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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

BluSteel November 6th, 2006 12:00 AM

Re: Bug thread
 
<bold> Can't run the game in Ubuntu Draper </bold>

When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:

Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory

The game worked before, but stopped a few days ago after a routine update that involved nvidia drivers and I can't remember what else. I reinstalled the game and installed the patch, but no go. Any suggestions?

Resok November 6th, 2006 12:35 AM

Re: Bug thread
 
Quote:

Blofeld said:
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it



Mictlan obsidian sword as well

From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.

There are plenty of other 2-handed 'clubs' in the game that are also length 3.


Resok

Cainehill November 6th, 2006 12:58 AM

Re: Bug thread
 
Quote:

Korosuke said:
Oh, ok. Thanks.

Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.

That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch. http://forum.shrapnelgames.com/images/smilies/frown.gif

Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.

FrankTrollman November 6th, 2006 03:28 AM

Re: Bug thread
 
Quote:

Freezing mist does more damage than listed

Are you sure? It's Armor Negating. That means that it's still increased by the open ended die roll. Fully half of the victims of Freezing Mist will take more than a point, the ther half will take less (which is to say: none).

Freezing Mist is a deadly spell, but from what I've seen I think it works as intended.

-Frank

Beorne November 6th, 2006 05:04 AM

Re: Bug thread
 
Very little and unimportant bug:
Early age Caelum scout has the CR100 ability of a caelian but has the wing color of a raptor

thejeff November 6th, 2006 12:02 PM

Re: Bug thread
 
Quote:

BluSteel said:
<bold> Can't run the game in Ubuntu Draper </bold>

When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:

Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory


Yeah, I ran into this as well. It's a known arts bug.
Essentially it thinks you're running kde and expects certain directories to exist.
Fix is simple though.
Just create the directory it's looking for:

mkdir -p $HOME/.kde/socket-ubuntu

Blofeld November 6th, 2006 01:28 PM

Re: Bug thread
 
Quote:

Resok said:
Quote:

Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it

Mictlan obsidian sword as well

From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.

There are plenty of other 2-handed 'clubs' in the game that are also length 3.

Resok

I concur with damage 7 mictlan obsidian sword, but damage 4 obsidian club sword as found on Jaguar tribe warriors is a one-handed weapon (they have hide shields)

ioticus November 6th, 2006 01:36 PM

Re: Bug thread
 
Quote:

Cainehill said:
Quote:

Korosuke said:
Oh, ok. Thanks.

Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.

That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch. http://forum.shrapnelgames.com/images/smilies/frown.gif

Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.

Gateway was supposed to be fixed. You mean it still isn't working?

Blofeld November 6th, 2006 01:56 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Mournful of LA Atlantis are depicted with shields, yet they don't get them

They are armed with halberds, but assorted Shamblers (war shamblers, coral guards, mother guards) get huge coral glaives along with turtle shields.
It might be that coral glaives are one-handed code-wise and mournful's 2-h halberds override the shields

NTJedi November 6th, 2006 02:32 PM

Re: Bug thread
 
Found some more bugs:


[img]/threads/images/Graemlins/Bug.gif[/img]
***** queen pretender still not working for at least one nation... late age Midgard.

[img]/threads/images/Graemlins/Bug.gif[/img]
AI opponent of R'yleh dreamlands will send anyone into the void gate instead of units with the summoning skill. This results in the death of commanders... even powerful commanders such as prophets. I setup a R'yleh computer opponent with a non-moving(0/2) commander with 9_astral, two items and over 100 life to make the game more challenging. By turn_5 the creature was dead. Perhaps a small AI adjustment can be done where the AI opponents with mages of magic path 5 or higher are not used for entering magic sites.


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