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Re: Bug Thread: Discussion
Oceania in stasis is also reporting a corrupted game file problem
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Re: Bug Thread: Discussion
Don't know what's up with Oceania in Stasis, since I can open the file just fine.
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Re: Bug Thread: Discussion
As stated by KO in the Wishing for a Forger thread, the Third Son of Anak (monster number 2049) is suppose to have a forge bonus.
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Re: Bug Thread: Discussion
Patch 3.20 (without latest patch)
Running SP, windows xp. Nagok error message Host scales bad p game then crashes. Log attached. |
Re: Bug Thread: Discussion
The latest 3.20b patch is only for 64 bit Linux version. So this is something else. I've asked Johan to look at it. I'm stumped.
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v3.20, wishing for population is broken
I'm playing Hinnom against the AI.
One province ended up at 370 people and I tried to wish for some more people. I send a S9 seraph there (#97) and cast Wish. People appear in #29, a province adjacent to my capital. Note that I'm hit by a remote attack spell there. I try it again. People appear in #5, my capital. #97 still has 370 people. No apparent related events. Attempt #3: They appear in #139. An attempt is made to invade the province that turn. Attempt #4: They appear in #131. An attempt is made to invade the province that turn. The supposed attacker has no forces within 1/3 of the world of me and it wasn't a stealth force. #5: Appear in #34. An attack, I don't know by what. I was fighting a ghost, a sage and some deer tribe archers--there is no way they could have reached the province. My impression is that sages have no way of leading ghosts. (This sage was feeble-minded so I don't know what he might have had.) |
Re: Bug Thread: Discussion
When wishing for population, the new population appears in a random province among the ones you control.
Wishing for population may also snatch military units (as in, whole armies, all units in the province where the population is taken from) along for the ride, but said armies do NOT revert to your control. They are treated as a magical attack on your province instead. Sages have one astral normally, so they cannot lead ghosts. All WAD. |
Re: Bug Thread: Discussion
The shortlist has been updated, at least for the most part.
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If you don't get to choose the province they appear in it seems awfully useless. The only reason I was casting it at all was to replenish a depleted province so it wouldn't cause armies passing through to starve. |
Re: Bug Thread: Discussion
Edi:
What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux. |
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BHV Bug
Flying SC, with Sea King Goblet, fails to retreat to an available sea province, but rather dies retreating into enemy terrain. Zip attached, pw'd as its an active game file. Also: has anyone *ever* had success casting wind ride. I've cast more than 28 times - and never gotten any result. (Casting on provinces with more a variety of enemies. |
Re: Bug Thread: Discussion
I've never heard of anyone getting Wind Ride to work in Dom3.
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Does the same thing apply to the flying monkeys? Don't know if it caused an attack or not.. but have cast that a few times with similar lack of results. |
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Re: Bug Thread: Discussion
Yeah, but the description of what you just said AoE doesn't match the spell description *at all*.
Still think its bugged. |
Amber Clan Mage W2
1 Attachment(s)
Dom 3.20 / Vista. EA Oceania, SP / Bering.
This one is fun. I think this one is the last mage I bought in this province. Anyway, is there any reason why he should lack 2 paths of magic ? @AreaOfEffect : your avatar is nice but very agressive for my poor eyes... :sick: |
Re: Bug Thread: Discussion
Whats so surprising?
I have a lot of 2 water amber clan mages. |
Re: Bug Thread: Discussion
Logic question:
If Sea of Ice is strong enough to prevent units from transiting from water to land, Shouldn't flying units be able to fly over water? They now have places to land. |
Re: Bug Thread: Discussion
I believe Edi has suggested in the buglist that wishing for an non unique item removes one from every player.
