![]() |
Re: AI Campaign => For a Challenging AI opponent
MB, can you send your save game on this, because it is not fair to speculate.
The AI does colonize very well in AIC, and as we all do see, this AI will stay very competitive through out the game http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 27, 2003, 20:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS.
The AI colonizes all the planet types in my games but sometimes it will skip a few planets. Any idea why? On thing for sure is the AI does play outstanding. Good job and keep up he good work http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Finally, want to say that "Colony Bug" ship have nothing to be with an special MOD, it's a hardcoded behavior... although can be avoided in part using different lines for Gas, Ice and Rock colonizers into the contruction_vehicles.txt |
Re: AI Campaign => For a Challenging AI opponent
JLS,
My intention has not been to take over this topic with what is happening with my mod. I am not going to ever release this mod, and I wasn't trying to get you or anyone else to troubleshoot the changes I have made to your mod. I just saw a situation in which the ai did not expand or colonize in certain situations during my games, I only mentioned it within this topic to see if you saw these circumstances as well, like I have done numerous other times in numerous other issues. This will be mostly likely my Last post in this topic, thanks for all your help and for making a great mod. Just based on what MB said in the previous post, he is a copy of some of ai states in the ai_construction_vehicle file of the STOCK AIC MOD. AI State := Prepare for Attack, Attack Num Queue Entries := 20 Entry 1 Type := Base Space Yard Entry 1 Planet Per Item := 0 Entry 1 Must Have At Least := 5 Entry 2 Type := Destroy Planet Entry 2 Planet Per Item := 0 Entry 2 Must Have At Least := 1 Entry 3 Type := Destroy Star Entry 3 Planet Per Item := 0 Entry 3 Must Have At Least := 1 Entry 4 Type := Attack Ship Entry 4 Planet Per Item := 20 Entry 4 Must Have At Least := 36 Entry 5 Type := Kamikaze Attack Ship Entry 5 Planet Per Item := 40 Entry 5 Must Have At Least := 12 Entry 6 Type := Battle Cruiser Entry 6 Planet Per Item := 0 Entry 6 Must Have At Least := 8 Entry 7 Type := Battleship Entry 7 Planet Per Item := 0 Entry 7 Must Have At Least := 4 Entry 8 Type := Flag Ship Entry 8 Planet Per Item := 0 Entry 8 Must Have At Least := 2 Entry 9 Type := Boarding Ship Entry 9 Planet Per Item := 40 Entry 9 Must Have At Least := 8 Entry 10 Type := Supply Ship Entry 10 Planet Per Item := 80 Entry 10 Must Have At Least := 4 Entry 11 Type := Mine Sweeper Entry 11 Planet Per Item := 200 Entry 11 Must Have At Least := 2 Entry 12 Type := Fighter-S Entry 12 Planet Per Item := 5 Entry 12 Must Have At Least := 0 Entry 13 Type := Carrier Entry 13 Planet Per Item := 30 Entry 13 Must Have At Least := 2 Entry 14 Type := Troop Transport Entry 14 Planet Per Item := 80 Entry 14 Must Have At Least := 8 Entry 15 Type := Support Ship Entry 15 Planet Per Item := 60 Entry 15 Must Have At Least := 3 Entry 16 Type := Recon Satellite Entry 16 Planet Per Item := 50 Entry 16 Must Have At Least := 1 Entry 17 Type := Anti-Ship Drone Entry 17 Planet Per Item := 10 Entry 17 Must Have At Least := 1 Entry 18 Type := Anti-Planet Drone Entry 18 Planet Per Item := 10 Entry 18 Must Have At Least := 1 Entry 19 Type := Drone Carrier Entry 19 Planet Per Item := 80 Entry 19 Must Have At Least := 2 **Entry 20 Type := Colonizer **Entry 20 Planet Per Item := 0 **Entry 20 Must Have At Least := 2 When the ai is in this state, as long as the ai player has two active colony ships, it will not build anymore. So if the ai is stuck within this state fighting with another race for an extended amount of time it will not build any colony ships unless the number drops below two. I have no idea where it is determined if the ai player actually colonizes a planet or not with the two available colony ships. There is no set specific types of colony ships specified in this state. AI State := Prepare for Defense, Defend (Short Term), Defend (Long Term) Num Queue Entries := 31 Entry 1 Type := Weapon Platform Entry 1 Planet Per Item := 5 Entry 1 Must Have