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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
I did say most. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, there was also that Ogre (CR 3, I think) in the Improv session that floored Brian's Monk in one blow (only to be restored - completely - in one casting from Jacob, but still...), and how close of a track have you been keeping on the various party member's HP? Last fight, Aphrisini was down to 4 of 13 HP, and Jacob had taken some damage as well.
The last fight was "Two CR 2's"; from the SRD: Quote:
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Re: OT: Narf has gone looney and wants to GM.(Edit
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I would certainly not mind a rule setting a limit on the number of points that can be regained that way, such as 200% of a total point reserve (the value has been scientifically established by pulling numbers from a hat). On the other hand, if our beloved DM does not make gold rewards scale up with levels, I guess it should work out (300 stones are worth 7,500 gold coins, while 17 daily power points cost 81,000 gold coins). |
Re: OT: Narf has gone looney and wants to GM.(Edit
If you went that extreme, I've got a hunch Narf would start including Carrying Capacity rules, simply to combat it. Think about it - how much does a gray Ioun stone weigh? How much would one full recharge (call it 400 of them) weigh? Planning on buying a horse and cart for carrying a week's supply while traveling?
Alternately, Narf could just raise the price on them due to local increases in demand (a. k. a., Stisnera's Purchases - think about it, why would any merchant have THAT MANY on hand?) edit: Of course, long term, it would probably be better of Stisnera to stock up on Ranbow Ioun stones, which regenerate 5 PP/day, and store them in cognizance crystals. |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
How about a simple buy limit of say 5-15 a day?
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Re: OT: Narf has gone looney and wants to GM.(Edit
Could work. On the low end, that would start affecting Stisnera just about now on level 2; on the high end, it wouldn't much affect Stisnera until about level 3-5.
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Re: OT: Narf has gone looney and wants to GM.(Edit
New question: What would you like to see in the game? In-character and out?
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Re: OT: Narf has gone looney and wants to GM.(Edit
For purposes of trying lots of stuff, faster EXP gain would be useful. This could be accomplished with either increased EXP rewards for that which already has EXP rewards, or with role-playing EXP rewards (Alynean plays Stisnera approprietly as a gruff person, even when it gets in the way of the plot - it's reasonable to reward good Role Playing in a Role Playing Game, so it is reasonable to award experience points to Stisnera for sessions when Alynean plays Stisnera according to Stisnera's personality, rather than Alynean's; Mighty Eagle is merciful, fighting to disarm, disable, and convert rather than kill opponents when faced with them, so it's reasonable to award Mighty Eagle EXP for session where Brian plays M.E. according to the character concept; et cetera).
For purposes of attracting new members, it would be appropriet to start any relative newcomers witht the EXP of the lowest of those who have been involved for longer periods, and the GP of the poorest of same (counting equipment at full value, but requireing that most of that value be spent on equipment), so that it's still possible for someone just joining up to keep up - a level-1 character with only 100 gp to spend on equipment will have very little place in the party once everyone else has reached level 3 or better, and is walking around in tailored armor with healing potions on hand. When such things are stated, thought about, and deliberately addressed, people may be more inclined to join up later on. |
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