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Re: Conquest of Elysium 3 dev log
AND we still surge forward. As soon as it was mentioned again here, Edi posted it again there.
And now on the progress page amoung other great additions is a switch to turn --rename on. |
Re: Conquest of Elysium 3 dev log
Wish: I know that there's no unit description in CoE3 like Dom3, but when/if CoE3 get patched later so the community can mod CoE3, could the devs make it possible/open to add unit descriptions?
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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
I hope it will also be possible to change some class names.
The 'Burgmeister' class sounds very odd. I'd have prefered something more stylish like Castellan... |
Re: Conquest of Elysium 3 dev log
Class names, no. The Burgmeister class name comes from the leader, since the leader of a Hoburg settlement is the Burgmeister. Dom3 didn't have an official Illwinter hoburg nation, but in CoE3 they are very much a class of their own.
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Re: Conquest of Elysium 3 dev log
This didnt work out we well as I had hoped. One day I might figure out how to do an AAR here. But here is a webby version of a Druid / Baron alliance.
http://www.dom3minions.com/~gandalf/...uid-Baron.html |
Re: Conquest of Elysium 3 dev log
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CoE3 does seem such a quick game, more time is spent writing and editing screen shots for the AAR than playing the game. When its released I might try do a completely youtube AAR. |
Re: Conquest of Elysium 3 dev log
Im not sure. My health gives me only bursts of time that I can do things. I will see how I feel tomorrow.
I did convert it to JPGs instead of PNGs at a request so the images would load faster |
Re: Conquest of Elysium 3 dev log
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As you may have noticed, the narrative is now moving along with several turns per post after I got done with the initial exploration and destroyed the High Cultist. |
Re: Conquest of Elysium 3 dev log
Edi and GP, both of your AARs are great. Thanks a lot. They're a good snack until the meal of CoE3 comes out, and it gives a nice peek at some of the changes made since CoE2.
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