At Least := 10 Entry 2 Type := Troop Entry 2 Planet Per Item := 1 Entry 2 Must Have At Least := 1500 Entry 3 Type := Base Space Yard Entry 3 Planet Per Item := 0 Entry 3 Must Have At Least := 2 Entry 4 Type := Recon Satellite Entry 4 Planet Per Item := 50 Entry 4 Must Have At Least := 2 Entry 5 Type := Fighter-S Entry 5 Planet Per Item := 5 Entry 5 Must Have At Least := 0 Entry 6 Type := Satellite Entry 6 Planet Per Item := 10 Entry 6 Must Have At Least := 0 Entry 7 Type := Defense base-SS Entry 7 Planet Per Item := 80 Entry 7 Must Have At Least := 4 Entry 8 Type := Defense Ship Entry 8 Planet Per Item := 30 Entry 8 Must Have At Least := 12 Entry 9 Type := Attack Ship Entry 9 Planet Per Item := 30 Entry 9 Must Have At Least := 20 Entry 10 Type := Kamikaze Attack Ship Entry 10 Planet Per Item := 40 Entry 10 Must Have At Least := 6 Entry 11 Type := Boarding Ship Entry 11 Planet Per Item := 60 Entry 11 Must Have At Least := 6 Entry 12 Type := Defense Base-BS Entry 12 Planet Per Item := 80 Entry 12 Must Have At Least := 1 Entry 13 Type := Weapon Platform Entry 13 Planet Per Item := 5 Entry 13 Must Have At Least := 10 Entry 14 Type := Troop Entry 14 Planet Per Item := 1 Entry 14 Must Have At Least := 3000 Entry 15 Type := Fighter Entry 15 Planet Per Item := 2 Entry 15 Must Have At Least := 0 Entry 16 Type := Satellite Entry 16 Planet Per Item := 10 Entry 16 Must Have At Least := 0 Entry 17 Type := Mine Layer Entry 17 Planet Per Item := 200 Entry 17 Must Have At Least := 3 Entry 18 Type := Satellite Layer Entry 18 Planet Per Item := 200 Entry 18 Must Have At Least := 3 Entry 19 Type := Defense base Entry 19 Planet Per Item := 50 Entry 19 Must Have At Least := 1 **Entry 20 Type := Colonizer **Entry 20 Planet Per Item := 0 **Entry 20 Must Have At Least := 1 Entry 21 Type := Weapon Platform Entry 21 Planet Per Item := 5 Entry 21 Must Have At Least := 15 Entry 22 Type := Troop Entry 22 Planet Per Item := 1 Entry 22 Must Have At Least := 5000 Entry 23 Type := Fighter Entry 23 Planet Per Item := 2 Entry 23 Must Have At Least := 0 Entry 24 Type := Troop Transport Entry 24 Planet Per Item := 100 Entry 24 Must Have At Least := 2 Entry 25 Type := Carrier Entry 25 Planet Per Item := 30 Entry 25 Must Have At Least := 2 Entry 26 Type := Population Transport Entry 26 Planet Per Item := 100 Entry 26 Must Have At Least := 4 Entry 27 Type := Close Warp Point Entry 27 Planet Per Item := 0 Entry 27 Must Have At Least := 0 Entry 28 Type := Weapon Platform Entry 28 Planet Per Item := 5 Entry 28 Must Have At Least := 25 Entry 29 Type := Troop Entry 29 Planet Per Item := 1 Entry 29 Must Have At Least := 10000 Entry 30 Type := Fighter Entry 30 Planet Per Item := 2 Entry 30 Must Have At Least := 0 Entry 31 Type := Attack Ship Entry 31 Planet Per Item := 1 Entry 31 Must Have At Least := 50 In this ai state of defense, as long as the ai player has at least one colony ship it will not build anymore. So if the ai stays in this state for a prolonged period of time, as long as the ai has at least one colony ship of any type, it will not build anymore. There is no set specific colony type ships within in this state. AI State := Not Connected Num Queue Entries := 30 Entry 1 Type := Troop Entry 1 Planet Per Item := 0 Entry 1 Must Have At Least := 350 Entry 2 Type := Weapon Platform Entry 2 Planet Per Item := 10 Entry 2 Must Have At Least := 5 Entry 3 Type := Fighter-S Entry 3 Planet Per Item := 5 Entry 3 Must Have At Least := 0 Entry 4 Type := Base Space Yard Entry 4 Planet Per Item := 0 Entry 4 Must Have At Least := 3 Entry 5 Type := Attack Ship Entry 5 Planet Per Item := 60 Entry 5 Must Have At Least := 6 Entry 6 Type := Defense Ship Entry 6 Planet Per Item := 60 Entry 6 Must Have At Least := 6 Entry 7 Type := Defense base Entry 7 Planet Per Item := 0 Entry 7 Must Have At Least := 4 Entry 8 Type := Kamikaze Attack Ship Entry 8 Planet Per Item := 80 Entry 8 Must Have At Least := 2 Entry 9 Type := Boarding Ship Entry 9 Planet Per Item := 80 Entry 9 Must Have At Least := 2 **Entry 10 Type := Colony * (Rock) **Entry 10 Planet Per Item := 0 **Entry 10 Must Have At Least := 2 **Entry 11 Type := Colony * (Ice) **Entry 11 Planet Per Item := 0 **Entry 11 Must Have At Least := 3 **Entry 12 Type := Colony * (Gas) **Entry 12 Planet Per Item := 0 **Entry 12 Must Have At Least := 1 **Entry 13 Type := Colonizer **Entry 13 Planet Per Item := 30 **Entry 13 Must Have At Least := 0 Entry 14 Type := Open Warp Point Entry 14 Planet Per Item := 0 Entry 14 Must Have At Least := 1 Entry 15 Type := Create Planet Entry 15 Planet Per Item := 0 Entry 15 Must Have At Least := 1 Entry 16 Type := Satellite Entry 16 Planet Per Item := 10 Entry 16 Must Have At Least := 0 Entry 17 Type := Weapon Platform Entry 17 Planet Per Item := 20 Entry 17 Must Have At Least := 10 Entry 18 Type := Satellite Layer Entry 18 Planet Per Item := 100 Entry 18 Must Have At Least := 1 Entry 19 Type := Mine Layer Entry 19 Planet Per Item := 100 Entry 19 Must Have At Least := 1 Entry 20 Type := Fighter Entry 20 Planet Per Item := 2 Entry 20 Must Have At Least := 0 Entry 21 Type := Carrier Entry 21 Planet Per Item := 60 Entry 21 Must Have At Least := 2 Entry 22 Type := Support Ship Entry 22 Planet Per Item := 30 Entry 22 Must Have At Least := 2 Entry 23 Type := Troop Transport Entry 23 Planet Per Item := 100 Entry 23 Must Have At Least := 4 Entry 24 Type := Recon Satellite Entry 24 Planet Per Item := 0 Entry 24 Must Have At Least := 1 Entry 25 Type := Mine Sweeper Entry 25 Planet Per Item := 0 Entry 25 Must Have At Least := 2 Entry 26 Type := Population Transport Entry 26 Planet Per Item := 80 Entry 26 Must Have At Least := 8 Entry 27 Type := Anti-Ship Drone Entry 27 Planet Per Item := 0 Entry 27 Must Have At Least := 6 Entry 28 Type := Anti-Planet Drone Entry 28 Planet Per Item := 0 Entry 28 Must Have At Least := 6 Entry 29 Type := Drone Carrier Entry 29 Planet Per Item := 100 Entry 29 Must Have At Least := 1 Entry 30 Type := Troop Entry 30 Planet Per Item := 1 Entry 30 Must Have At Least := 0 I posted this Last state as an example of the ai most likely building enough colony ships of different types and their placement towards the top of the queue to provide the ai an opportunity to colonize planets, where as the other ai states do not possess these characteristics. In the other states that are not posted there are colony type specific ships listed within the state, but they are at the bottom of the queue in each state. I have a copy of a saved stock AIC mod game around turn 225 where all I did was hit end of turn 225 times for my race and checked the ai players every 50 turns or so. The ai didn't really expand in that game either. If you want me to send you a copy let me know. SunDevil P.S. If you go to the abbidon ai construction vehicles.txt file and look at the Infrastructure state, if you count each entry type you will notice this: Entry 13 Type := Defense Base-SB Entry 13 Planet Per Item := 100 Entry 13 Must Have At Least := 1 Entry 14 Type := Colonizer Entry 14 Planet Per Item := 80 Entry 14 Must Have At Least := 1 Entry 15 Type := Troop Entry 15 Planet Per Item := 1 Entry 15 Must Have At Least := 0 Entry 10 Type := Weapon Platform Entry 10 Planet Per Item := 10 Entry 10 Must Have At Least := 0 Entry 11 Type := Satellite Entry 11 Planet Per Item := 5 Entry 11 Must Have At Least := 1 Entry 12 Type := Mine Entry 12 Planet Per Item := 10 Entry 12 Must Have At Least := 1 Entry 13 Type := Satellite Layer Entry 13 Planet Per Item := 100 Entry 13 Must Have At Least := 2 This might be causing problems, it might be something to look into. [ June 28, 2003, 04:51: Message edited by: SunDevil ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
In regards to AI Difficulty: Is it also tied into AI Settings file. Personality Group := 3 ----- Tied into DATA Settings file: Random Player Personality Groups := 4 Random Player Personality Group 1 Percent := 30 Random Player Personality Group 2 Percent := 30 Random Player Personality Group 3 Percent := 30 Random Player Personality Group 4 Percent := 10 ===== That ties into the Start New Game (Players Menu Interface) Example: Computer Players Difficulty of: Low, med, high [ June 28, 2003, 14:27: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
SunDevil, this is not the only area in se4 programming that AIC has strayed from the norms you and others may be used to, as many have seen thru play, the AI Players competitiveness, excells in AI Campaign.
