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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Suicide Junkie December 26th, 2004 01:19 AM

Re: Babylon 5 Mod
 
Would you like me to reword the descriptions to be more enlightening and less subjective? (both tech areas and some of the components)

Format would be as just the armor components in a separate text file for copy/replacing of the whole thing.

Timstone December 26th, 2004 08:34 AM

Re: Babylon 5 Mod
 
RagsX:
I send you an e-mail! Woohoo!

Ragnarok-X December 26th, 2004 09:53 AM

Re: Babylon 5 Mod
 
SJ:
We have thought about the armors and have come to the conclusion that we will focus on more important things for now. We will come back to the armors though, so if you have time to spare it would be a good idea to rewrite it, make it more transaparent, at least from my point of view. I guess Timstone would agree as well, lets wait for him though.


Timstone: I replied. Took me about 45 minutes to write the mail, so expect a lot http://forum.shrapnelgames.com/images/smilies/wink.gif

Timstone December 26th, 2004 02:01 PM

Re: Babylon 5 Mod
 
Timstone agrees about the armor thingie.

Timstone December 26th, 2004 03:00 PM

Re: Babylon 5 Mod
 
SJ:
I know I've asked this before, but could you please explain again the sensor stuff you've done for the B5 mod?

Suicide Junkie December 26th, 2004 03:59 PM

Re: Babylon 5 Mod
 
Quote:

Timstone said:
SJ:
I know I've asked this before, but could you please explain again the sensor stuff you've done for the B5 mod?

The Basic/Advanced/Elite thing right?

Basic: 4% per tech level
Advanced: 2% per tech level
Elite: 1% per tech level.

All three components stack with each other.

When researching you will want to work on the basic scanner tech until the cost per level is at least twice that of the advanced tech area, in order to get the most ability per research point spent.
At mid to high tech, you also need to decide how much scanning power is worth it for your designs. Warships need every teeny edge they can scrounge, but transports are probably only worth using the basic component on (since they're rarely in combat and need the space for cargo).

Depending on the size and type of warship, you may want to go with just the first two types, and add an extra bit of armor or a gun instead of the elite scanner/ECM.

---

Basically, you get diminishing returns on your ECM/Scanner ability as you devote more hull space to electronic warfare.

You also need to research how the previous class of scanners work before you can research advanced ECM to use against them, and vice versa. Same goes with advanced vs elite Versions.

-----

Hmm...
What might be an interesting variation is if the ECM and sensors were mutually exclusive at each level...
IE: Pick basic ECM -OR- basic sensors, not both.
I may just use that idea in a future mod.

Fyron December 26th, 2004 04:01 PM

Re: Babylon 5 Mod
 
Quote:

Suicide Junkie said:
Hmm...
What might be an interesting variation is if the ECM and sensors were mutually exclusive at each level...
IE: Pick basic ECM -OR- basic sensors, not both.
I may just use that idea in a future mod.

How, exactly, would you accomplish this?

Timstone December 26th, 2004 04:03 PM

Re: Babylon 5 Mod
 
So, if I understand correctly, the elite is less powerful than basic, but less expensive?

Alneyan December 26th, 2004 04:09 PM

Re: Babylon 5 Mod
 
Wouldn't putting ECM and CS in the same family work, if you made it a "One per vehicle" thing?

I like that idea SJ; it would also make alternative ways of getting these bonuses more appealing (the facilities, or accuracy bonuses, or simply more defence).

Suicide Junkie December 26th, 2004 04:12 PM

Re: Babylon 5 Mod
 
Quote:

Timstone said:
So, if I understand correctly, the elite is less powerful than basic, but less expensive?

The elite is less powerful, but stacks.
16+8+4 = 28% is better than just 16% http://forum.shrapnelgames.com/images/smilies/happy.gif
You pay for the extra power in research time, hull space and a maybe resources (I don't recall how the $/kt compares to the other components).

Fyron:
Same family, restriction of one-per-ship.
Put a buffer component between them so the "show only latest" still shows both types.


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