I'd like to posit some questions about this, and note some possible uses for it. First the questions: Does it take it from every player, including the wisher? Does it take it only from labs - or from heros as well? A tiny, niche use - but if it takes it from everyone - and you have managed to pick up a cursed item, you might be able to remove it from your hero by wishing for it. Case in point: a non stealthy unit picked up a black heart. If it was your only HOF hero, perhaps it would be worthwhile to wish for black hearts. Anyone know if this works? |
Re: Bug Thread: Discussion
It takes from every player, including the wisher. It takes from anywhere in the world, be it in lab or on some commander. And your S9 wisher is generally more valuable than even your HOF hero, so you do not stick a black heart on him. :)
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Chris, the wish stuff has been added to the bug shortlist as reported, but I have not tested it myself. In fact, I have never cast Wish in Dominions, including Dom-PPP, Dom2 and Dom3. |
Re: Bug Thread: Discussion
I Wish for Edi to cast Wish :D
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Now me little brain wonders if they lose the afflictions they gained |
Re: Bug Thread: Discussion
chrispedersen:
AFAIK if you wish for smth and you have no slots left for it it replaces old item in that slot. So you can replace a cursed item that way, but if you wish for a cursed you will equip it [unless you really have no slots, like no hands for cursed weapon]. |
Re: Bug Thread: Discussion
Default Nagot gick fel!
mapmove: bad unr |
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What mods are enabled? Do you have scouts or otehr stealth troops moving more than one province per turn while sneaking? Are any of them flying? Make a backup save of the game and try fiddling around with the movement orders of sneaking and hiding units you have and then rehost. When it goes away (and it should), make note of what you did. It might be helpful in conjunction with the log. I experienced the same problem with a v3.19 game during the beta test and it was caused by a black harpy moving three provinces one turn and hiding the next. When I made the harpy move again, the turn hosted fine. At the time I was running CBM Pretenders 1.3, BI 2.1 and Worthy Heroes 1.8. This may be related to something with a mod going wrong during hosting or something to do with move order validation, but I don't know for certain. |
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Edi, can you tell the nation at all? This is a live multiplayer game.
Worthy heroes only. Altho the computer that generated the turn has CBM on it. |
Re: Bug Thread: Discussion
Sibyl of Hermon (monster number 2070), Gath hero, according to description "most accomplished diviner and healer" but doesn't have Healing nor Fortuneteller icon. Also, according to description her name is Sabba, but apparently gets a random name (mine was Hana).
Don't know if already known, but quick search didn't come up with anything. |
Re: Bug Thread: Discussion
Thanks for the reminder. Added to shortlist.
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Re: Bug Thread: Discussion
Some event issues:
The Blood fountain wailing event reported earlier was a legitimate bug. The event has a trigger requirement of a blood fountain being present, but due to a data typo, it refers to monster 665 Principe instead of 656 Fountain of Blood. Fixed in next patch. Lone hydra should produce the new hydra after next patch. Amber Clan Mage from the Forest of Amber Kelp should be 575, not 1417. Fixed for next patch. Roc eating an elephant should affect also elephants 1147 and 1555 and not just 150. This MAY be fixed in the next patch, but that is up to KO. I don't have permission to add code to the snippets I see. Gadite rebel events (2) are not restricted to Gath or restricted by era. All event text typo issues have been fixed. |
Re: Bug Thread: Discussion
vale of the silver cattle still gives no gold.
the dragon shape change and lose a hat issue still exists (since Dom II). if the dragon is wearing a hat, and changes shape to his humanoid form, he will lose his head slot item. Does not happen the other way 'round. oh yeah, the "genius prospector" event says it adds 200 gold but actually seems to add 500. error in code or description? |
Re: Bug Thread: Discussion
I'll check the prospector event. The dragon issue is known and in the shortlist.
Vale of the Silver Cattle, I'll add that. Can't check the code for sites, so I'll have to take your word for that. By the way, what's the income from the province total? Because money generating sites add it to the total. I'm not sure if they add it even before discovery. |
Re: Bug Thread: Discussion
Edi,
Flying creatures with an item that confers waterbreathing intermittently will not retreat to a valid province. Also, any idea where the Glory game is? Couple few weeks now on a live game. Chris |
Re: Bug Thread: Discussion
I haven't heard anything from Johan on that score. Keep in mind that while the game is important to you and the other players, it simply does not have a similar priority for the developers. He will try to fix things as he can, but there is no guarantee that it can be done.
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Re: Bug Thread: Discussion
Hello, everyone.