Other then, AIC’s Infrastructure variation. The other States are textbook, with Aaron Halls defaults groupings. Also, includes a variation of MB’s AI Colonizer efficiency protocol. Others that play AIC do attest, that the AI does colonize well, and the Human Player must play a good game thru out; in order to keep up with this AI http://forum.shrapnelgames.com/images/icons/icon12.gif If the Colonizers, where to be moved up in Priority or a PPI added to the Colonizers in some AI State groupings, as you may be suggesting SunDevil. The AI Player WILL in FACT make more Colonizers and then burden the Human Players as opposed to just challenge the Human Player in a starting [None Bonus AI Game]. ==== Quote:
In regards to many Colonizers in the Prepare Attack and Attack States, you do not expect the AI Player to Attack with Colonizers. The Colonizers will come from the Secure Holdings State and only if Victorious from the Attack State. http://forum.shrapnelgames.com/images/icons/icon12.gif In regards to many Colonizers in ANY DEFENSE STATE, you do not expect the AI Player to DEFEND ITSELF with Colonizers do you SunDevil? There is a lot of thought that must go into an AI Players Vehicle Construction file. It cannot be arbitrary. Reference Quote:
When it is supposed to do it, as per its se4 AI State Change Logic. http://forum.shrapnelgames.com/images/icons/icon12.gif Further AIC Reference AI State := Secure Holdings After Attack, Incursion Num Queue Entries := 27 Entry 1 Type := Weapon Platform Entry 1 Planet Per Item := 5 Entry 1 Must Have At Least := 10 Entry 2 Type := Troop Entry 2 Planet Per Item := 1 Entry 2 Must Have At Least := 140 Entry 3 Type := Base Space Yard Entry 3 Planet Per Item := 0 Entry 3 Must Have At Least := 3 Entry 4 Type := Attack Ship Entry 4 Planet Per Item := 30 Entry 4 Must Have At Least := 26 Entry 5 Type := Kamikaze Attack Ship Entry 5 Planet Per Item := 60 Entry 5 Must Have At Least := 12 Entry 6 Type := Boarding Ship Entry 6 Planet Per Item := 60 Entry 6 Must Have At Least := 8 Entry 7 Type := Colonizer Entry 7 Planet Per Item := 0 Entry 7 Must Have At Least := 2 Entry 8 Type := Mine Sweeper Entry 8 Planet Per Item := 100 Entry 8 Must Have At Least := 2 Entry 9 Type := Fighter-S Entry 9 Planet Per Item := 5 Entry 9 Must Have At Least := 0 Entry 10 Type := Carrier Entry 10 Planet Per Item := 30 Entry 10 Must Have At Least := 2 Entry 11 Type := Support Ship Entry 11 Planet Per Item := 50 Entry 11 Must Have At Least := 1 Entry 12 Type := Troop Transport Entry 12 Planet Per Item := 80 Entry 12 Must Have At Least := 4 Entry 13 Type := Anti-Ship Drone Entry 13 Planet Per Item := 10 Entry 13 Must Have At Least := 1 Entry 14 Type := Anti-Planet Drone Entry 14 Planet Per Item := 10 Entry 14 Must Have At Least := 1 Entry 15 Type := Drone Carrier Entry 15 Planet Per Item := 100 Entry 15 Must Have At Least := 1 Entry 16 Type := Defense Ship Entry 16 Planet Per Item := 40 Entry 16 Must Have At Least := 18 Entry 17 Type := Satellite Entry 17 Planet Per Item := 10 Entry 17 Must Have At Least := 1 Entry 18 Type := Mine Entry 18 Planet Per Item := 10 Entry 18 Must Have At Least := 1 Entry 19 Type := Mine Layer Entry 19 Planet Per Item := 100 Entry 19 