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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone December 25th, 2004 02:10 PM

Re: Babylon 5 Mod
 
Hey Grumbler! How are you? Great to see you again. I hope you say something once in a while. Would be nice if you gave advice sometimes.

Fyron December 25th, 2004 02:13 PM

Re: Babylon 5 Mod
 
Quote:

Timstone said:
Would be nice if you gave advice sometimes.

He did! He advised to keep the SJ armor system. http://forum.shrapnelgames.com/images/smilies/wink.gif

Timstone December 25th, 2004 02:15 PM

Re: Babylon 5 Mod
 
Haha... like I said in the other thread, we can always put them back in again. But first the basics of the mod. The mod must have a working basis before we can even speak over replacing the SJ armor was a good thing or not.

Fyron December 25th, 2004 02:19 PM

Re: Babylon 5 Mod
 
No reason that the perfectly working and not-complicated SJ armor can't be part of the basis...

Timstone December 25th, 2004 02:24 PM

Re: Babylon 5 Mod
 
RagsX and I think there is sufficient reason and that should be enough.
If, like I said before, the decision proved a wrong one, we can always correct it. Nothing is lost if we change the armor research a bit, it's all reversable.

Fyron December 25th, 2004 02:28 PM

Re: Babylon 5 Mod
 
Even when everybody else says it is a bad decision and there is no sufficient reason? SJ, Grumbler (more or less), and myself... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Timstone December 25th, 2004 02:40 PM

Re: Babylon 5 Mod
 
Haha, okay I give up. I'm pleased that RagsX is in charge right now and not me.

This is just the reason why i started to dislike my job (after 2 very, very cool years). I was always in charge and sometimes a new mechanic questioned my judgement and said I should do it differently. Only seldom was such a person right. Trying to be different always makes someone a suspect of deviating from the "right" course. When the job turned out well, I always found it greatly rewarding to give that person some fiendish remark. But after a while you get tired of it.

I back up RagsX and hope he right about it. If not, then we put back the old leaky armor stuff.

Fyron December 25th, 2004 02:47 PM

Re: Babylon 5 Mod
 
I am not a new mechanic! http://forum.shrapnelgames.com/images/smilies/wink.gif

Timstone December 25th, 2004 02:58 PM

Re: Babylon 5 Mod
 
Haha... nope. I do see you as one, coz youve made quite á few mods.
Anyway, I'm not trying to anger you or SJ. RagsX and I are just going to try another aproach. We'll see if it works or not.

Ragnarok-X December 25th, 2004 04:31 PM

Re: Babylon 5 Mod
 
Well, quite a lot of Posts lately, too bad all are about the same subject http://forum.shrapnelgames.com/images/smilies/wink.gif

Will do some modding tonight/tomorrow. I guess we will stick with the armor system and focus on more important things, like early game development.

Ill write you an email, Timstone.

p.s. We are both in charge :p


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