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Re: Bug thread
<bold> Can't run the game in Ubuntu Draper </bold>
When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message: Creating link /home/winkler/.kde/socket-ubuntu. can't create mcop directory The game worked before, but stopped a few days ago after a routine update that involved nvidia drivers and I can't remember what else. I reinstalled the game and installed the patch, but no go. Any suggestions? |
Re: Bug thread
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There are plenty of other 2-handed 'clubs' in the game that are also length 3. Resok |
Re: Bug thread
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Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh. |
Re: Bug thread
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Freezing Mist is a deadly spell, but from what I've seen I think it works as intended. -Frank |
Re: Bug thread
Very little and unimportant bug:
Early age Caelum scout has the CR100 ability of a caelian but has the wing color of a raptor |
Re: Bug thread
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Essentially it thinks you're running kde and expects certain directories to exist. Fix is simple though. Just create the directory it's looking for: mkdir -p $HOME/.kde/socket-ubuntu |
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Mournful of LA Atlantis are depicted with shields, yet they don't get them
They are armed with halberds, but assorted Shamblers (war shamblers, coral guards, mother guards) get huge coral glaives along with turtle shields. It might be that coral glaives are one-handed code-wise and mournful's 2-h halberds override the shields |
Re: Bug thread
Found some more bugs:
[img]/threads/images/Graemlins/Bug.gif[/img] ***** queen pretender still not working for at least one nation... late age Midgard. [img]/threads/images/Graemlins/Bug.gif[/img] AI opponent of R'yleh dreamlands will send anyone into the void gate instead of units with the summoning skill. This results in the death of commanders... even powerful commanders such as prophets. I setup a R'yleh computer opponent with a non-moving(0/2) commander with 9_astral, two items and over 100 life to make the game more challenging. By turn_5 the creature was dead. Perhaps a small AI adjustment can be done where the AI opponents with mages of magic path 5 or higher are not used for entering magic sites. |
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