Must Have At Least := 3 Entry 20 Type := Satellite Layer Entry 20 Planet Per Item := 80 Entry 20 Must Have At Least := 3 Entry 21 Type := Recon Satellite Entry 21 Planet Per Item := 50 Entry 21 Must Have At Least := 2 Entry 22 Type := Population Transport Entry 22 Planet Per Item := 50 Entry 22 Must Have At Least := 8 Entry 23 Type := Weapon Platform Entry 23 Planet Per Item := 5 Entry 23 Must Have At Least := 0 Entry 24 Type := Troop Entry 24 Planet Per Item := 1 Entry 24 Must Have At Least := 0 Entry 25 Type := Colony * (Rock) Entry 25 Planet Per Item := 0 Entry 25 Must Have At Least := 1 Entry 26 Type := Colony * (Ice) Entry 26 Planet Per Item := 0 Entry 26 Must Have At Least := 1 Entry 27 Type := Colony * (Gas) Entry 27 Planet Per Item := 0 Entry 27 Must Have At Least := 1 AI State := Exploration Num Queue Entries := 44 Entry 1 Type := Troop Entry 1 Planet Per Item := 1 Entry 1 Must Have At Least := 350 Entry 2 Type := Weapon Platform Entry 2 Planet Per Item := 20 Entry 2 Must Have At Least := 4 Entry 3 Type := Base Space Yard Entry 3 Planet Per Item := 0 Entry 3 Must Have At Least := 3 Entry 4 Type := Defense Base-SS Entry 4 Planet Per Item := 0 Entry 4 Must Have At Least := 2 Entry 5 Type := Science Vessel Entry 5 Planet Per Item := 0 Entry 5 Must Have At Least := 2 Entry 6 Type := Colonizer Entry 6 Planet Per Item := 0 Entry 6 Must Have At Least := 1 Entry 7 Type := Defense Ship Entry 7 Planet Per Item := 0 Entry 7 Must Have At Least := 1 Entry 8 Type := Kamikaze Attack Ship Entry 8 Planet Per Item := 0 Entry 8 Must Have At Least := 2 Entry 9 Type := Science Vessel Entry 9 Planet Per Item := 0 Entry 9 Must Have At Least := 3 Entry 10 Type := Colonizer Entry 10 Planet Per Item := 0 Entry 10 Must Have At Least := 2 Entry 11 Type := Defense Ship Entry 11 Planet Per Item := 0 Entry 11 Must Have At Least := 2 Entry 12 Type := Science Vessel Entry 12 Planet Per Item := 100 Entry 12 Must Have At Least := 4 Entry 13 Type := Defense Ship Entry 13 Planet Per Item := 90 Entry 13 Must Have At Least := 3 Entry 14 Type := Attack Ship Entry 14 Planet Per Item := 50 Entry 14 Must Have At Least := 12 Entry 15 Type := Kamikaze Attack Ship Entry 15 Planet Per Item := 70 Entry 15 Must Have At Least := 4 Entry 16 Type := Boarding Ship Entry 16 Planet Per Item := 70 Entry 16 Must Have At Least := 4 Entry 17 Type := Troop Entry 17 Planet Per Item := 1 Entry 17 Must Have At Least := 0 Entry 18 Type := Weapon Platform Entry 18 Planet Per Item := 10 Entry 18 Must Have At Least := 0 Entry 19 Type := Mine Entry 19 Planet Per Item := 5 Entry 19 Must Have At Least := 1 Entry 20 Type := Satellite Entry 20 Planet Per Item := 20 Entry 20 Must Have At Least := 1 Entry 21 Type := Mine Layer Entry 21 Planet Per Item := 80 Entry 21 Must Have At Least := 1 Entry 22 Type := Satellite Layer Entry 22 Planet Per Item := 80 Entry 22 Must Have At Least := 1 Entry 23 Type := Population Transport Entry 23 Planet Per Item := 50 Entry 23 Must Have At Least := 8 Entry 24 Type := Defense Base-SS Entry 24 Planet Per Item := 0 Entry 24 Must Have At Least := 4 Entry 25 Type := Troop Entry 25 Planet Per Item := 1 Entry 25 Must Have At Least := 0 Entry 26 Type := Weapon Platform Entry 26 Planet Per Item := 10 Entry 26 Must Have At Least := 0 Entry 27 Type := Supply Ship Entry 27 Planet Per Item := 100 Entry 27 Must Have At Least := 4 Entry 28 Type := Fighter-S Entry 28 Planet Per Item := 2 Entry 28 Must Have At Least := 0 Entry 29 Type := Carrier Entry 29 Planet Per Item := 80 Entry 29 Must Have At Least := 1 Entry 30 Type := Support Ship Entry 30 Planet Per Item := 40 Entry 30 Must Have At Least := 1 Entry 31 Type := Troop Entry 31 Planet Per Item := 1 Entry 31 Must Have At Least := 0 Entry 32 Type := Weapon Platform Entry 32 Planet Per Item := 10 Entry 32 Must Have At Least := 0 Entry 33 Type := Battle Cruiser Entry 33 Planet Per Item := 0 Entry 33 Must Have At Least := 4 Entry 34 Type := Battleship Entry 34 Planet Per Item := 0 Entry 34 Must Have At Least := 2 Entry 35 Type := Flag Ship Entry 35 Planet Per Item := 0 Entry 35 Must Have At Least := 1 Entry 36 Type := Recon Satellite Entry 36 Planet Per Item := 50 Entry 36 Must Have At Least := 2 Entry 37 Type := Troop Transport Entry 37 Planet Per Item := 100 Entry 37 Must Have At Least := 2 Entry 38 Type := Defense Base Entry 38 Planet Per Item := 100 Entry 38 Must Have At Least := 1 Entry 39 Type := Create Planet Entry 39 Planet Per Item := 0 Entry 39 Must Have At Least := 1 Entry 40 Type := Open Warp Point Entry 40 Planet Per Item := 0 Entry 40 Must Have At Least := 1 Entry 41 Type := Weapon Platform Entry 41 Planet Per Item := 5 Entry 41 Must Have At Least := 0 Entry 42 Type := Fighter-S Entry 42 Planet Per Item := 2 Entry 42 Must Have At Least := 0 Entry 43 Type := Troop Entry 43 Planet Per Item := 1 Entry 43 Must Have At Least := 0 Entry 44 Type := Colony * (Rock) Entry 44 Planet Per Item := 0 Entry 44 Must Have At Least := 1 Entry 45 Type := Colony * (Ice) Entry 45 Planet Per Item := 0 Entry 45 Must Have At Least := 2 Entry 46 Type := Colony * (Gas) Entry 46 Planet Per Item := 0 Entry 46 Must Have At Least := 1 AI State := Infrastructure Num Queue Entries := 40 Entry 1 Type := Weapon Platform Entry 1 Planet Per Item := 5 Entry 1 Must Have At Least := 10 Entry 2 Type := Base Space Yard Entry 2 Planet Per Item := 0 Entry 2 Must Have At Least := 4 Entry 3 Type := Fighter-S Entry 3 Planet Per Item := 5 Entry 3 Must Have At Least := 1 Entry 4 Type := Troop Entry 4 Planet Per Item := 1 Entry 4 Must Have At Least := 0 Entry 5 Type := Defense base-SS Entry 5 Planet Per Item := 0 Entry 5 Must Have At Least := 3 Entry 6 Type := Defense Ship Entry 6 Planet Per Item := 60 Entry 6 Must Have At Least := 6 Entry 7 Type := Attack Ship Entry 7 Planet Per Item := 30 Entry 7 Must Have At Least := 20 Entry 8 Type := Kamikaze Attack Ship Entry 8 Planet Per Item := 60 Entry 8 Must Have At Least := 6 Entry 9 Type := Battle Cruiser Entry 9 Planet Per Item := 0 Entry 9 Must Have At Least := 4 Entry 10 Type := Battleship Entry 10 Planet Per Item := 0 Entry 10 Must Have At Least := 2 Entry 11 Type := Flag Ship Entry 11 Planet Per Item := 0 Entry 11 Must Have At Least := 1 Entry 12 Type := Boarding Ship Entry 12 Planet Per Item := 60 Entry 12 Must Have At Least := 6 Entry 13 Type := Defense Base-SB Entry 13 Planet Per Item := 100 Entry 13 Must Have At Least := 1 Entry 14 Type := Colonizer Entry 14 Planet Per Item := 80 Entry 