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-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

Atrocities March 14th, 2007 09:26 PM

Re: OT: Cyber Nation
 
Man this game is boring.

Beck March 14th, 2007 09:30 PM

Re: OT: Cyber Nation
 
GuyofDoom, there are five optimal tax rates, 16%, 20%, 23%, 25%, and 28%. What this means is you have the same income level and happiness effect at 10% as 16%, so you might as well be at 16% if you want to go low and make more money. 17% has the same income level and happiness effect as 20% and so forth. So your tax rate should be set at one the five I listed. By and large YMMV, 28% despite hitting you with a hefty happiness burden, still brings in the money, which like I said earlier is where its at. There are situations where the other tax rates can make you more money. You need to apply each rate on your nation and see what the differences are and pick the one where you make the most money. The only purpose of happiness is to make money, so if you have to give up some to make, then do it. You don't have to check everyday, but a week is usually good unless you add a stadium or something else that radically changes your happiness level. Mine has been at 28% virtually the entire time I've been playing.

Atrocities March 14th, 2007 09:35 PM

Re: OT: Cyber Nation
 
Also save up and buy improvements. A Harbor, University, Factories, Schools, Hospital and so on.

Beck March 14th, 2007 09:37 PM

Re: OT: Cyber Nation
 
Atrocities, I agree with you the basic game principles are weak and boring, it's the human element that still has me playing the game. That's one reason when I switched I didn't go with one of the giant alliances to become a face in the crowd. Here I can play a larger role than I probably ever could have in a larger alliance if I played for the next ten years.

Baron Munchausen March 14th, 2007 09:50 PM

Re: OT: Cyber Nation
 
Quote:

Atrocities said:
Man this game is boring.

It's pretty clearly meant to be a social game. You are supposed to be forced to wheel-n-deal with other players to keep your trading relationships, form military alliances, etc. In this sense it's more like Diplomacy where there are only two kinds of units, armies and navies (and where the 'pieces' are chunks of wood), because details of tactics or technology are not what the game is about. So for detail-oriented introverts like most 4X players are, this is a rather boring game... http://forum.shrapnelgames.com/images/smilies/happy.gif

Beck March 14th, 2007 10:25 PM

Re: OT: Cyber Nation
 
Agreed, though for once and I'm not a Diplomacy kinda guy, I am enjoying some of the interplay more than I have in the past.

Combat Wombat March 15th, 2007 12:11 AM

Re: OT: Cyber Nation
 
Ok I have gotten word from the Federation of Armed Nations that land of the dead is not really with them and they encourage us to beat the [censored] out of him. So have at him guys!

My happiness is 23.11 at a tax rate of 28% which currently gets me $25.90 in taxes per citizen.

Also guys you are trying to get way to much out of this little browser game it is not meant to be anything more than something you check once or twice a day to help pass the time, don't try to take it to seriously.

Atrocities March 15th, 2007 12:13 AM

Re: OT: Cyber Nation
 
CW, how large are you now?

Combat Wombat March 15th, 2007 12:15 AM

Re: OT: Cyber Nation
 
Nation strength of over 1750

Atrocities March 15th, 2007 12:22 AM

Re: OT: Cyber Nation
 
Does population happiness over high taxation affect anything?


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