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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Thanks for the input for Infrastructure recycled entries, but it been like this for almost a year and has worked fine for the AI in AIC, but I can see where it will make you wonder http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron, thanks for answering the question in regards to AI difficulty. http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 28, 2003, 22:00: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Hey, first post here in the forums, just thought I'd say I'm really enjoying AIC. http://forum.shrapnelgames.com/images/icons/icon7.gif
Macjimmy |
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by Master Belisarius:
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AIC does have combined and different lines for Gas, Ice and Rock colonizers into the contruction_vehicles.txt lines http://forum.shrapnelgames.com/images/icons/icon7.gif Basically, as per your teachings, MB; a few months ago http://forum.shrapnelgames.com/images/icons/icon12.gif If I am coming across chaff in my Posts. It is because of this flu and meds, I need to return to work, I am climbing the walls http://forum.shrapnelgames.com/images/icons/shock.gif [ June 28, 2003, 13:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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P.S. Please check your private mail JLS. |
Re: AI Campaign => For a Challenging AI opponent
I play Organic+Religious race. It gives me Macrobiotic City and Spiritual City. I like Macrobiotic more - it gives more research. But upgrades go settlement -> town -> spir.city http://forum.shrapnelgames.com/images/icons/icon9.gif
Any way to change it ? |
Re: AI Campaign => For a Challenging AI opponent
In a high-tech start the initial facilities on my homeworld are significantly less than ideal. Is this fixable?
Also, with "show only latest" in high-tech, some facilites and components show an obsolete Version next to the newer one (Psychic Intel Center III comes to mind as a specific example). I suppose some of these may be intensional with the facilities to avoid abuse of upgrading, but for the components I imagine this is a minor bug. Also, I've noticed that maintainence seems higher in AIC. What is the base maint. cost, and how low can you get it by stacking racial + cultural + component + system-wide facility modifiers? Is there a min. maint cost like in stock SE4, or can you get it to zero? |
Re: AI Campaign => For a Challenging AI opponent
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P.S. Please check your private mail JLS.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Cybersol, thank you for posting this program and you may have meant well... . However, it advised that AIC Players not to alter any files, Data or otherwise, at least until they have experienced the game as the Author intended. Cybersol, there is no new PMs from your self in my box. [ June 29, 2003, 18:55: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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The Spiritual Cities tend to generate about much more intelligence and less research per month. http://forum.shrapnelgames.com/images/icons/icon12.gif The Spiritual Cities also will produce about 30% more Organics then most other comparable Cities http://forum.shrapnelgames.com/images/icons/icon12.gif === AIC Human Player, Urban Colonial Development progressition. Colonial Settlement Towns Cities Spiritual City (Religious traits) Temporal City (Temporal traits) Telekinetic City (Psychic traits) City of Crystal (Crystal traits) Macrobiotic City (Organic traits) The Metropolitan Centers below are Continental in size and tend to elevated and vertical. Metropolis Megalopolis Cultural Center [ June 29, 2003, 18:48: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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In some Mods High Tech Starts are not recommended, and are used primarily for testing purposes and AIC is one of these type Mods.. AIC is optimized for Standard tech starts, and Medium tech Starts where a players gets a larger starting count of Techs. It is rare that one may start a game with all techs available, but sure, AIC will give some interesting results for both the Human and the AI Players. Quote:
In regards to how low a Human Player can achieve this in AIC this will depend on the Race and Culture you choose, the Research path you follow the amount of investment you are willing to invest in some Characteristics and the maximum Ship size and type you wish to build. There are many Paths to take in AIC to play a successful game and this should be experimented and decided by the individual Player. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
The next up grade will list them as usual and any new facilities added in sequence will be listed as you pointed out; as to highlight the additions http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 29, 2003, 18:46: Message edited by: JLS ] |
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