HP, an extra trick, evasion, +1 str, +1 dex, increased saves, increased attack bonus, a size class increase (+8 str, + 4 con (another +8 HP (+2 for each Hit Die)), -2 dex, +2 natural armor, -1 AC, -1 to-hit, increased damage die size) leaving her with Str 22, Dex 14, Con 19, Int 2, Wis 12, Cha 6 AC 15, Bite +7 melee (1d8+8) (or is that 1d8+9?) (13 + 2d8+10) hp. Further, Jacob will pick up some nifties - another 1d8+1 hp, 2 level 2 spell slots (one from wisdom bonus, one from advancement), +1 to Fort, Ref, and Will saves, +1 attack, Trackless step, and I believe an additional feat, selected from anything Jacob's qualified for. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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So...Anyone else think that's a good plot idea? |
Re: OT: Narf has gone looney and wants to GM.(Edit
Surviveable, maybe, but I'd want at least one more level before then (prefferably 9 more, to switch out to a different character - but he needs at least an ECL of 11 to pull it off properly (level adjustment 5, needs 6 Hit Dice after that for taking 10 on a particular non-combat ability vs. DC 16), so I won't be switching out for a middle stage until then (already have him rolled up in a .txt file, but not imported to OpenRPG)), as well as a decent keep to fight from, and lots of wood to prepare certain types of traps.
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