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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

StarShadow October 5th, 2006 06:38 PM

Re: Ineffectual PDC for multiple ships: Solution
 
Actually it quarters the reload time, going from 2 seconds to 1/2 second per shot. I think the PD problem may be another manifestation of a known problem. The problem being, that when only one target is availible (ie in range), *all* weapons will completely unload at it. Even though more targets may be in range shortly.

PvK October 5th, 2006 08:25 PM

Re: slow colonization by AI
 
Quote:

dmm said:
I am beginning to wonder if Aaron is an AI. (And if so, can we mod him?)

LOL!

Kamog October 5th, 2006 09:36 PM

Re: slow colonization by AI
 
I don't understand: do the results of a battle change depending on the speed at which you run the combat? I thought that the time rate increase / decrease controls should affect everything in the battle equally, so that the outcome should be the same, you just watch it happen quicker or slower. So that's not how it works? What's really going on, do missiles and beams stay the same speed while ships move faster or slower? http://forum.shrapnelgames.com/image...s/confused.gif

Phoenix-D October 5th, 2006 09:40 PM

Re: slow colonization by AI
 
They SHOULD, but they don't. Everything moves the same relative speed, but the targeting for weapon fire doesn't work quite right, resulting in more misses at higher speeds.

jimbob October 5th, 2006 10:37 PM

Re: Ineffectual PDC for multiple ships: Solution
 
Quote:

that when only one target is availible (ie in range), *all* weapons will completely unload at it. Even though more targets may be in range shortly.

How was this handled in SEIV?

StarShadow October 5th, 2006 11:00 PM

Re: Ineffectual PDC for multiple ships: Solution
 
In SE4 all weapons except seekers hit their target instantly (in SE5 all weapon projectiles including beams have travel time), and fired sequentially (ie one after the other) until the target was destroyed.

Phoenix-D October 5th, 2006 11:06 PM

Re: Ineffectual PDC for multiple ships: Solution
 
And seekers did exibit the overkill effect, especially against planets.

StarShadow October 5th, 2006 11:28 PM

Re: Ineffectual PDC for multiple ships: Solution
 
I was hoping to see if increasing the beam/bolt projectile speed, in the hopes of making them basicly instant-hit, would help any. Unfortunately the demo won't allow it.

Phoenix-D October 5th, 2006 11:34 PM

Re: Ineffectual PDC for multiple ships: Solution
 
It helped in Starfury, except when you increased the speed too high the projectiles had a tendancy to randomly explode.

No, I have no idea why either.

Thermodyne October 6th, 2006 05:26 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 

Is it just me, or is everyone getting 100% CPU usage at the game setup windows? I played with the display driver/memory settings and was able to get the kernel time down, but the usage stays pegged at 100%


http://img170.imageshack.us/img170/5...angemv1.th.jpg


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