14 Must Have At Least := 1 Entry 15 Type := Troop Entry 15 Planet Per Item := 1 Entry 15 Must Have At Least := 0 Entry 10 Type := Weapon Platform Entry 10 Planet Per Item := 10 Entry 10 Must Have At Least := 0 Entry 11 Type := Satellite Entry 11 Planet Per Item := 5 Entry 11 Must Have At Least := 1 Entry 12 Type := Mine Entry 12 Planet Per Item := 10 Entry 12 Must Have At Least := 1 Entry 13 Type := Satellite Layer Entry 13 Planet Per Item := 100 Entry 13 Must Have At Least := 2 Entry 14 Type := Mine Layer Entry 14 Planet Per Item := 100 Entry 14 Must Have At Least := 2 Entry 15 Type := Mine Sweeper Entry 15 Planet Per Item := 200 Entry 15 Must Have At Least := 2 Entry 16 Type := Fighter-S Entry 16 Planet Per Item := 5 Entry 16 Must Have At Least := 0 Entry 17 Type := Carrier Entry 17 Planet Per Item := 60 Entry 17 Must Have At Least := 1 Entry 18 Type := Support Ship Entry 18 Planet Per Item := 30 Entry 18 Must Have At Least := 2 Entry 19 Type := Troop Entry 19 Planet Per Item := 1 Entry 19 Must Have At Least := 0 Entry 20 Type := Troop Transport Entry 20 Planet Per Item := 100 Entry 20 Must Have At Least := 4 Entry 21 Type := Weapon Platform Entry 21 Planet Per Item := 10 Entry 21 Must Have At Least := 0 Entry 22 Type := Anti-Planet Drone Entry 22 Planet Per Item := 10 Entry 22 Must Have At Least := 1 Entry 23 Type := Anti-Ship Drone Entry 23 Planet Per Item := 10 Entry 23 Must Have At Least := 1 Entry 24 Type := Drone Carrier Entry 24 Planet Per Item := 80 Entry 24 Must Have At Least := 1 Entry 25 Type := Population Transport Entry 25 Planet Per Item := 80 Entry 25 Must Have At Least := 6 Entry 26 Type := Recon Satellite Entry 26 Planet Per Item := 50 Entry 26 Must Have At Least := 2 Entry 27 Type := Attack Base Entry 27 Planet Per Item := 200 Entry 27 Must Have At Least := 1 Entry 28 Type := Create Planet Entry 28 Planet Per Item := 0 Entry 28 Must Have At Least := 1 Entry 29 Type := Open Warp Point Entry 29 Planet Per Item := 0 Entry 29 Must Have At Least := 1 Entry 30 Type := Close Warp Point Entry 30 Planet Per Item := 0 Entry 30 Must Have At Least := 0 Entry 31 Type := Destroy Storm Entry 31 Planet Per Item := 0 Entry 31 Must Have At Least := 1 Entry 32 Type := Destroy Black Hole Entry 32 Planet Per Item := 0 Entry 32 Must Have At Least := 1 Entry 33 Type := Destroy Nebulae Entry 33 Planet Per Item := 0 Entry 33 Must Have At Least := 1 Entry 34 Type := Create Star Entry 34 Planet Per Item := 0 Entry 34 Must Have At Least := 1 Entry 35 Type := Defense base Entry 35 Planet Per Item := 100 Entry 35 Must Have At Least := 0 Entry 36 Type := Weapon Platform Entry 36 Planet Per Item := 5 Entry 36 Must Have At Least := 0 Entry 37 Type := Troop Entry 37 Planet Per Item := 1 Entry 37 Must Have At Least := 0 Entry 38 Type := Colony * (Rock) Entry 38 Planet Per Item := 0 Entry 38 Must Have At Least := 1 Entry 39 Type := Colony * (Ice) Entry 39 Planet Per Item := 0 Entry 39 Must Have At Least := 2 Entry 40 Type := Colony * (Gas) Entry 40 Planet Per Item := 0 Entry 40 Must Have At Least := 1 [ June 28, 2003, 17:01: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
All times are GMT -4. The time now is 09:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.