I have recently installed and patched to 3.20 Dominions 3 on my computer. After playing for some time I had to do a system cleanup, so I saved the save game separately, then reinstalled the game and put the savedgames folder back. The game starts.... and then everything but the map disappears!!!! The music plays, I can move around the map, but I can't see anything else, menus, details. Can someone tell me what's going on??:confused: |
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Related to another issue: It looks like the Flying Ship artifact is bugged and causing problems in games, both SP & MP. It causes the mapmove: bad unr crash to desktop under certain circumstances. May be related to flyers and stealth. Under investigation. |
Re: Bug Thread: Discussion
My tartarian decided to pillage one province. I have now 144 unrest there and it does not want to get down with 0 taxes [no one pillaging, no patrolling army either, just taxes at 0].
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Re: Bug Thread: Discussion
Hi,
New to the game, and this page. Searched, but didn't find the answers to two different ?s that I have in playing - bug or operator error. I'm using the latest patch. 1. The manual suggests a tactic for "Man" on pg 139 of the manual about researching Wind Guide to increase the accuracy of missile fire. It reads in the manual as a one time cast / affects entire battlefield spell. I research it, have a spellcaster who is capable of casting, equip her with the gems to cast, order "cast a specific spell" in army set up, and designate Wind Guide as the first spell. She never casts it, but does cast other spells. 2. Different game, using a Moloch as a super-combatant pretender. Research some significant equipment to arm and protect him, then send him into battle with the orders to attack rearmost enemy. He attacks, but usually somewhere in the middle, not the rearmost. I'm trying to get him (it?) to take out the enemy spell casters & leaders and then be waiting for retreating enemy troops. He gets sidetracked. Are either of these things y'all have seen? Bugs or operator error? Thanks, JJ |
Re: Bug Thread: Discussion
Both are WAD. (Working As Designed)
1) Is most likely the result of the enemy not producing sufficient threat. Mages won't use gems unless the opposing army is large enough. It isn't perfect, but it helps keep your mages from wasting spells on a casting of Call of Winds. 2) Attacking rear has some mechanic which I'm not entirely familiar with. Think of it as attack flank rather then attack rear. |
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The way that it was explained to me as far as flying units go - they select their target, and move invisibly towards it (to "simulate" their flight). If their path is blocked, they stop and attack whatever is in their way (rather than fly over it, and maybe get..... poked with a spear or something). |
Re: Bug Thread: Discussion
New bug in movement resolution (resulting from patch)?
A flying commander refused to complete a 2 province move, to a province that was friendly when orders were issued, then was captured during magic phase. He was flying though, so COULD attack an enemy province 2 territories away, but instead he did not move at all. I don't even know how to classify this, and the turn file is of no use since all you can see on the current turn is him sitting there on "Defend". :doh: |
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Re: Bug Thread: Discussion
thejeff, yes, there is a morale check for each squad the attackers pass. If the fail, they attack that one. If they succeed, they continue toward the rear.
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Re: Bug Thread: Discussion
Speaking of flying movement, I found an annoyance that I would be inclined to call a bug:
Commander: Capable of reaching the target by flight but not by walking. Troops: Capable of reaching the target by walking, not capable of flight. Result: The army has to take two turns to reach the target. My commander can't hop along flying while the troops walk? He has to babysit them every minute of the way??? |
Re: Bug Thread: Discussion
Let me see if I'm understanding the situation correctly. You want a commander to lead an army 2 (possibly 3) provinces away. However the commanders movement is more limited then the troops he would be leading... who walk and can't fly. So either the commander has a normal move of 1 (possibly 2) or he lacks some survival ability that all of the troops have. So you've decided to equip winged shoes (possibly flying carpet) and the army still can't move the 2 or 3 provinces needed?
-Are you sure the army can make the distance on their own with a move 2 commander with similar survival abilities? -Are you sure the commander, with the additional flying ability, can still make the distance? The global spell "Perpetual Storm" limits the movement of fliers. |
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If the army is required to maintain close contact for the entire march the behavior makes sense. It's just I don't really think the troops need that kind of babysitting. The seraph can't walk through the trees with the elephants fast enough but it can fly just above them and make it to the destination in time. |
Re: Bug Thread: Discussion
I'll believe you're right, but only if admit to having monkey PD.
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